Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
âWherever you come from in this country, whatever land you stand on, you are on stolen land. This land was never given to what is now called the United States of America. This is a false government that is on this land. There are over 700 sovereign nations that live hereâ that were here beforeâ that had names for these places, that had their own language and spirituality.â
â Corrina Gould, spokesperson for the Confederated Villages of Lisjan/Ohlone (via hexenmeisterer)
(Journal of Adelaide Montaine; 1339 AE - Season of the Phoenix)
'I am on the verge of making an incredibly bad decision.'
'I asked a merchant for the date earlier today, and apparently I turned twenty several weeks ago. Happy birthday to me, I suppose.
I'm spending my young adulthood traipsing through ghost-infested ruins, trying to confuse Vulpes and I's trail by hiding among other Mists-adjacent entities. Ashford is probably the best option for throwing the guardian off my trail long enough to give my bad idea a slim chance of working---plenty of ghosts, plenty of Legion presence. She obviously hasn't given up the pursuit, but I think I've put enough distance between us to breathe a little.'
âThe trip through Ashford has been unsettling, though. I continue to find myself disturbed by the restless ghosts, wailing as they relive their final, harrowing hours of life over and over and over. Some of them talk to each other, the same conversations on eternal repeat. I am reminded of the farm in Kessex, how it felt when I went back after the accident. Adelaide. Adelburn. Maybe Ascalonians should stop picking names with 'Adel' in them. It's not helpful to compare disasters, but I can't keep the thoughts from intruding in my head.'
'It's more than likely I'm not savvy enough to make my bad idea work, but I need to need to know who I'm dealing with, and that means getting information on this guardian by any means necessary. (Maybe not any means. I guess I could go up and ask her, but approaching someone covered in plate armor and twice my height while she's actively invested in fighting me is not smart. Her hand is probably the size of my torso- This is not a productive tangent. Moving on.)
What I know right now is that she's wearing an altered Whispers brigantine---specifically altered to replace the crest with the Tyrian Alliance, which makes me think she's either badly undercover or (more likely) a contractor with the Pact. She also doesn't seem very old; her horns are much smoother than the Legion soldiers I've encountered on the road and her coat is short and glossy like marble. If I had to estimate, I wouldn't say she's much older than I am. That strikes me as pretty young to be voluntarily hunting demons (don't look at me like that, Vulpes), especially for someone Pact-adjacent. Maybe it's because Legion charr train to fight at a younger age? But then why is she avoiding the Legions? I'm thinking in circles here.'
'In any event, my bad idea involves making some clothing dye, and to do that I need privacy from my pursuer so she doesn't catch on to what I'm planning, and also access to cooking tools.
Ashford Forum supplies all of that in abundance, plus all of the red plants I could ever ask for as materials.
I canât actually dye my armor just yetâif I do it too soon, someone might catch on to my plan before I have a chance to execute it. I need to set things up in advance so I can time this exactly right. If Iâm not immediately caught, the idea is to take out two moas with one sword: Iâll be able to access records that might have information on the guardian, and Iâll pull a disappearing act under the cover provided by the Black Citadel.â
'For now, I need to come up with a good cover story and maybe five-to-six contingency plans.
It's not going to be easy to infiltrate a Whispers safehouse.'
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
It's really odd having had this small comic in my head since A Bug In The System dropped! If you don't already know: im a gw2 returner, I played during PoF and dropped off at the beginning of IBS. So this has been in my head for. So. So long! I didnt have the art skill I do now, so its like almost cathartic being able to turn this into something.
At this point in the story, Leo and Rytlock are a year into their breakup (leo exploded at him during The Sacrifice when he learned Rytlock was responsible for freeing Balthazar.) The thing is. Leo is an exceptionally lonely person, and as time went on and especially having an existential crisis over the Olmakhan even existing, it gets a lot worse. Leo is a charr who is attempting to change the legions from within, but he is a guy who, in his very soul, is not meant to be a fighter. For as long as he continues to force himself down the path he has set in place he will always feel uncomfortable in his own life, like somethings always wrong. His relationship with rytlock was almost respite from that...until it blew up. So now Leo is met with continue to be lonely, or accept intimacy with Rytlock back into his life even if its devoid of love (on leo's side. Rytlock will always love him.) He chooses the facade of love over the absence in it...
The comic is like. Essentially its Leo making such a hail mary attempt at hey. What If I told you this thing, how would you (rytlock) react? Its hopeless, he knows the answer, that life is impossible for both of them, and even if they get back together he will not find the solace of that life in Rytlock. Its just confirming what Leo knows, but he reaches out to him anyway and he accepts the circumstances.
I haven't abandoned the challenge, it's just that life has not been compatible with continuing it for a few months ^^"
I plan on picking the story back up soon, but in the meantime, Zyvv has been taking an extended non-canon vacation in Lion's Arch.
(Journal of Adelaide Montaine; 1339 AE - Season of the Phoenix)
'I've arrived in Ebonhawke.'
'The trip through the Fields of Ruin went faster than I expected - maybe because my close-call in Blazeridge had me picking up the pace significantly. I know from my limited research what malicious possession can do to a person; I know why the Priory reached out to an external resource to hunt down me and Vulpes. But my demon isn't hurting anyone (mostly) and I still want answers about Ma's past.'
'I've tested my theory that the guardian won't show her face around Legion outposts. So with peace talks still (still) ongoing in the region, the Fields of Ruin are as safe a place as any. What I don't understand is why that is. If she's being contracted by/from the Tyrian Alliance, wouldn't the Legions be her allies by proxy? Maybe this is purely Pact jurisdiction and they're just using Alliance status for legitimacy? I don't know. It feels strange to me, but I can't exactly ask the guardian for her reasoning.'
'I wonder if I was supposed to inherit that lockbox from Ma when she died, and it was only buried with her by mistake. She left the brooch so I could find my mother Corrine's family in Lion's Arch, and the scribbled address in her old prayerbook led me here, to the city I can only assume she grew up in. If I'd known I had relatives still out there somewhere...would I have left the farm before the accident? Would everyone still be alive But I didn't know, and I can't change that now.
All I can do is find out what she wanted me to know, and go from there. If the other side of my family is here, what are they like? Will they recognize me? Did they want to take me in when Ma passed, or did they not know I existed, like Corrine's side?'
'As nervous as I am, I'm also glad to have a roof over my head for a few nights. I haven't made proper camp since Blazeridge, and I'm tired. But before I rest, I need to find this address.
The house is referred to as the Efren residence on the paper slip (a family name, maybe?) and it's near the back outskirts of the city. I find myself less cowed by Ebonhawke than Divinity's Reach, though perhaps that's because now I'm a little less afraid of. . .well, everything. This place feels older and more complicated; a place still struggling to define itself after constant siege and war. I walk the streets and can see how I would have grown up differently here than in the Kessex farmlands. There are more walls in Ebonhawke. It's hard to see outside.'
'When I finally found the address, the family living there did not have the surname Efren, and they did not seem to recognize the names Tess or Therese. They did invite me in to talk, though, and I accepted.
I spoke to the young couple for a long time, until their grandfather came downstairs to see what the noise was about. When I asked him if he recognized the name Efren, he told me that they were the family he'd bought the house from, some years back. He didn't know much more about them, only that their youngest son had been eager to get rid of the place and move to Kryta with his new partner - not a common sentiment for Ascalonians, according to the old man. I thanked them, then started knocking on nearby doors.'
'Ebonhawke is an old, strange place. Many people are eager to put the region's violent past behind them, while others can't seem to get the sieges out of their minds. These people want peace, but are still at war with themselves over what that should look like. I had more than a few doors shut on my face while I interrogated the Efren family's former neighbors for more information on them.
Some of the ones I did manage to talk to were politely confused, while others seemed reluctant to tell me more than rumors. After a while, I managed to pull some teeth (not literally) and put together that the family had lived in the city for a very long time, and were so proud of their heritage that the older generations couldn't stomach the peace talks with the Legions. The oldest son of the family had joined the Seperatists almost immediately, consumed by spite, but was quickly killed by the Ebon Vanguard in a failed attack on one of their delegation camps. Mortified and disgraced, his younger brother had sold the house, taken his partner and the family fortune, and fled to Kryta. Their father had passed from illness before the ceasefire, but their mother refused to leave with the younger brother, walked out of the city to somehow find his deceased older brother, and was never seen again.
The rest of the extended family scattered. None of the neighbors mentioned anyone named Tess/Therese. I still don't know why Ma left this address to me, but I have one more resource here to consult.'
'A local locksmith actually found a match for Ma's little silver key, and the local priesthood of Grenth took me more seriously when I showed it to them. After I explained how I'd gotten my hands on a key to the local morgue, they let me look through their records. I went through everyone who had ever joined their numbers in Ebonhawke, and finally, in the early hours of morning, I found something in an entry from over twenty years ago:
"Therese Efren, priestess in training."
I rushed up from the archive basement and showed the entry to their recordkeeper. She read the name and nodded, then brought me to another priestess who'd been in training around that time, and I listened carefully to the last piece of the puzzle, which I have recorded here for both my own reference, and for Ma's sake:
Therese Efren was born during the sieges, the middle child to her two brothers. A gifted necromancer, she cultivated her ability to commune with spirits so that she could join the priesthood of Grenth and help fallen soldiers find peace. But so much time spent with the restless, often horrifically mangled souls took its toll on her. For months, she would wander listlessly beyond the walls to bury the dead in contested territory, scaring both her family and fellow trainees. One day, the priestess I spoke to recalled her returning with such a wild fury on her face that even the Vanguard patrol sent to bring her back seemed nervous.
What she'd seen on the battlefields, the other priestess could only guess at, but from that day on, Therese Efren was utterly radicalized against the war in Ascalon. Her depression was replaced with an iron-clad belief that what war did to the souls of the living and dead was an unforgivable crime, and anyone who supported that violence's continuation was complicit - including her family. She would proceed to spend the next few years painting and making woodcut posters to counter the propaganda covering the stronghold's walls (this was how she became an artist!), escaping beyond the wall again and again to soothe the dead (charr, humans, pack bulls, the scraps of anything unlucky enough to be hit with shrapnel), and generally making herself into a walking scandal for her family.'
'Soon after, her parents and older brother made it clear she was no longer welcome in their home. Eventually, Therese managed to get clear of the wall one last time, and never came back. The family assumed she had died, and selfishly began pretending she'd never existed to save face.
As her daughter, I know better.
I went to visit the grave the priesthood made for her, beside her father and then later her older brother and mother. I don't know how she felt about them as Therese Efren, but personally, I'm glad she's really buried in Kessex as Tess Montaine---bandit graverobbers and all. I wish I'd gotten the chance to know her better as the person she was, not just as my mother.
The closure I found here isn't as satisfying as I'd hoped; even if the Efren's had still been here, I don't think they would have wanted anything to do with me, and I definitely wouldn't have wanted anything to do with them. But I understand why Ma wanted me to learn her story anyway. I may not know exactly what I want, but I do know I don't want to end up like my uncle---dead and disgraced because he chose to lash out at the world rather than to learn and be better. I do know I want to learn from Ma's example; I want to use my magic to help people. (Maybe wandering adventurers are onto something, hah.)
For now, though, I've got a demon hunter to do some research on.'
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
i am having a very annoying time rn and am tired of drawing my own characters so.
Iâm almost never available for the VS Art Parties and was thinking maybe I could throw this post out there; like or rb this as a âyou have permission to use my nerds as inspo for drawing timeâ if you want? i get new little guys to look at, you potentially get some art of your little guys. we all get to look at some neat characters. yehaw
Confirmed Arenanet will be starting development on the next expansion for GW2 next year, but the details wonât be announced or revealed until after the launch of GW3 (they didn't specify whether they meant the beta or the 1.0). The aim is to return to an annual cadence for GW2 like what weâve seen with SoTO, JW, & VoE
The announcement of GW3 has made an overall positive impact on the population of the game. Since the announcement on Friday they've seen a 40% increase in daily active users. VoE set a record with returning players (accounts with no log-ins for a year or more) and this weekend beat that by almost 2x (Saturday was the single best day for new player acquisition since the Steam launch). So the population is very healthy despite some community concerns about player migration.
The strategy they're embracing moving forward looks to keep that momentum and entice more players to try, remain engaged with, or return to regular activity in GW2 and GW1 with the tiered HoM 2.0 releases, GW2 world polish, and more info about GW3 being provided makes people excited to experience or return to the world.
They spent a while emphasizing that they want player time and investment to be and feel respected bridging between the three games, and are fostering an ecosystem where players are encouraged or inspired to try the different 'versions' of the world to earn those HoM rewards/ explore the unique experiences each game has to offer.
They heard feedback about GWAMM being carried over to GW3; that's not their current objective, but they might review/revisit. In that vein, they also essentially confirmed GW1 HoM won't connect to GW3 like. at all.
HoM 2.0 will âfeel like the Return To experienceâ and release in chronological order, with the core game having 2 releases (one focused on open world, one focused on story) to tackle the sheer volume of core content. Confirmed the living world instalments will also be included, not just the titled expacs. HoM 2.0 will grant rewardss in both GW2 and GW3.
Insisted that they have not and will not move devs off of GW2 to GW3 during these 18 months of 'down time' before the beta launch next fall to dispel concerns about gutting GW2's team/ resources. Each game has a dedicated team, they donât share people or resources.
In talking about the new WVW BL, they touched on where they failed in the release of desert BL back in HoT. The internal approach was âwhat's best for glidingâ instead of âwhat's best for WvWâ and they're acknowledging that wasn't the correct approach. They've taken years of feedback to heart while developing their new map: they didnât work alongside the community during devlopment of desert BL and they learned their lesson there (will be taking cues from the PvP push mode beta and feedback gained throughout that moving forward). Eg. They want to run betas for the new map for around a year on the live server and not just the private test realms to get broader community feedback and data.
Chatted a bit about the technical challenge of modernizing/optimizing the engine as the game has aged and touched on the coming PBR (physically based rendering), community voiced performance concerns (client performance like frame rate in large scale populated areas, server performance like skill latency) etc. that they want to address in these polish updates and future development. For example, they mentioned added granular settings for individual optimization, so more settings client side for your rig, and making info like event/boss timers and other stuff more intuitively accessible in game instead of through the /wiki commands.
âYou don't make investments in technology at this scale unless you are committed to supporting those investments long term.' Reaffirmed their commitment to developing all three games. All three will be updated with a zippered/staggered approach; a âlullâ in one game will be a leapfrog for an update in another, meaning there's always content in the world of Guild Wars.
GW2 will not be coming to mobile or console; the 3 games are meant to occupy different niches, and they've built them intentionally in that way. in order to do a game really well on console, you have to build it from the ground up with those gameplay and tech considerations in mind. doesn't make sense for GW2 to be placed anywhere other than PC ('Players managing gw2 inventory with a controller seems like a cruel punishment' lol).
The GW3 timeline is intensely focused on high fantasy with little to no technological advances in the world given it's so far in the past, with the intent that seeing how the magitech and jade tech etc. evolve in GW2 and feeling that distance between the setting of GW2 and GW3 is tangible and impactful (and also letting each game fully embrace itâs own unique storylines and themes).
Acknowledged that they've been a bit silent the last few months leading up to the announcement of gw3, but they want to return to more regular dev updates/roadmaps/ communication with the community now that the secret is out and they have more space to speak freely about the schedule/plan moving forward.
really difficult to convey to some people that you are absolutely allowed to dislike a character, but you should also pay attention to and understand why the POC character or woman is disproportionately targeted by fandom (for, often, innocuous reasons)
Do your Commanders show up to Dragon Bash? I have to imagine it would be a big deal, but then, all the holograms have to be a lot less fun if you fought those things personally
I wrote a short fic about this once! The end of the Dragon Cycle was the last time my commander directly participated in the festival (at least in my headcanons), and it was mostly for his daughter/mentee Sorchaâs sake. Heâs skittish by nature and prefers not to be seen in public if he can help it, but once Aurene was in the picture his views on the whole âbashingâ situation got a lot more complicated as well.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming