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i would like to give my sincerest congratulations to gandalf the grey and gandalf the white and monty python and the holy grail's black knight and benito mussolini and the blue meanie cowboy curtis and jambi the genie captain kirk darth vader robocop terminator lo pan superman every single power ranger bill s. preston and theodore logan spock the rock doc oc and hulk hogan on this day
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Can't believe we're here, but especially important for fandom accounts: DO NOT link your IRL, government ID to your fandom accounts! Not ever. Not for anything.
You will feel tempted by FOMO, you will feel bullied by Discord. You will be peer pressured to the ends of the earth. Do not do it. Do not allow them full access to you, and do not let them normalize this utter horseshit. We deserve anon spaces. We deserve the internet, it's ours.
Discord is announcing enhanced teen safety features rolling out globally that reinforce its long-standing commitment to creating a safer and
Like this shit is TERRIFYING.
Cancel Nitro and tell them this is why. Shit talk these assholes in public. Ridicule them. And do not budge an inch, do not let them have you.
I think there's an absolutely massive Chekhov's Gun in DELTARUNE that we're all neglected. I'm not sure exactly how important it'll be, but I'm confident it's more important than everyone seems to think.
Let's talk about Pacify. No, I'm not kidding.
Have you ever thought about Pacify? Really thought about Pacify? Why is this spell even here. In UNDERTALE, Monsters became sparable when low on HP. In DELTARUNE, this extremely niche mechanic almost nobody uses was elaborated into what we might call a Whole Thing, with the Tired mechanic.
As we all know, TIRED enemies can be spared with Ralsei's magic, Pacify. Enemies become tiredwhen they're on low HP, or when certain ACTs are used against them.
When Chapter 1 of Deltarune released, I thought this spell was extremely interesting, because it effectively gave us a way to spare people who didn't want to listen to reason.
It made sense to me that making a story where everyone can be befriended is, perhaps, limiting, and so this spell was here to open a bit of narrative freedom and have characters who cannot, while still letting us show mercy regardless. In Chapter 1, this is how Pacify is used- It is the only method we can use to spare Jevil, and in a non-pacifist run, it's the way we beat king.
But then it kind of just... stopped being used in this way. Starting in Chapter 2, ACTs that enable Tired, or enemies that are already Tired, began appearing, and Pacify kind of fades away into being a mechanic first and foremost rather than a narrative device.
But... I don't think that's the truth. Pacify is still strangely relevant narratively, and after my Rude Buster analysis, I'm inclined to read more into the spell's existence and its potential importance to the larger narrative.
For starters, in Chapter 1, Ralsei explains the existence of this spell to Susie:
Which is framed mostly as a joke and a warning to use the Warn action against enemies.
But... it's not a joke. In what is, personally, my favorite little piece of Susie characterization in the entire game, if you didn't spare everyone in Chapter 1, then the King fight ends differently. There is no crowd of people to sweep King away- instead, Susie distracts him, and Ralsei casts Pacify, leading to this exchange:
This exchange always stuck in my head, because it demonstrates that Susie pays more attention than we might think, and remembered the earlier conversation about Pacify. At the time, I thought this might be it, that this was just a neat way of Toby showing that Susie listens.
But the fact that Susie remembers this spell comes up again, in Chapter 4. Against the Sound of Justice.
This is, of course, does not end up happening- Ralsei comes in, and defeats the Sound of Justice, which was just a statue and not the actual Old Man.
But this instance really got me thinking. Maybe I'm just thinking about things too much, but it strikes me as important that, yet again, the fact that we can use Pacify to spare foes who are unwilling to listen to reason is a thing.
And so, I get back to my ultimate point: Why is this spell even in this game?
So far, we've yet to truly be in a situation that feels like it absolutely REQUIRES Pacify to work narratively, and in general it rarely comes up. Even in regular combat, it seems most players forget about this spell. Evidently enough, the game feels the need to remind you that this spell exists in chapter 4??
(Seriously, Toby. Were the playtesters that bad?? We know what Pacify does...)
Evidently, Pacify is pretty niche as a mechanic. It does add mechanical nuance to sparing enemies, and I really appreciate it, but... I find it hard to believe that its mechanical implications are the reason it's here.
So far, there have only been 2 characters who we need to Pacify in certain contexts. And really, only one of those is "real" to me, because I fully think there could've been some other way King was defeated. And even with Jevil, that could've been an ACT.
So... I think there's something else. I think the fact that we have the ability to Spare people who Don't Want To Listen is important. It's brought up as an option in Chapter 4, it's emphasized in Chapter 1.
My personal bet right now is that Pacify is going to be used on someone later in the story. Someone we don't want to hurt, but who will not listen to reason. Like how Susie didn't want to hurt who she thought was the Old Man but clearly he was unwilling to talk.
My bet? I think we're Pacifying The Knight at some point later in the story. The Knight is explicitly someone we cannot ACT against, but given who the Knight most likely is... we kinda don't want to actually hurt it. At least Kris wouldn't want to.
Also, it's fitting for Ralsei to be the one to finish the fight, because that gives him more agency in our quest against fate. It feels fitting to me, at least...
It's also maybe possible it's someone like Asgore, I guess, or maybe a SOUL-Shined Pacify could put a Titan to sleep or something, I'm not 100% all in on it being The Knight, but that makes the most sense to me.
Regardless, I'm confident this spell is important. Time will tell if I'm right, I guess...
I think it's also worth considering that, supposedly, the game is tracking our Spares, Defeats, and Pacifies -separately- which is really notable. Is there going to be some time when the amount of enemies we pacify matters?
I've been mostly going through pacifying every enemy I could, since like... Seemed interesting. It opens up a lot of interesting observations.
Some enemies cannot be pacified. For example, Berdly's first fight on the roller coasters can be pacified, but his later fights in the city and with the queen cannot.
Other enemies have the option to pacify, but are not in a context where they could be pacified. For example, Base Spamton - the time you fight him alone in the alley - can be made Tired but cannot be Pacified because Ralsei is not with you. The Werewires must be spared the first time you fight them because Ralsei is not around, but can be Pacified immediately from then on.
If you ever replay chapter 1, going pacify is actually super interesting because it completely reframes Susie's berserk state. The only enemy you actually have to warn is Jigsawry, iirc, and can otherwise utilize Susie's attacking to pacify enemies around her
Pacify is also sort of the argument for Melee Ralsei. What makes Pacify unique as a spell is that it is magic which does not care about your magic stat - You either put someone to sleep or you don't. That means THIS is the use-case for the Ragger, Ragger 2, and PuppetScarf. So you beat down enemies, with the intent of sparing them, and leave healing to items and Susie.
(This also continues the theme of secret boss items being the ones which most enable alternate builds, of course)
I think what is potentially super interesting is Noelle's take on Pacify:
Sleepmist is a 32% TP move which spares ALL tired foes. This is peculiar, because it's strategic options are somewhat limited for the moment - You only get Noelle in chapter 2, and only in a segment where individual enemies are generally in groups of 2 which somewhat limits it's utility. What's more is that you don't have a full party.
Also notable is that Noelle is physically weak most of the time - Though her stats explode - and so using Sleep Mist is sort of weird. The optimal state of this attack is like, all party members attack at once, reducing multiple enemies down, and then you Pacify them all in one fell swoop. But that doesn't happen right now, because Noelle has magic attacks (Which are lethal, and also use TP when this is a fairly high-TP move) and low attack power.
Except...
Suppose Noelle rejoins us and we get that full party. A few things will have changed.
Noelle can now equip Swords via the BlackShard and JingleBlade. This is an attack option which doesn't result in you killing anyone and lets you stockpile TP, meaning Sword Noelle is actually going to be great with that SleepMist. Your strategy there would be an all-out assault, beating enemies down and pacifying them all at once.
Having a full party means you now can more effectively bring down a number of enemies at once, as well. Even if you keep Noelle as a pure healer, here, well... You can see how just the context of an extra party member and more common enemies would benefit her a lot
Sleep Mist hasn't even come up yet - But you can see how it is a spell Noelle is going to grow into well. In a game where stats matter - Where grinding Noelle's coldness unlocks an extra route, where Susie's healing improves - I just kinda wonder if Sleepmist will have a deeper meaning or just be sort of a weird strategy for Sword Noelle
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is LIVE right now
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Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming