fuck therapy iâm becoming a knight
RMH
d e v o n
noise dept.

Janaina Medeiros
Lint Roller? I Barely Know Her

titsay

shark vs the universe

pixel skylines
occasionally subtle
we're not kids anymore.


ellievsbear

DEAR READER
Stranger Things

Discoholic đŞŠ
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JBB: An Artblog!
Alisa U Zemlji Chuda

Andulka
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@pierkyn
fuck therapy iâm becoming a knight

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Rigging of the Bark Europa
đĽ @joshuavelaf
Brigg Roald Amundsen (1952) in the North Atlantic
Source
Ember
Castelo de Leiria, Portugal
Jan. 25, 2026

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you need to understand that i have two sets of headcanons. there's the set of realistic headcanons based on my genuine reading of the show, and then there's me playing pretend with my dolls.
does getting cursed by a witch show up in drug tests
đĽđ
Gorgeous Karlach Artwork by Ryan T. Hancock - Baldur's Gate 3 - Larian Studios - Kazuliski
Original Post - Karlach
I donât care if Mondayâs yuck
Tuesday, Wednesday tread through muck
Thursday maybe eat a duck
Itâs Friday, Flat as Fuck

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i love saying âim obsessed with himâ. do i wanna fuck him? be him? study him like a bug? ur guess is as good as mine :)
Thief: The Dark Project Remastered announced for PS5, Xbox Series, Switch 2, PS4, Switch, and PC - Gematsu
Publisher Atari and developers Nightdive Studios and Eidos Montreal have announced Thief: The Dark Project Remastered, a modern revival of the 1998 classic from Looking Glass Studios. It will launch for PlayStation 5, Xbox Series, Switch 2, PlayStation 4, Switch, and PC via Steam, Epic Games Store, and GOG this winter.
âThief didnât just introduce stealth mechanics, it defined them,â said Nightdive Studios CEO Stephen Kick in a press release. âWith this remaster, weâve preserved the tension and intelligence of the original while enhancing it for modern players, ensuring that its legacy continues to influence how stealth games are played today.â
Eidos Montreal general manager Patrice Baig added, âFew games have had an impact as enduring as Thief. It set a standard for immersion and atmospheric storytelling that still resonates today. This remaster ensures a new generation can experience what made it so influential, and weâre proud to see it treated with such care.â
Here is an overview of the game, via Atari:
About
Thief: The Dark Project Remastered is a modern revival of the groundbreaking 1998 classic from Looking Glass Studios that helped define the stealth genre. Remastered with Nightdiveâs KEX Engine, the release includes Thief: The Dark Project and the additional missions, content and updates from the 1999 Thief Gold re-release. Considered an early foundation of âpure stealthâ gameplay, Thief stood out in an era dominated by combat-heavy first-person games. Instead of open confrontation, it rewards a slower, more deliberate approachâusing light and sound to stay hidden or misdirect enemies, and when required, ferocious moments of violence that stay hidden in the shadows. Described by its developers as a âfirst-person sneaker,â the title is widely regarded as the pioneering 3D stealth experience or âimmersive sim.â Thief notably emphasizes player agency over scripted scenarios, giving players the freedom to navigate the world and tackle challenges in their own way, using the tools available to them to stay hidden. The NPCs in Thief are also responsive to the environment: instead of following routines, they interact with visual and auditory cues, react and investigate, and communicate with each other. In Thief: The Dark Project Remastered, players once again step into the boots of Garrett, an orphan rescued from the streets by the Keepersâa secretive, ancient order dedicated to maintaining balance in the worldâand trained to become a Master Thief. Now an adult, the rebellious Garrett has left the order and now moves through a world of corruption and conspiracy, stealing from the wealthy for personal gain. Despite his cynical outlook and dark wit, as he uncovers hidden agendas among those grasping for power his instinct is to act for the greater good.
Key Features
Advanced NPC AIÂ â A dynamic visibility system and sound simulation allows both players and enemies to detect movement realistically; NPCs will dynamically adapt to sounds the player makes, investigate, and even raising alarms
Keep to the Shadows â Experience one of the first games to use light and sound as core gameplay mechanics; use fire arrows to extinguish torches and moss arrows to dampen loud surfaces
Stealth-Based Combat â Strike unseen from the shadows using Garrettâs blackjack to incapacitate enemies from behind or specialized gas mines and arrows to take them down from range
Misdirection â Flashbombs will temporarily blind and disorient enemies and Noisemaker arrows will distract and draw away guards.
Tools of a Master Thief â amass a full array of specialized tools including lockpicks, remote cameras, and even rope arrows to access out-of-reach locations.
Thief: The Dark Project Remastered modernizes the original experience with material quality of life enhancements. As part of the remastering effort the artists at Nightdive have carefully updated and improved the graphic textures and models, as well as the cut scenes and animations. The team also updated the UI, adding a weapon and item wheel, and mission selector. Support was also added on PC for custom campaigns so that players can experience the many missions and campaigns created over the years by fans. From its use of light and shadow to its emphasis on player vulnerability and non-lethal playstyles, Thief: The Dark Project helped shape decades of stealth-focused design. Its influence can be seen across the genre, inspiring immersive, system-driven gameplay. The game was recognized at the 3rd Annual Interactive Achievement Awards (2000) with a win for âOutstanding Achievement in Character or Story Development.â With Thief: The Dark Project Remastered, players can revisitâor experience for the first timeâthe title that made stealth not just a mechanic, but a philosophy.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
good morning to the beaten and the damned only
there should be an emoji of a guy trying to strangle themself

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The full set (so far) of my king + knight illustration series đ â
taming