When you get the party to draw their characters but everyone has different art styles.
hello vonnie
Cosmic Funnies
wallacepolsom
let's talk about Bridgerton tea, my ask is open
Keni
noise dept.

JBB: An Artblog!

trying on a metaphor

Kaledo Art

blake kathryn
One Nice Bug Per Day
YOU ARE THE REASON
he wasn't even looking at me and he found me
we're not kids anymore.
Three Goblin Art
occasionally subtle
Sade Olutola
Monterey Bay Aquarium

Andulka
seen from United States
seen from Mexico

seen from Germany
seen from Mexico

seen from United States
seen from United States

seen from United States

seen from United States

seen from Malaysia

seen from South Korea

seen from United States
seen from United Kingdom

seen from Türkiye
seen from United Kingdom

seen from Portugal

seen from United States

seen from Malaysia
seen from United States

seen from Singapore

seen from Netherlands
@pieridum
When you get the party to draw their characters but everyone has different art styles.

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what a good boy.
DISNEYFOLK’S DISNEY ERAS CHALLENGE → Villains: The Golden Age: Fantasia: Chernabog
Little Lady

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✧ ° ❅ The Nutcracker Suite & The Waltz of the Flowers ❅ ° ✧
Tech Anim @ Jumpship
Hello again, Chris here.
So last week we talked about character creation, inspirations and readability. This week I’d like to go a little deeper into the technical side of character performance and what we’re aiming for.
In the early days I went for the traditional heavy asset approach. It gave me specific results quickly but it didn’t allow for flexibility down the line. Years of research later, GDC talks like Alexander Bereznyak’s “Procedural Pose Animation” and Blizzard’s Jesse Davis’ “The Animation Pipeline of Overwatch“, to name a couple, really enlightened me.
Last Guardian was a strong source of inspiration. A heady mix of what looked like physics joints, IK constraints and gorgeous keyframe anim. I became obsessed with the prospect of not just having smooth and responsive physicality but of ever changing emotional states layered on top.
Above is a rough test of the sum total of about 2 core animations worth of work, with a few pose tweak frames. The task - complete control of the flashlight whilst scaring John and no animation state changes.
The first aspect is switching our attention from environmental focus to player intent focus, in this case pointing the torch with my right stick. This is a simple IK weighting transfer of look direction and arm aim. All the head and partial chest movement is IK driven and separated (inspired by James Benson’s GDC Animation Bootcamp Tips)
Layered on top of that is our emotional states. These are just synced layers we surge with suitable curves for the performance, coupled with more rapid IK head movement and a wider range of randomised look positions. I also added an IK right hand grab of the torch once we reached peak frightened.
The end result requires polish but it’s reactive and varied every time, something that fills my mind with exciting potential. What if we could play a character who wears the emotional baggage you have accumulated playing as them?
Looking back on old animation cycles I now find myself in a frenzy over how much we could add with elegant technical solutions to convey internal emotion, history and subtext.
Good day.
“After The Rooftop” I wasn’t sure what to do with this seeing how it’s a bit NFSW because they be nakey but idgaf *unsure af shrug*
I was listening to mbmbam (410) and justin did this beautiful Munch Squad Solo so you know I had to try to transcribe it 🎸🎸🍔🍔
Bee and PuppyCat - Full Series

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Spacey dance! Dandy dance!
Modern Hades and Persephone.. This is how the story goes right?
FUCK THIS I SPERFECT, IT SHOWS THE ARM PRONATING AND ALL THE MUSCLES SHIFTING ALONG WITH THE WRIST
IT EVEN HIGHLIGHTS THE ULNA BONE
HEY THIS IS THE ULTIMATE ANATOMY REF, FUCK THOSE MISLEADING TERRIBLE FUCKING “ANATOMY” TUTORIALS THAT GOEAS AROUND TUMBLR, THIS IS ALL OYU NEED, LOOK AT THE LATISIMUS STRETCHING OVER THE SERRATUS, THE PECTORAL MUSCLE MOVESUPWARDS AND OVER THE BICEP AND EXTENDS ALONG WITH THE ARM THERES EVEN THE CORACOBRACHIALIS;. AAAA OMFG I’M SO HAPPYYYYYY
Back together
Instagram link

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
HOOKAY recolored the Brosona and I like this turn out waaaay more. Once again, this is Bornite or what he likes to refer to himself as BRONITE. My friend mediocreferoxitrash was looking up gems and thought Bornite was Bronite and so this “Bro”sona was conceived. Her idea, my character concept.
Space Dandy - Episode 8 - Season 2 - ”A World with No Sadness, Baby”
This episode is one of the most beautiful things I’ve seen in anime for a long time.