I've had fake videogames and perhaps concepts for real video games on my mind lately. There was this video on youtube about fake video games by Supereyepatchwolf that kind of. Further opened my eyes to that fact that I can litterally make concepts for anything I want while pretending they are real and inffering a grander story with more labour behind it. Mock covers, game manuals, screenshots ect. I was already a big fan of projects like this with many unfiction projects really serving as inspiration for how stories can be told. I think it's just INCREDIBLY cool.
But I have two particular games of my own in mind that I've been thinking about quite a lot as of late.
The first is 'DESTIN'. This would be a text based adventure, and probably the most feasible project I can make on my own at the moment. We follow Dustin, an astronaut in training who wakes after a van crash in a snowy woodlands and has to brave and survive the wilds crawling with dangerous mutants. It's going to be a survival psychological horror game. It's based off of the things I learned about survival psychology years ago because the base things that people require to survive and prioritize in these situations are very fascinating to me. For instance, one of the greatest enemies of survival is actually boredom/loneliness. To counteract this you are recommended to keep busy even when you aren't serving other needs like hunting or building shelter. You accomplish this through bushcraft. Amongst the things you can craft, it helps to make a 'bush buddy' an object that you can talk to, and Dustin is given this option in the game. Without giving too much away, all the run throughs will be connected, even if you get a game over, it feeds back into landing at the start again. Over the course of the game Dustin will unravel the secrets behind the mutagenic virus, it's various effects and recall things himself that had been forgotten. Increasingly, the question that will be asked is what makes someone human? What are the limits of humanity? Can this even be truely answered?
The second has the working title 'Frigid'. It is a fantasy RPG that begins when the Winter Lord; the entity that controls winters in this world re-emerges with an onslaught on all of humanity as vengeance for it's attempted murder. This onslaught is first unleashed on a small village established near it's lair and one of the victims, frozen alive is the fiance of the descendant of one of the original swordsmen who slayed the winter lord. He sets off on his quest to exact his own vengeance and slay the Winter Lord once more and once and for all.
...Unbeknownst to him however, is the resurrection of his fiance by her own force of will. She absorbs a fragment of the winter lord's power and re-animates herself. This is Daphne. The true protagonist of our game. With her new power, she too sets off on a quest to stop the winter lord. But along the way she is met with the hostility of the winter lord's thralls and human warriors alike. Resembling a thrall herself and wielding the same power, some have begun to claim that she is The Winter's Knight, created by the Winter Lord. There are multiple routes in this game based on the choices that Daphne makes in her situation, and there are other companions she may meet along the way such as a were-hyena bard and a sorcerer of darkness. As Daphne progresses, she realizes more and more that things in this world are not all as they seem and are told to be...
I have in mind some pieces I want to make for each. I was thinking about fake screenshots and box art for DESTIN and sprite art for Frigid as well as heaps of character, prop and set design concepts.
It all actually reminds me of when I was really young and I drafted up a concept for an MMO with notes about character customization, pets, different areas that you could visit and so on. It didn't really matter if it was something I could never make. I certainly wasn't considering the logistics of running an MMO - I just really enjoyed MMO's like Adventure Quest and Runescape and I wanted to make one myself.
It's been easy to feel as I'd gotten older and began considering those logistics that I shouldn't really bother with concepts for things that will never be. Like there's really no point to it if I can't make the thing myself or ever amass a team to make it happen...But I have since realized that there is so much beauty in concept work alone and so much to be inferred from a few convincing scraps. Those little pieces alone can tell you so much. And the world is better having seen these pieces, however small they may be. Our creative expression, our own ideas and our art matters, and it deserves to be seen, shared and communicated.
If I can manage to organize myself a little better, I think I can make both of these projects happen in some conceptual form. I've been thinking about them each a lot lately and I feel like im bursting at the seams to tell the stories that I am thinking of and the concepts inside of them. I want to share the affinity that I feel for my characters and explore poignant scenes. I feel at times like the best way I can do that is through the visual medium, which is why I feel such determination to create illustrations and concept drawings, but I thought that writing about it might help me get it off my chest a little bit.