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@or-eve

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On the one hand, I've been really quiet.
On the other, I'm currently slicing up a 42,000 pixel tall PSD for web publication.
I believe...
...I have finished the main art for this prologue section that I've been working on for what feels like forever but wasn't actually literally forever just close to it. My girlfriend asked me the other day when I said I was near this point if I was nervous, or worried, or afraid, or, you know, at all with the feels about it. And I said not really, not exactly, because, truth is, this was the easy part. Figuring out how to launch this thing, figuring out how to get more than two or three people to see it, actually taking it seriously enough to promote it a little...that's the scary bit. The, like, take a chainsaw to the comfort zone bit. Oh and same goes for where the story goes from here; figuring out, like, the rest of it, that's a little concerning. A lot concerning. Etc.
Truth is I look at this massive Photoshop file (currently clocking in at about 46,000 pixels tall) and I flip through the art and I don't know how to feel about it. I mean, I like it. And there's things in here I'm really proud of, things that excite me about what I've done and encourage me to continue pursuing this thing to see what else I can do and where else I can go from here. I'm excited, but I have literally no idea what anybody else is going to think of it, if anybody else is going to think anything about it at all. Which of course isn't supposed to matter, they'll tell you. But. But.
But so hey where does it go from here: for now I sit on it a bit, take a long weekend, visit Chicago, eat a lot, see some museums, get away from everything for a short spell. Come back home. Play some Dark Souls II, try to figure out where I am in there. (Dying, mostly.) Read some books. Try not to think too much. Then I'll come back to it with a fresh eye, figure out if there's any final embellishments to be made, and I can start building out the web page, chopping up the images, putting this into a form other people can see. And then we'll see about making people see it.
It's getting close.
About to take a first pass at rendering out the final images of this sequence. Gulp.

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Spoilers.
Lotta work for 13 panels.
Hashtag probably doing it wrong but whatever.
"So Here's Your Future"
It's early to think about what form this project is ultimately going to take, if any, over the long run. (Because, you know, life. It happens.) That said, I think about that long run, a lot, without trying to commit to any specific decisions. Right now, where I'm at, this piece I'm working on now, it's essentially prologue material, or, from a less optimistic point of view, a proof of concept or test run for the "real" version that comes later. But I don't like thinking this isn't real, because perfect is the enemy of done and all that, certain well-acknowledged life-cycles of attitudes toward's one's passion projects; that "Best thing ever!" to "Worst thing ever!" to "Screw it, it's done, what's next!" cycle that everybody experiences over the time they spend progressing on anything that takes more than a day or two to complete. So really, whatever this piece is when it's done, it'll be done, and then what comes next will be what comes next, whatever the final relationship it'll have to this piece that came before it in time. I'm very conscious of how much there is left to learn about Blender, which is the primary art program I'm using to create this project; I can safely say I've done more than skim the surface at this point, having spent the last six months doing things with the program; maybe I've rolled up my sleeves and even gotten my forearms a little wet, but, there's still, undoubtedly, deep-sea level exploration yet to be attempted. Some of it is just a matter of time, some of it is a matter of need. Even with what I've learned so far I've probably only actually used a fraction of that in service of the story and style I'm looking to produce. There's things I'll do apart from this project for the sake of doing those things that'll undoubtedly feed back into the project in time. The program itself can be very suggestive and has produced a sort of man-machine synergy or hand-to-tool connection that's the closest I've felt yet to an enabling expressiveness; the images in my head that burn to get out start to flow more easily through my connection to this program than they have through cameras and Photoshop, paints and canvases, or, even, words and word processors. And I've yet to fully grasp what there is left that should be done and what doing those things is going to further suggest and imply what can be done or what might be done. And then on top of all that is just the extra layer of learning more about art and design and composition and on and on which itself is a water world containing oceans containing worm holes to other universes. Things, in short, get deep. All of which means that what comes next might look exactly like what's come before, but, chances are, it won't; but I know that what I'm producing right now is what I can produce right now and that producing this right now is better than waiting until I can see what I might be able to produce later, in some more idealized future, when I've learned everything there is to learn and I'm ready to just drop genius like a hammer onto an exposed toe. All that said there's certain things I can do to help the next bit feel like a more unified whole, as large and as ongoing as it might be, while still leaving room for expressiveness and flexibility and new discoveries; it's just that one of those things involves following up this run with a rather mammoth scripting and planning phase which, in my limited experience with graphic novel-type projects, seems to be the thing that I don't necessarily suck the most at but is the thing that most feels like drawing blood from stones. Like all skills, though, I can get better at it, if I just, you know, do it, a lot more. Which. Well. Again. The patronage system would help, here. Long-winded way of saying that things are heating up and then they might seem to cool back down for a long time and then maybe again they'll heat up, way back up, way past what temperatures I thought the thermometer could measure. Maybe.
Glamour shot.

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...that said, though I haven't launched a single page yet, I'd be happy to accept patronage; a render farm in the office would certainly speed up a thing or two.
According to what passes for my records I've been working on this project in earnest since about the beginning of April. Before that I spent quite a chunk of time working through the majority of the Neal Hirsig Blender tutorial set (essential viewing if you're into doing Blender and, like me, had no clue where to start.) It's a baffling amount of time to spend on a project that I'm afraid will most likely plop its way into the stream of the Internet without making much of a ripple. But from another point of view it would have been a baffling amount of time to spend not working on a project of any sort, period. So.
Render-der-der-derrrrrrrrr, render-der-der-derrrrrrrrr

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Oh boy.
Progress.