A Thankless Sacrifice

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A Thankless Sacrifice

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“What possibly could you mean?”
The winds of early dawn and mid-twilight filled an inn-room, playfully hiding themselves from the view of the sunrise. The suns, however, found their way into the room and filled it with fresh warming light. Chasing the winds into the shadows, the suns brought with them a flood of morning air. This game continued, repeating cyclically as the warm morning air was chased away by the lukewarm midday air, now huddling with the dawn and twilight. After a full daily cycle of the game, it was interrupted by the opening of a door.
“It has been long, as you said it would.”
The suns hid from view just beyond the dark blue sea that filled the depths of the horizon, slowly pulling back their curtains of light to expose the dark sky of the night. A small inn-room dimmed, only lit by a single small candle now. The flickering glow illuminated a bag set against a small bedding in the corner of the room and the sleep-shroud wrinkled atop it. The bag had been opened recently, the closure flap laid limp over the maw and unfastened, a stick with a tip of deep red poked out. Sitting near the bed, legs tucked beneath him, Chiir dipped his pen a final time into the inkwell and wrote the last lines of a poem onto a piece of parchment. He set it down to dry, cleaned the pen, placed his ink block back into its box. He took his writing tools and placed them into his bag. He gently lifted the parchment, closed his eyes, and recited a short drying-poem he learned from a book on scribe-magics. He rolled the parchment, placed it into a scroll case and then into his bag which he carefully fastened. Chiir stood and walked to the candle and prepared to quiet it with his breath.
The High Queen of all Skobblgy Domains, The Queen of Teeth, Commander of The Moving Palace-City, She Who was Born and Raised under the Blood-Quatrain Moon of The Era of Smoke and Fire, The Ageless Runt-Child of Thabg and Thibjj from the Night of Aj-Pekhi’s Eruption under the soft light of Blescril.
She may enter her communion-chamber through the exit of her personal throne-room, always riding her living-throne out of the grand round screen doors. The beast-of-burden will rest its body on her platform, flanked by sections of her birth tapestry.
Her form is too large to sustain itself independently for extended periods of time, making her living-throne and a team of servants a necessity. She towers over her subjects, three or four times their height standing, though for her and a subject to be standing at the same time would be seen as bad form.
“What is it that you revere, if not the winds?”
The evening winds flowed through the many windows of the cafeteria, frantically exploring the large room and finding no suitable pipes to fill. Instead, the air was filled with the sounds of strings plucked and stroked and trumpeting voices and the thumps of the grand lever-drum.The winds shuddered, carrying the music through their malleable forms. A writer and a student were seated together.

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The Skojb people of Skobblgy view death as a formidable predator. She is a relentless huntress. Life itself is a constant chase, fleeing from death. When one finally succumbs, it is said that the race has ended. When possible, a solemn ceremony is held for the dead and the funerary rights are given. But The Huntress was the victor, and her victory must be acknowledged and honored. A second ceremony is held by the Cult of The Huntress wherein a ceremonial arrow is put through the heart of the dead. The eyes are removed and preserved before the body is butchered and its meat hand fed to carnivorous beasts symbolic of death’s predatory nature. Though brutal, this practice is viewed as an acceptable way to honor the valiant fight to live and to reincorporate the body into nature. It promotes life from death, ensuring that there is more than suffering to come from loss. It also frees the soul from the grasp of The Huntress by releasing the dead from the chase and giving her the satisfaction of victory. The bones, once picked clean, are bound together by a red ribbon and are placed in a cubic box alongside the large skull and eyes. The complexity of the boxes decorations is most often dependent on wealth or significance, with those of high standing getting elaborately carved funeral boxes. Some especially expensive funerary boxes have sturdy glass windows and metal embellishments. In any case, the boxes are inevitably hidden under many layers of dirt and all decoration obscured.
The Thup-Thup god is a physical being with a body made from the corpses of the dead and a consciousness spread across the local cemeteries and churches of Thup-Thup settlements. As a result, death is not feared. It is revered as a way to become closer to their god. The bodies of dead Thup-Thups are handled with great care by high priests who have spent much of their lives training in the art of flesh sculpture. They handle the physical aspects of burial, taking the body and separating it from the limbs, setting them aside for later use. What remains of the body is carefully covered in sacred powder, often a reddish mixture though it varies in composition and color from region to region. The body is then interred into the funeral corpse. The edges are smoothed into the flesh mass and most identifying marks are lost. Meanwhile, the life of the dead is chronicled and later read as eulogy during the ceremony before it is set on the bookshelf of the dead. The shelf holds descriptions of the lives of all that have died and been interred, in some cases books are also accompanied by objects special to the dead such as pieces of jewelry or weapons.
Since I’m going to be writing stories about these two I thought it’d be cool to share the images I used as reference when designing them
The lukewarm wind of midday entered through the stone windows of the exhibit hall, her soft breath filling the wall-pipes and seeping through their holes. The pipes were a small detail developed by a group of wise Spilusips aiming to suppress the agitating energy of the artifacts contained in the exhibit. Â They produced a sweet but faint song. It was far too quiet for anyone without excellent hearing or a strong connection to the winds to sense, but the power stored in the songs of the wind was able to calm all, even those who could not hear.
The song was accompanied by the rhythm of distant waves crashing upon the rocky shores of the island of Ur Bloz’ir. Because the tide was low and leisurely and the air was lukewarm and at the relaxed whims of midday, the doors of the exhibit were open to the public. When the all-center retreats at the end of the day and its protective glow is absent and the attitude of the air is left to the capricious nighttime winds and to the shine of the migrating moons and to the rowdy high waters of the night, the sets of large stone doors to the gallery are shut and locked and only the most trusted scholars of the Double-Ancient are allowed entry and for them doors are barely a boundary.
The rays of the suns shone through a window upon the warm beaver brown of Chiir Taijal who kneeled alone in the Chamber of Spectacle. This made his golden irises glimmer of youth, hope, and trust in the dark and empty sea of his sclera. He was looking upon a shard of the dead god of the Derelict people. He felt the humbling dread that those who gaze upon the corpse-part at this time of day are often filled with. He took the stone of his necklace in his left hand and ran his fingers along its contours absentmindedly. It was warm to the touch. This habit developed almost immediately after he left his home.
Lost in reminiscence, Chiir did not sense the approach of Pendzi. She was, at the time, a student of the scholarly institution that hosted the exhibit. She had smelled the gold and silver of his many rings and piercings and in turn moved between him and the window. The glimmer fled from his eyes and into the many symbols carved into her orange shell, her name shining brightest of them all. He looked up at her.
The attitude of the air around them changed. Midday’s wind cowered in fear and her gentle song left the pipes that hung on the walls silent and solitary. Pendzi’s blue stalks stilled and her floating faltered and the air around and within her cooled and ceased to flow throughout her pipes. Chiir’s pupils diminished. He lost his grasp on the pendant and it fell to hang around his neck.
The pull of Fate is most often experienced subtly. However, under rare circumstances such as these, its presence in the air is so unbearably thick and dominating that even senseless people like Chiir have no need for oracles.
The two strangers felt a deep and meaningful bond form between them. In that moment they were each certain that their continued interaction would result in one of their deaths. Neither was afraid, each certain that it would be the other who would die, not them. Assured in their safety, they felt curious and excited for what the future had in store for them and worried for what it held for their newfound companion.
Then, suddenly, Fate was satisfied with itself and decided to leave the room just as quickly as it had arrived. Slowly, the midday wind crept in from her hiding place. Feeling battered and defeated, tentatively she crawled through the wall-pipes once again.
Thup-Thups and those living in Thup-Thup societies are typically given three names throughout their lives, though individuals may receive more names or have their names modified or changed throughout their lives. The first is given at a young age and is based upon observation of the young individual, it is most often given by their caretakers as a means to describe them. The first name is also the name most often used by individuals to identify themselves. The second name is chosen later in life, usually marking a coming of age. The most often convention for second names is to be used as a title, a description of profession. It is for this reason that first names are seen as the prime identifiers while second names are extensions. The third and last name is almost always given after the death of the individual and varies greatly in complexity. In some cases it simply describes the person in life and states that they are dead, it may also include information on the cause of death or extensive chronicling of their life. Third names are rarely given before death by oracles. Third names assigned by oracles may be rejected, however they are always accurate when given by true oracles. They are usually accepted, though unfavorable third names, names that indicate a young death or a dishonorable soul for example, are rejected often.
Written names are read from right to left, following a linear progression of time, with each component name joined to the next by a symbol composed of two filled circles divided by two lines. Â
The written versions of names are composed of characters for words and attributes that, when combined, convey the meaning of the names. Depending on the region, the gender of the individual may also be indicated by their name, though this is not a universal practice.Â
The exact shape of characters is often changed to accommodate word formation, this is common in both names and other Thup-Thup writings. When characters are combined they are identified primarily based upon key characteristics rather than exact shapes.Â
An in depth examination of an example name follows.

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I decided to redesign Hurids
I decided to redesign Hurids
Double Ancient Civilization
The various peoples of Onbulos have uncovered traces of a fallen civilization seeming to span much of the globe. This newfound civilization appears to have been much more magically powerful than any other group seen thus far. They also appear to have had more advanced mastery of metalworking techniques as many of their artifacts feature intricate metal structures beyond the capability of the primarily stone age peoples of Onbulos.