Exciting Gameplay: Solitaire
Alright, so I will admit Solitaire is probably not the most amazing first game to pick for this project, but I've been playing the fuck out of it the last few weeks, and the fact that games can just be duds is both frustrating and an element of game design that I think makes it more interesting when kink and sex are introduced. You are welcome to change these rules to better suit your own ideas. Please reblog if you liked it, I spent like 3 hours on writing this. Game rules under the cut.
Instead of a content section at the top, I am going to try to write these in a modular format, with the content of that section clearly marked. I believe this will work to better allow you to read the parts you want and to avoid the sections you are not interested in. Generally speaking, I will try to put "harder" kinks towards the bottom of the post, but that is no guarantee, and what is "hard" for one person may be vanilla to another, so this is not to be taken as an indication of morality or objective ranking of severity of kink. I'm also probably thinking too hard about this for the ten likes max I'll get on any of these.
Game Setup:
Set up a game of Solitaire either irl or with a program. The first thing for you to determine is how many games you will get to play. If you want luck to determine things for you, then the first hand you deal out will provide the number of games you will play:
If the first card revealed is a number, you get to play that many games.
If the first card is a Jack or Queen then you get to play 6 games.
If the first card is a King you get to play 12 games.
If the first card is an Ace then you get to play 13 games.
Win conditions:
To determine your win conditions, either pick from the list below, or use the suit of your card to determine your choice.
Spade: Win one game.
Heart: Win half of your games. For odd numbers, you must win greater than 50% of games. E.g. if playing 7 games, you must win 4.
Club: Win all of your games.
Diamond: Win none of your games.
Content - Edging, Orgasm Denial:
Probably will be the one kink included in every one of these posts, since it's easy to write, easy to play solo, and it's one of my fave kinks. Determine your stakes/rewards below, as well as the modifiers based on the number of games you win/lose in this session.
Stakes:
Determine the stakes for the session by looking at your starting setup, follow this list, accumulating stakes the further down the list you are able to go. Do not make any moves before determining your stakes for this session. Moving an Ace to the foundation pile is counted as a possible play for determining stakes. Stakes are listed as Reward/Punishment.
No possible plays: You get to edge once/you are denied in days equal to the number of games played.
One possible move: You get to ruin one orgasm/you are denied in days for twice the number of games played.
Two possible moves: You get to orgasm once/you are denied in weeks equal to the number of games played.
Three or more possible moves: You get to orgasm twice/you are denied in weeks twice the number of games played.
Special cases:
There are some starting hands worth getting a lucky bonus. Any of these that you get may be combined together as one big prize with your previous stakes OR may supersede those stakes entirely.
All cards are the same color (spade/club or heart/diamond): You get to orgasm three times the number of games you win/you must ruin one orgasm a day for every game you played.
All cards are the same suit: You get to orgasm four times the number of games you win, and you get to play one extra game/you are denied for one month, no touch.
A Royal Flush (10 to Ace, matching suit) is on the table: You get to play two extra games, but if you lose you are denied twice as long.
Four-of-a-kind is on the table: quadruple your stakes.
Example setup:
Example table (first symbol is 2-10 or Jack-Ace, second symbol is suit, clubs, spades, diamonds, hearts):
Qc Ks 2c 6d 3h Qs 5c
The first card is a Queen of Clubs. This mean you get to play 6 games. To earn your reward, you only need to win one game. Looking at the table, you have two possible moves, so the stakes are getting to edge once, ruin once, then orgasm once, but losing means being denied for 6 days plus 12 days plus 6 weeks for a total of 8 weeks and 4 days. Good thing you only have to win once! Since there are no special cases shown, that is the game setup. Now you will play through six games of Solitaire, and if you win at least one you get to orgasm, otherwise it'll be a long denial~
Content - Omo
Not a kink I am typically into, but I think this could be a fun one if you're already feeling full and then you have to hold while playing several games.
Stakes:
Determine the stakes for the session by looking at your starting setup, follow this list. Do not make any moves before determining your stakes for this session. Moving an Ace to the foundation pile is counted as a possible play for determining stakes. Stakes are listed as Reward/Punishment.
No possible plays: You have to hold for one hour after finishing the last game/you have to wet yourself, but may do so naked.
One possible move: You have to hold for 30 minutes after finishing the last game/you have to wet yourself through at least your underwear.
Two possible moves: You have to hold for 15 minutes after finishing your last game/you have to wet yourself fully clothed.
Three or more possible moves: You may release immediately after finishing your last game/you have to wet yourself in your nicest clothes.
Special cases:
For this kink, I think special cases will be more fun if they add to the torment and pressure of the game~
All cards are the same color (spade/club or heart/diamond): You must drink 250 ml/8 ounces of water before starting the session.
All cards are the same suit: You must drink 250 ml/8 ounces of water between every game you play.
A Royal Flush (10 to Ace, matching suit) is on the table: You must sip every time you make a play, draining your cup/bottle after completing every game.
Four-of-a-kind is on the table: Drink four times the amount of water you consumed during the scene before completing your reward/punishment.
Example setup:
Example table (first symbol is 2-10 or Jack-Ace, second symbol is suit, clubs, spades, diamonds, hearts):
7s Js 10h As Jc Ac 8s
Your first card is a 7 of Spades. This means you are playing 7 games. You only have to win one game to earn your reward. There are three possible plays to start, so you are allowed to release immediately if you win one game, but if you lose them all you will be releasing in your nicest clothes. There are no special cases, so it's a straightforward session of 7 games.
Content - Impact Play
Compared to the others, this one is more interactive during the games, rather than playing for a pure reward goal. Additionally, the rewards are written as being hit is the desired goal, but an alternative is listed if not being hit is the desired goal. The suit of your first card has no bearing on gameplay, as rewards/punishments are provided throughout.
Stakes:
Determine the stakes for the session by looking at your starting setup, follow this list, accumulating stakes the further down the list you are able to go. Do not make any moves before determining your stakes for this session. Moving an Ace to the foundation pile is counted as a possible play for determining stakes. Stakes are listed as Reward/Punishment.
No possible plays: After each game you are hit once for every foundation pile you complete/for every pile completed you are hit for 13 times the number of missing piles.
One possible move: After each game you are hit twice for every foundation pile you complete/for every pile completed you are hit for 26 times the number of missing piles.
Two possible moves: After each game you are hit for every card you place in each foundation pile/you are hit for 52 minus the number of cards you placed.
Three or more possible moves: After each game you are hit for every card you've placed in each foundation pile, cumulative across games/you are hit for 52 minus the number of cards placed, cumulative (the 52 is not cumulative, instead being a flat reduction).
Special cases:
All cards are the same color (spade/club or heart/diamond): If spades/clubs then all impacts are thudding implements/spanks. If diamons/hearts then all impacts are sharp/stinging hits.
All cards are the same suit: Every hit will be placed on the exact same spot, mirrored on the body if it becomes too much.
A Royal Flush (10 to Ace, matching suit) is on the table: All hits must be made on the most sensitive parts (e.g. genitals, inner thighs).
Four-of-a-kind is on the table: Every hit is mirrored on the body across both axes (so one hit on the right buttock is mirrored on the left and then on the outer thigh of both legs).
Example setup:
Example table (first symbol is 2-10 or Jack-Ace, second symbol is suit, clubs, spades, diamonds, hearts):
Jc 8s 7s 8d 9s 3d Kc
The first card is a Jack of clubs, so you get to play 6 games. There are two possible plays so you are either being hit for every card you place in the pile, or being hit for 52 minus the number of cards you place. No special cases apply, so it will be a matter of surviving 6 games of very heavy hitting (or not if you're lucky~).
Content - Breath Play
This one is a more interactive version during gameplay, similar to the impact play one, rather than a full reward at the end. Use caution and your best judgement before engaging with this, have a partner on hand, and only engage with this if you understand the risks involved.
Stakes:
Determine the stakes for the session by looking at your starting setup, follow this list. Do not make any moves before determining your stakes for this session. Moving an Ace to the foundation pile is counted as a possible play for determining stakes. Each game uses the same result regardless of starting table.
No possible plays: You must hold your breath until you can make your first two plays. If your game is a 100% dud with no possible plays, then your next game you must hold your breath until your first five plays can be made.
One possible move: You must hold your breath for ten seconds before making your first play, and cannot breathe until you make three plays.
Two possible moves: You must hold your breath for twenty seconds before making your first play, and cannot breathe until you may five plays.
Three or more possible moves: You must hold your breath until you have placed at least 4 cards into any one foundation pile.
Special cases:
Special cases are checked each game, and only apply to that game.
All cards are the same color (spade/club or heart/diamond): You must hold your breath until more than 50% of cards are the opposite color.
All cards are the same suit: You must hold your breath until you have completed up to at least the 7 of that foundation pile (e.g. Ace-7).
A Royal Flush (10 to Ace, matching suit) is on the table: You must hold your breath until you are turning red before beginning play.
Four-of-a-kind is on the table: Hold your breath for four times the game number it is in seconds before beginning the game.(e.g. game three has 4-tens shown, so hold your breath for 12 seconds).
Example setup:
Example table (first symbol is 2-10 or Jack-Ace, second symbol is suit, clubs, spades, diamonds, hearts):
Qc 4h Ks 4d 6s 5d 6h
The first card is a Queen of Clubs, so you will play 6 games. There is one possible move, so you must hold your breath for at least ten seconds before your first play, and must make three total plays before being allowed to breathe.
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Below is the template for making your own version, if you want to copy it in a reply/reblog.
Content - Kink
Stakes:
Determine the stakes for the session by looking at your starting setup, follow this list, accumulating stakes the further down the list you are able to go. Do not make any moves before determining your stakes for this session. Moving an Ace to the foundation pile is counted as a possible play for determining stakes. Stakes are listed as Reward/Punishment.
No possible plays:
One possible move:
Two possible moves:
Three or more possible moves:
Special cases:
All cards are the same color (spade/club or heart/diamond):
All cards are the same suit:
A Royal Flush (10 to Ace, matching suit) is on the table:
Four-of-a-kind is on the table:
Example setup:
Example table (first symbol is 2-10 or Jack-Ace, second symbol is suit, clubs, spades, diamonds, hearts):




















