Cyber Insect - Part 16
Here we are in the last day of production. Â To celebrate, I stayed up last night and made a trailer for Rogueâs Three. Â Enjoy!
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Cyber Insect - Part 16
Here we are in the last day of production. Â To celebrate, I stayed up last night and made a trailer for Rogueâs Three. Â Enjoy!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Cyber Insect - Part 15
Here we are in the final production week. Part of getting here involved cutting the scope of our game down which has unfortunately left us with some beautiful assets that arenât going to be used for game play.Â
Knowing this, I mentioned to the artists that I had an idea for a way that we could have everything they have made in the game, even if it wasnât âplayableâ. Over this past weekend I made something to do just that.
(Embedding is being a pain, please click the link)
http://gph.is/2gbNOZH
Each little tableau is made to show off the different bits and pieces âin actionâ. The third one in the gif isnât posed properly, but you get the idea.
It doesnât make up for not having them in the game, but it means we donât have to miss out on all of the hard work that has gone into making Rogueâs Three look as good as it does
Thanks for reading,
Ollie
Cyber Insect - Part 14
It makes me very happy to be able to say that it feels like the amount of progress weâve been making has increased week to week. Â Production on Rogueâs Three comes to an end this coming week, and while there have been ups and downs the whole way along, the game weâre going to end up with is going to be not bad at all. Â I donât think it will be perfect, but looking back over even the past 3 weeks, I canât say Iâm not happy where we are now.
Cyber Insect - Part 13
Beta week. Â Deadline. Â Two weeks to gold, then weâre done. Â
Itâs been a week full of sickness in the team. Â We didnât have everyone here but we still got a whole lot done. Â The game looks better, it sounds better and it plays better.
There is still a lot of work to do in the coming two weeks, but there is now a small light at the end of the tunnel.
There is probably a moment like this in a lot of projects, but looking at the game at the end of this week compared to even the end of last week, there is so much progress that has been made. Â Itâs really encouraging to see and hear such tangible progress. Â This, along with seeing someone enjoy the game youâve been working on so hard, are the times that this work feels really satisfying.
The next two weeks weâll be looking at making everything as clean and shiny as possible, making sure the game has 0 bugs (at least 0 that are very noticeable) and making the game as fun as possible!
We can do it! Â
Thanks for reading,
Ollie
Cyber Insect - Part 12
Weâre looking down the barrel of the beta milestone. Â Itâs daunting, but progress is always being made!
This week has been rather interrupted. Â Not only was there a public holiday, meaning we had our Wednesday given to the second year students, but itâs also Melbourne International Games Week which has been awesome, but has meant that the limited time we had at school was further limited as people went to events (namely PAX) instead of coming into AIE.
That said, Rogueâs Three has made steps toward being complete. Â We have our skeletons in various poses now, we have a lot of UI, we have multiple playable characters and enemies where there was previously only one of each and we have a whole bunch of sound effects that will help immensely in making the game feel that much nicer to play.
There is still work to be done before the deadline next week, but so long as we keep up the work as a team, Iâd say we have no worry in getting there.
Thanks for reading,
Ollie

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Cyber Insect - Part 12
Screenshots!
Here is a preview of what the two outcomes of any wave of skeletons might finish with. Â Victory or defeat.
The good!
The bad!
Cyber Insect - Part 11
Another big week! Â I get the feeling that phrase will probably be applicable to every week here on out until the end of this project. Â Iâm not sure if thatâs a good thing or a bad thing. Â On the one hand, progress will hopefully continue to be thick and fast. Â On the other, I hope I can keep up with break neck speed. Â Whatever the outcome, Rogueâs Three is coming along.
Cyber Insect - Part 10
This was written at the end of last week, our alpha milestone deadline. I forgot to put it up here, but thought I would now. Enjoy!
Alpha is done. Â We have a game. Â You can play it. Â Weâve got work to do before our beta milestone but this weekâs frantic work has come to a head.
Cyber Insect - Part 9
A few images have come about while working on this project. I thought Iâd share a few. Have Look!
The first is the title slide from our second presentation. Thanks to our artist Emily for this one!
Cyber Insect - Part 8
Weâre past the presentations, weâve gotten the feedback and now itâs time to make the game. Â Great! Â This week seeâs the deadline for the alpha, and let me tell you, Cyber Insect are looking to make it. Â Just.

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Cyber Insect - Part 7
Back to it! Â After a week without classes the team has come back and hit the ground running. Â With a presentation happening this Friday and the alpha due next week weâve got plenty to do.
The good new is that I think cyber insect is made up of a good group of people. Â When weâre in the same room, people just do their work, and so far, a lot of it has come together rather quickly. Â I am hopeful that is a trend that continues going forward.
A hurdle thatâs been on my mind a little is making the game fun. Â The programmers and artists can do their jobs perfectly well and potentially produce a game that looks great and plays fine, without bugs, but it falls to the designer to make that game an enjoyable one. Â The programmers will obviously do their part to make it fun while making it, but on paper, the balancing, the testing and the tweaking fall to me and my other designer. Â
It seems like the thinking from the outside might be âyou get to play the game for hours.  Itâll be fun!â when it seems way more likely the actual statement should be âI have to play this game for hours⌠until itâs funâ.
Weâll see I guess.
On another note, in preparation for the upcoming presentation on Friday, I spent the early part of the week designing our flyer, or sell sheet, which we will give out to accompany our presentation. Â It ended up looking really good, if I do say so myself
Thanks for reading
Ollie
Cyber Insect - Part 6
We have a name! Â Tentatively. Â For the next 9 weeks, Cyber Insect will be working on Rogueâs Three. Â This is the first week weâre all working in the same room, and it also sees the first pitch we have to make to try to âsellâ the game. Â What could go wrong?
Cyber Insect - Part 5
Ideas are only as good as you can convey them to others. Â One of the keys to being a good producer is being a good communicator, and sometimes itâs hard to communicate a the bulk of a week's worth of thinking in a few short hours. Â Today I learned that the vision for our teams game is a little clearer in my head than it is outside of my head.
Cyber Insect - Part 4
The end of week two. Â The past two days have been a WHOLE lot of documentation and more and more decision. Â Turns out being in control of everything is quite a lot of responsibility.
Cyber Insect - Part 3
While weâre still very much in the planning stage, our nameless game is coming together more and more. Â Our second team meeting resulted in many decisions, a few cuts, and our idea being approved based on a few more cuts.

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Cyber Insect - Part 2
Scope, size and more brainstorming. Â Things are moving fast on this project, which is good, because there really isnât time for them to be moving slowly. Â Just remember, itâs all a learning process. Â Itâs all a learning process. Â Itâs all a learning process.
Cyber Insect - Part One
Iâm going to try something new: short form blogs more often. Â
Today saw the first official team meeting for the next upcoming unit. Â The final outcome of these teams is going to take the rest of this year to create, so it is a pretty exciting time for us! Â Also a little daunting. Lets get started!