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👑 Accessories are often what turns a simple outfit into a character's signature look. These sliders will help you adjust your favorite jewelry and accessories exactly the way you want.
* Thanks to a shared game engine and similar file structure, many sliders from The Sims 3 work perfectly in The Sims Medieval. These sliders are compatible with TSM.
💡 Slider Set: "Hat Control" by aWT | my Russian translation
All located in Head -> Global
- Move the bone left/right (X-Axis)
- Move the bone up/down (Y-Axis)
- Move the bone back/forth (Z-Axis)
- Rotate the bone (X-Axis | Y-Axis | Z-Axis)
- Scale the bone (X-Axis | Y-Axis | Z-Axis | XYZ-Axis)
💡 Slider Set: "Glasses" by @oneeuromutt | my Russian translation
Hey! I'm going to walk you through creating your own pattern using the Pattern Tool in TSRW. This tutorial works for both Sims 3 and Sims Medieval - the tools are the same for both games.
🎨 WE'LL NEED:
TSRW
A graphics editor — Photoshop, Paint.net, or any other
Sims3Pack Multi Installer - Converts files from .sims3pack to .package format
1. Creating the image
Start by making a 256x256 image using only Red, Green, and Blue. If you want a fourth color, you can use the Alpha channel (I'll show you how to create such an image in the notes at the end of this guide).
Save your image as PNG, DDS, or BMP.
❗ Do not use images that contain colors other than pure Red, Green, or Blue. Otherwise, they will become distorted when recolored in-game.
2. LAUNCH AND CREATE A NEW PATTERN
Open TSRW. In the top menu, go to Tools and select Pattern Tool - the pattern creation window will open.
3. IMPORT YOUR IMAGE
Click the Browse button and select your file.
4. CONFIGURE THE CHANNELS
On the right side of the window, you'll see checkboxes for each color channel: Red (1), Green (2), Blue (3), and Alpha (4).
Check the channels that are present in your image. Usually, these are the first three, but if your image has transparency, you can also use the fourth one.
Each checked channel can be recolored in-game with its own color. For each checkbox, you can set a default color by clicking the color swatch or entering a HEX code.
5. SAVE YOUR PATTERN
Fill in the Title and Description fields. Choose which in-game Category your pattern will appear under, and pick a Surface Type it will imitate (for example, fabric or wood).
If you imported your image in a format other than DDS, check the Use DXT compression box.
Click Export to create a .Sims3Pack file.
6. CONVERT FOR SIMS MEDIEVAL
For the pattern to work in TSM, you'll need to convert it to .package format using Sims3Pack Multi Installer or any other equivalent tool.
7. Place the file in your Mods folder and test it in game.
Cool!
✨ HOW TO USE THE ALPHA CHANNEL?
Every color you see on screen is created by mixing Red, Green, and Blue - these are the three RGB channels. The Alpha channel is a fourth channel that doesn't store color information; instead, it stores transparency levels for each pixel.
White (255) means fully opaque - the pixel is completely visible
Black (0) means fully transparent - the pixel is invisible
1. Open your image in a graphics editor that supports DDS files.
2. Go to the "Channels" tab and create a new channel by clicking the icon at the bottom.
3. Select the area you want and fill it with white.
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Today marks 25 years of The Sims. Since EA forgot TS3 exists, I’m releasing the entire The Sims 3 Store as an Anniversary Gift. It's all pre-installed and works flawlessly!
It comes with all available fixes and collection folders I’ve personally created for every set. You'll get over 5000 new Buy/Build and CAS items, 11 new worlds, and tons of new gameplay!
INSTRUCTIONS
Go to "Documents/Electronic Arts" and rename the "The Sims 3" folder (or move it).
Create a new folder and name it "The Sims 3" (or whatever the name is in your language).
Extract the contents of the ZIP file in "The Sims 3." Now launch the game.
You'll have to adjust your setting again. Don't forget to disable the in-game Store so you don't get duplicates.
Quit the game. Copy the "Saves" folder from the folder you have previously renamed. You can also copy your Mods and CC in package format.
CAUTION
Never copy over or overwrite the DCCache folder.
If you have content installed through the Launcher (Sims3Pack), you'll have to reinstall it.
I strongly recommend you don't install things through the Launcher from now. It already has a lot of content and it is a known fact the Launcher becomes more and more unstable the more content it has to handle.
Since the entire Store has been decrapified, if you want to install lots or world that contain Store content, you'll have to decrapify those too using MATY's TS3 Recompressor.
I had a report that there was an invisible top in CAS. It doesn't seem to have a CASP resource so it shouldn't cause any issues (like being assigned to a random Sim). It's best to avoid it or hide it or blacklist it using NRaas mods. Do NOT try to save the game while your Sim is "wearing" this invisible top.
UPDATE #1: MARCH 2025
Added some missing content: the Mother Russia CAS Set and the Cool Chap Cap that was given as a secret bonus item in the "Make Me an Offer" page. If there's something else missing, please let me now.
Now NRaas MasterController and the Cheats and Integration modules are included in the pack. This version NRaas MC comes with CAS Compact Mode enabled by default. This should fix the issue of blank/invisible CAS items and also speed up the loading of CAS items. Keep in mind, these mods aren't compatible with Lazy Duchess' Smooth Path, but you can have both. Her mod will automatically disable the fast loading of CAS items.
If you encounter any issues, feel free to reach out to me. I've put a lot of effort into making the installation process as smooth and straightforward as possible. Dag Dag!
my third makeup collection is finally here! some of these have been sitting in my wip folder for some time, but they finally have a home.
this collection contains 9 items, consisting of two eyeliners, two blushes, three eyeshadows, one lipgloss, and one costume makeup. everything has been put in a zip folder, so you can pick and choose what you want to install!
view under the cut for more details and download links ♡
note: all items are standard 1k textures
jetset eyeliner
flagged for female only, teen to elder
1 recolourable channel
moonbeam gloss
flagged for female only, teen to elder
3 recolourable channels
rhinestone eyes
flagged for female only, teen to elder
1 recolourable channel, 2 presets
found in the costume makeup section
siren eyeliner
flagged for female only, teen to elder
1 recolourable channel
summer renaissance eyeshadow
flagged for female only, teen to elder
3 recolourable channels
sunburst eyeshadow
flagged for female only, teen to elder
4 recolourable channels
sunkissed blush
flagged for both genders, teen to elder
1 recolourable channel
sunshine highlight
flagged for female only, teen to elder
2 recolourable channels
found in eyeshadow section
twinkle blush
flagged for female only, teen to elder
2 recolourable channels
by downloading, you are agreeing to my tou.
download (sfs)
wcif? hairs are cazy sandy and leahlillith carina v1
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✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
[TS3 custom world] Brynmar (EliOrni version) by EliOrni
The world I am releasing today is my version of Brynmar by Rope. It took around 7-8 months of building, and at one point, I almost gave up because I was exhausted, but I'm happy to have made it to the end. I've never built so many lots since I started playing The Sims 3 when it was released, and I don't consider myself a builder, but I'm satisfied with the result.
My version of Brynmar is slightly different from the original, mostly because I removed some lots and replaced them with larger ones to accommodate the combined rabbit holes; I also planted more trees and added a couple of lots that were absent from the original. Credits for sculpting, coloring, and routing all go to Rope, while the lots are mine. Credits to EA for the lighting (I used the Dragon Valley INI files).
This world is not a replacement of Brynmar, so you can have both my version and the original one installed in your game.
Details
Size: Large (2048x2048)
EPs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (See the Requirements paragraph for more info)
SPs: none
Store content: Earth Day set (free)
Custom content: none
Lots: 101 (See the Lots paragraph for more info)
Populated: Yes (See the Population paragraph for more info)
DOWNLOAD: Exchange // SFS
Requirements
This world requires the following expansion packs: World Adventures, Ambitions, Late Night, Generations, Pets, Supernatural, Seasons, University Life (so all but Showtime, Island Paradise and Into the Future). It does not require Stuff Packs, and there is no custom content.
In the library and some houses I used potted plants from the free Earth Day set released on The Sims 3 Store. It is entirely optional, and if you don't have it the plants will be removed or replaced with a base game one. Even if you are missing some EP, the items associated with it will be removed, but the world will still function.
The world has its own custom lighting, the same one you find in EA's Dragon Valley, but you don't need Dragon Valley for it to work. It's a very golden, warm light, and provides some pretty beautiful sunsets.
Lots
This world has 101 lots: 51 commercial, 32 residential, and 18 empty ones.
All rabbit holes from the base game, Late Night, Pets and Supernatural are included. Since the town is spread out across the island, there are two grocery stores/diners and two bookstores/spas.
The world features a library, a graveyard, a junkyard, an art gallery, a dry-cleaner, a consignment store, a nectary, a gym, a public pool, a horse ranch, an arcade/bowling alley, a beauty salon, a fire department, two cat jungles, two dog parks, three fishing spots, four beaches, and six parks of different sizes (including a festival lot). The town is roughly organized into neighborhoods, and I tried to include at least one hangout spot in each of them. All of the community lots are my original creations, but the salon might look familiar: it's a mirrored and modified version of the Serenity Retreat EA created for Sunlit Tides. The skating rink in the park near the nectary changes according to seasons.
Almost all the houses were built based on actual plans from various architectural sites (the credits for each are indicated in the lot descriptions). All of them are furnished and decorated. They come in different sizes (but mostly 20x30) and prices; 4 are starter homes, while the most expensive (Broken Bow) is around 236k Simoleons. Sometimes you may find empty rooms: it's by design so that you can do what you want with them. Some houses are already prepared to accommodate pets or even horses; in general, I'd say they are quite pet-friendly because many are single-story and have no stairs.
There is room in the world to add more lots, particularly on the road going to the nectary and the ranch area.
Population
There are about 60 Sims (evenly divided between males and females) and a dozen pets living in Brynmar, divided into 20 households each with its own story. Their ages cover all life stages from toddler to elder; none of them are occults. There are also 3 pregnancies in their early stages. Most Sims know at least one skill, have a job, and have relationships and friendships outside their household.
Not all the Sims were created by me: some families actually come from EA's Roaring Heights (say hello to the Capps and Thebes). Store content that came with them has been removed.
NPC Sims will be randomly generated by the game, so I recommend installing the Random Sim Fixes 2.0 mod by LazyDuchess to avoid them all looking the same.
Overviews
Cjplays
(All screenshots were taken during the testing phase, so there may be some slight differences with the final world, mainly regarding the number of trees. The snow looks a little different because I use the Snow but better! Mod by Liralei. Other than that, that is exactly how the world looks in-game.)
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✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
This is hands down the best custom world of the year so far! I've seen some amazing Brynmar makeovers by other players before, but they were for personal gameplay and never shared publicly. This version by EliOrni is incredibly impressive. Every lot she built matches the style of this world flawlessly. The warm lighting from Dragon Valley also adds the finishing touch, creating a cozy town vibe. My favorite part is the woodlands. With lakes and various lots scattered throughout, it holds an endless beauty and serenity, making it the ideal area to enjoy a relaxing day. I'll definitely pick this world for my future legacy challenges. Thanks again to @floweringash for bringing us such an amazing world!
This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance - Lucky, Gatherer, and Loves The Outdoors
Decreased Chance - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header “Collectibles.”
Foraging
Sims can go foraging using the “Forage” interaction on the Campground Map.
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header “Foraging.”
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi 💙
Download @ ModTheSims
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