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This mod adds a Campground Map for sims to hike and forage, as well as a new Hiking skill.
This is a script mod that can be placed in your Packages folder. It was built and tested on 1.69 but should work fine on 1.67.
Requirements
This mod requires the following expansion packs to function:
The Sims 3: World Adventures
The Sims 3: Showtime
The Sims 3: Supernatural
The Sims 3: Seasons
The Sims 3: University Life
To access all of the possible collectibles, the following expansion packs are needed, but NOT required:
The Sims 3: Ambitions
The Sims 3: Late Night
The Sims 3: Pets
The Sims 3: Into The Future
Overview
Campground Map
Hiking Skill
Collectibles
Foraging
Ailments, Injuries, Fear, and Insects
Chance of Death
Campground Map
Price: §1690
Category: Sporting Goods
2 CASt channels
Poly Count: 650 poly
Created by Around The Sims 3
Hiking Skill
Hiking is a 6 level skill, and is primarily gained by sims going on hikes under the new “Hiking…” pie menu option on the Campground Map.
There is also a new hiking skill class available at the Stadium rabbithole for §300.
As your sim increases their hiking skill, they will unlock longer hikes and the ability to hike at night.
Going on hikes also raises a sim’s athletic skill, albeit slower than a traditional workout.
Sims who get hungry while hiking will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon the hike early.
Hiking cooldowns vary depending on how long the sim’s hike took to complete and give sims the Fatigued moodlet.
Sims with the Athletic or Adventurous traits, or with a high Athletic skill will have their hiking cooldown cut in half.
Child sims with the Scouting skill (if The Sims 3: Generations is installed) will get a boost in the hiking skill when they age into teens.
Day hikes can take place between 8:00am and 8:00pm, and night hikes can take place between 8:00pm and 4:00am.
Sims can only hike in sunny weather or during a reviving sprinkle (if The Sims 3: Supernatural is installed), unless they have completed the Seasoned Hiker skill challenge.
Sims cannot hike when it is actively snowing or when there is snow on the ground.
By completing the Expert Hiker skill challenge can lead Beginner, Intermediate, or Advanced hikes during the day to earn extra simoleons.
Upon successfully completing a hike, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
Hiking Skill Unlock Levels
Level 1: Beginner Hike
Level 2: Beginner Night Hike
Level 3: Intermediate Hike
Level 4: Intermediate Night Hike
Level 5: Advanced Hike
Level 6: Advanced Night Hike
Collectibles
While out hiking, sims have a 30% chance of finding collectibles of varying rarities like gems, metals, space rocks, insects, and wildflowers.
Certain traits or occult states can either increase or decrease your chance of finding collectibles by 5% (note: this value stacks the more traits or occult states your sim has):
Increased Chance - Lucky, Gatherer, and Loves The Outdoors
Decreased Chance - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding collectibles on night hikes.
Day hikes and night hikes each have their own set of collectibles that can be found.
Additionally, the longer the hike, the higher the chance of your sim finding rarer collectibles.
All wildflowers can only be found during the day, and the same space rocks can be found both during the day and at night.
A full list of collectibles can be found on the download page under the header “Collectibles.”
Foraging
Sims can go foraging using the “Forage” interaction on the Campground Map.
Going foraging will give sims a 30% chance to find harvestables, seeds, and honey/beeswax.
Certain traits, skills, or occult states can either increase or decrease your chance of successfully foraging by 5% (note: this value stacks the more traits, skills, or occult states your sim has):
Increased Chance Traits - Lucky, Gatherer, Loves The Outdoors, Green Thumb (or Gardening skill level 5 or higher), and Super Green Thumb (lifetime reward)
Decreased Chance Traits - Unlucky, Loser, and Hates The Outdoors
Night Owls, Vampires, and Werewolves also have a 5% higher chance of finding harvestables while foraging at night.
Sims can forage during the day or at night for 2, 4 or 6 hours at a time, with day foraging and night foraging yielding different harvestables/seeds.
Sims who get hungry while foraging will automatically eat, though there is a chance that what they eat may make them Nauseous or fall into a Dark Slumber (poisoned).
Sims with low bladder need will “go in nature,” but they also have a chance of getting the Itchy or Poisoned moodlet after the fact.
If a sim becomes too tired, too hot, or too cold, they will abandon foraging early.
Foraging cooldowns vary depending on how long the sim’s foraging took to complete and give sims the Fatigued moodlet.
Foraging also carries a 2% risk of contracting Botinitus Minorous, which will turn your sim into a PlantSim.
Upon successfully completing foraging, sims will have a 2% chance of finding a gnome and a 1% chance of finding a genie lamp.
A full list of foraging harvestables/seeds can be found on the download page under the header “Foraging.”
Ailments, Injuries, Fear, and Insects
Both hiking and foraging have a chance of giving your sims different ailments or injuries, scaring them, or giving them encounters with insects.
When hiking, there is a 25% chance of a sim developing an ailment, a 40% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
When foraging, there is a 40% chance of a sim developing an ailment, a 25% chance of injury, a 35% chance of fear, and a 25% chance they encounter insects.
All of the possible ailment, injury, fear, and insect moodlets are listed below:
Decreased Chance - Lucky and Athletic (or Athletic skill level 5 or higher)
Increased Chance - Unlucky, Loser, Childish, Clumsy, Coward, Absent Minded, and Hates the Outdoors sims have a higher chance.
Note: If a sim is wearing mosquito repellent (from The Sims 3: Island Paradise), they will not get bitten by mosquitos while hiking or foraging.
Certain moodlets like Bee Attack, On Fire, and Terrified will end a sim’s hike early.
Chance of Death
There is also a 5% chance of a sim dying while hiking via drowning, burning to death, or blunt force trauma.
Certain traits, skills, and moodlets can either increase or decrease your chance of death by 5% (note: this value stacks):
Increased Chance - Unlucky, Clumsy, Absent Minded, Loser, Daredevil, Hates the Outdoors, and Tired moodlet
Decreased Chance - Lucky, Athletic (or Athletic skill level 5 or higher), Adventurous, Brave, and Hiking Skill (level 4 or higher)
Note: There is no chance of death while foraging.
Tuning
All of the tunable values can be found on the mod download page under the header “Tuning.”
Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Uninstallation
Same as with other custom skills, removing the hiking skill may cause issues in saves where the skill has been used. I have created a new cheat called “uninstallHikingMod” to remove the hiking skill from any sims in the world and cancel all hiking interactions that may be active, but use this mod with caution.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Around The Sims for meshes and textures, Visual Studio 2019, ILSpy, s3pe, and Notepad++
Thank You
Thank you to @aroundthesims, @flotheory, @puffkins2000, @nectar-cellar, @omedapixel, @zoeoe-sims, Mihaia10 on ModTheSims, and plumblossom on Discord!
If you like my work, please consider tipping me on Ko-fi 💙
Because I wanted to keep the naming convention alive I guess lol
While I was working on my UI mod, I got absolutely sick and tired of having to open the Layout file up, change the area numbers, close that, save the package, open the game up (it didn't always want to hot reload for me :() notice how far off it was from where I wanted it to be, and rinse and repeat...
Soooo, like any normal person, I figured: I've got all this research that's collecting dust, which I had done on how the Layout stuff works... I know how to program... I really wanted to try out Rust/Tauri (because I'm a nerd lol)... why don't I just make a program! :D
Fast forward, we have this! :)
In it's current state it's not super interesting. It loads in the Layout files and you can toggle bits and pieces of it on or off (Since EA also has certain bits turned offf by default, and inside a script turns them on).
The idea is that hopefully you can make your own UIs! Or even edit EAs, in the future much easier than what we currently can.
Oh and the app comes with a dark/light mode! :D Another thing is that it will be available for Linux, Mac and Windows straight away :)
I'll keep you all up to date on it! Obviously this is just bare-bones so expect a lot to change!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
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Simstim survived and outlived the past, hiding the so called future inside its decaying, misleading walls. Both timelines collapse, convincing you that time is a simulated concept. If they let you in, beware not to lose yourself between the neon arcades and dark corners.
⋆˙⟡♡ DOWNLOAD - mega
I have all EPs and a few stuff packs. These Ivy sets are the only pieces of CC I used (optional, but reccomended for aesthetics!) x x
Inspired by Neuromancer. Please let me know if there are any mistakes!
Apparently there's a limit of 50 mods (downloaded from the workshop) to be loaded at a time by Paralives. Downloaded Households and Lots count to that limit unfortunately. So if you have mods disappearing from the game and not showing up in the "Mods" list, that's probably why (it was happening to me and was driving me CRAZY).
Here's a workaround:
I'd recommend doing this just to Households & Lots only. DON'T DO IT TO MODS and custom content, in case the creator updates their mods you won't receive them.
The folder for items downloaded from the Workshop for Paralives is this one:
The Privilege of the Sword - Royalty & Legacy EP Swords 4t3
Sorry for the long period without new CC - life really got in the way, didn't have time to load the game for a while, etc. and this little project ended up being a little bigger than I expected - 11 pieces that actually are 33!
The accessories are meant to be used with the Swordfighting Mod - while the accs by themselves are BGC, the mod DOES require World Adventures, so be warned about that. They're all categorized as bracelets and are quite lowpoly compared to current accessories conversions, so they're all safe to use.
And yes, the swords are all the same size, EAxis has no sense of proportion at all: yes, longswords and sabres are meant to be wielded with two hands, falcatas and rapiers don't. Don't blame me about that!
The deco pieces are in Deco/Sculptures for the ones with stands and Deco/Paintings for the ones on the wall.
Unfortunately, my other account (ccfindshp) was banned for no reason, so I'm reposting this!
New Description: While watching a video about default replacements for The Sims 4, I was so impressed—and honestly, a little jealous that we didn't have something like that for The Sims 3. So, one day I decided to try making it myself, and it worked! Plus, let's be real, that default yellow is just so ugly!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Classic luxury, endless nights, and unforgettable celebrations. Langford Plaza has become one of the city’s most exclusive destinations for guests, events, and high-end weddings.
Lujo clásico, noches interminables y celebraciones inolvidables. Langford Plaza se ha convertido en uno de los destinos más exclusivos de la ciudad para huéspedes, eventos y bodas de alto nivel.
Features / Características:
Lot type / Tipo de solar: Community, resort / Comunitario, complejo turístico
Lot size / Tamaño del solar: 40x40
Location / Ubicación: Rossmere
Furnished lot value / Valor del solar amueblado: 591.997 §
Unfurnished lot value / Valor del solar sin amueblar: 160.657 §
Packs used in this build / Packs utilizados en esta construcción: EP01, EP02, EP03, EP04, EP05, EP06, EP07, EP08, EP09, EP10, EP11
Requirements / Requisitos:
Steam-It-Up Sauna / Sauna "Mil vapores".
Sims 3 Rabbit Hole Rugs and Doors Complete Collection.
Optional but highly recommended / Opcional pero altamente recomendado:
Concrete Parking Barrier Replacement.
Terms and conditions / Términos y condiciones:
DO NOT claim my creations as your own. / NO proclames mis creaciones como tuyas.
If you want to use any of my builds in your custom world or save file, you are allowed to do so, BUT make sure to credit me as the original creator. / Si quieres usar alguna de mis construcciones en tu mundo personalizado o save file, tienes permitido hacerlo, PERO deja claro que yo soy su creadora original.
DO NOT re-upload my content under any circumstances; share it with your friends using my own links. / NO resubas mi contenido bajo ninguna excepción; compártelo con tus conocidos usando mis propios enlaces.
If you experience any issues, let me know and I’ll try to fix them as soon as possible.
Si tienes algún problema, házmelo saber e intentaré solucionarlo lo antes posible.
💙Support me / Apóyame
If you enjoy my builds and want to support my work, you can subscribe to my Patreon or leave me a tip on Ko-fi — every bit of support means the world to me.
Si te gustan mis construcciones y quieres apoyar mi trabajo, puedes suscribirte a mi Patreon o dejarme una propina en Ko-fi; cada pequeño gesto de apoyo significa muchísimo para mí.
If you use my creations in your posts or screenshots, please tag me — I’d love to see them!
Si usas mis creaciones en tus publicaciones o capturas, por favor etiquétame; ¡me encantaría verlas!
Download / Descargar:
Patreon (Early access until / Acceso anticipado hasta 11/06/2026) 🤍
🍎This mod adds more realistic schoolwork responsibilities for child and teen Sims. Instead of school performance being based mostly on regular homework, students can now receive extra assignments after school that must be completed at home before the next school day.
🍎These assignments include studying for tests, writing book reports, completing Home Economics projects, and completing Art class projects. Studying can be completed on the computer or via the homework book. The mod is designed to make children and teens feel more like active students with school obligations outside of the classroom.
🍎Completing assignments improves school performance, while ignoring them lowers school performance.
How Assignments Work
🍎Each child or teen student has a chance to receive one school assignment after school.
🍎By default, the mod checks for assignments between 3:00 PM and 9:00 PM.
🍎Each selectable child or teen has a 60% chance per Sim day to receive one assignment. A Sim can only have one active assignment at a time.
🍎Assignments are due the next school day. The Sim will not immediately receive a grade result after completing the work. Instead, the result is processed after the Sim arrives at school the next day.
Assignment Types
The mod can assign four types of school responsibilities:
🍎Tests
Students may be assigned a test and must study before school the next day.
🖍️Children may receive tests in:
Math
Science
Literature
History
🖍️Teens may receive tests in:
Algebra
Calculus
Biology
World History
To complete a test assignment, click the Sim’s homework book or a computer and choose the study interaction under the School Responsibilities menu.
🍎Book Reports
🖍️Students may be assigned a book report that must be written at home.
🖍️Children receive shorter book reports with lighter topics.
🖍️Teens receive longer and more dramatic book reports inspired by funny real-life 2000s movie-style themes, such as popularity drama, sparkly vampires, pirates, teen romance, dance battles, and school hallway chaos.
🖍️To complete a book report, click the Sim’s homework book or a computer and choose the book report interaction under the School Responsibilities menu.
🍎Home Economics Projects
🖍️Students may be assigned a Home Economics project.
🖍️The assignment notification will tell the player that the Sim needs to cook something at home and bring food to school in their inventory.
🖍️To complete the project, the Sim should cook food at home and have the finished food in their inventory before going to school the next day.
🖍️If the Sim arrives at school with food in their inventory, the project should count as completed.
🍎Art Projects
🖍️Students may be assigned an Art class project.
🖍️The assignment notification will tell the player that the Sim needs to paint something and bring the finished painting to school in their inventory.
🖍️To complete the project, the Sim should create a painting and have the finished painting or canvas in their inventory before going to school the next day.
🖍️If the Sim arrives at school with an art project in their inventory, the project should count as completed.
Where to Find the Interactions
The mod adds a School Responsibilities menu to several objects.
🍎Homework Book
Click the Sim’s homework book and look for:
School Responsibilities...
Possible options include:
Study for Upcoming Test
Write Book Report
The available interaction depends on the Sim’s current assignment.
🍎Computer
Click a computer and look for:
School Responsibilities...
Possible options include:
Study for Upcoming Test
Write Book Report
The available interaction depends on the Sim’s current assignment.
🍎Fridge
Click a fridge and look for:
School Responsibilities...
Possible option:
Cook Home Ec Project
This appears when the Sim has a Home Ec project assigned.
🍎Easel
Click an easel and look for:
School Responsibilities...
Possible option:
Paint Art Class Project
This appears when the Sim has an Art project assigned.
School Performance Results
Assignment results happen only after the Sim gets to school the next day.
🖍️If the assignment was completed
The Sim receives a positive notification saying they passed the test, did well on the book report, or turned in the project successfully.
Their school performance increases.
🖍️If the assignment was not completed
The Sim receives a negative notification saying they failed the test, forgot the project, or did not turn in the assignment.
Their school performance decreases.
Fun Motive Changes
Like real life, schoolwork reduces Fun while the Sim is actively working.
🖍️Default Fun reductions:
Studying for tests: small Fun decrease
Child book reports: moderate Fun decrease
Teen book reports: slightly stronger Fun decrease
Home Ec and Art projects: small Fun decrease
This is meant to make school responsibilities feel like work without heavily punishing the Sim.
Assignment Frequency
🍎 By default, each child or teen student has a 60% chance per day to receive one school responsibility assignment.
🖍️The possible assignment types are weighted like this:
45% chance the assignment is a test
30% chance the assignment is a book report
13% chance the assignment is a Home Ec project
12% chance the assignment is an Art project
🖍️Since the daily assignment chance is 60%, the real daily chances are approximately:
27% chance of a test
18% chance of a book report
7.8% chance of a Home Ec project
7.2% chance of an Art project
40% chance of no assignment
These values can be adjusted in the tuning file which will be provided separately with this mod in xml format.
Tips:
For relaxed gameplay, leave the assignment chance at 60% or lower it to 30–40%.
For stricter school gameplay, increase the assignment chance to 80–100% and increase the performance penalty for missed work.
Important Gameplay Notes
The mod only assigns school responsibilities to child and teen Sims who are enrolled in school.
Boarding school Sims are ignored.
Non-selectable Sims are ignored by the assignment generator.
Assignment results are only processed when the Sim is at school.
A Sim cannot receive a new assignment while they already have an active assignment.
The mod does not replace regular homework. Regular homework still works normally.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Do you use the NRaas mods? Has the information on the NRaas website and forum ever been useful to you? If so, a moment of your time please!
I’d like to share the current situation with Simblr – which you can also read about directly from the site owner here:
https://www.nraas.net/community/topic15428
While it seemed like we were entering an era of old-internet revival and indie websites in the fight against the dead-internet, a significant road block has emerged. Prices have inflated drastically for server parts, memory, storage, and server-hosting itself. This puts all non-profit online communities in peril.
As a result, the site owner has opened a Patreon so that the community can help cover the costs of keeping us online.
Important clarification:
The NRaas mods are NEVER going to be paywalled.
The project will remain open-source and free for everyone. Donations are optional.
These mods are still in active development!
The site and mods have been maintained by Chain_Reaction since Twallan's retirement, providing countless updates and support. Lots of cool stuff over there if you haven't updated in a hot minute.
There is no pressure to donate if your situation does not allow for it. Thank you for the consideration!
Long post ahead with information on the situation and some incentives for reaching membership goals.
If you've had some trouble accessing the site over the past week or so:
The situation is directly caused by the greed and encroachment of something we’re all uncomfortably familiar with: AI companies and the companies investing in them (of simmer relevance, that includes EA and Krafton (InZoi)).
NRaas is not the first nor will it be the last to be affected. Website servers already suffer from bots trawling and scraping their content – including your content that you write and share just about anywhere. Now they’re being bought off entirely.
Archives and file-hosting are at high risk. Myrient is a recent example of an archive that went offline for this very reason.
It can feel a bit grim, but I want to assure you that the burden isn't yours to bear as an individual. As a community, it's actually quite easy to become hostile - and more important, unprofitable - to these invasive species as it were.
The past 26 years of modding and storytelling was OVERWHELMINGLY built upon free software, non-profit websites, and shared resources. A few unscrupulous paywallers and corporate greed isn't going to rewrite that history. Greed is the minority - but it does try to eat everything in its path.
That's all I ask - if you enjoy the fruits of The Sims community or enjoy being a part of it, make it just a little more inconvenient to swallow us.
Do not tolerate GenAI in our community spaces.
Do not support EA or Krafton. Let obscurity and irrelevancy devour them.
Do participate in the community wherever you think you'd find a little piece of purpose - make a blog for your stories, come chat with us in the Chatterbox forum at NRaas, make your first mod.
Lastly:
In a separate post, I'll be posting some CC incentives that will be released as milestones are reached. This content will not be paywalled - it will be posted for free as thanks to the community.
This is being offered on my own accord and is not the official reward for any particular tier. None of the proceeds are going to me!
Please look out for that over the weekend, I still need to take all of the preview screenshots which is perhaps the least exciting part of making CC.
And thank you, on behalf of the volunteers at NRaas.
Possible solution to "cannot load this save game. It may have been saved with expansion pack data that is no longer present on this system"
(This solution applies if you know you have the necessary expansion packs installed in your game)
So I might be super late to this and maybe everyone already knows, but I just found a easy fix for this particular save error (especially when installing save files!!)
Here’s what worked for me:
So I installed the world through the launcher, opened my game, and then loaded the world. It seems that if a world is freshly installed in your game (meaning you haven’t loaded it before), you need to let the game generate those files because they contain necessary data required for the save to load. (I'm not sure if the same applies to EP worlds though)
After that I saved my game, went back to the main menu and the error was gone! I could load the save again without issues. 😌
Sims 3 Mod/CC Reblogs @ohrudi - Tumblr Blog | Tumlook