It's the Numbskull and the Funny one!
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I need to tell you that designing Contrarian was pretty tricky. The first major decision was whether he should be white or the same black silhouette that the other designs have. The idea of him being the opposite from the others isn't that original, but it's a sweet idea nonetheless. But I can tell from here that when (or if) I do an animatic including Contrarian, it will be hard to keep him readable with the same backgrounds as the other voices. Luckily, Slay the Princess is a very dark visual game... Sooooo who knows! But I really wanna push Contrarian's design to be more of a simple shape/silhouette like the others. But from now on, he'll have more outlines to make him more readable on lighter backgrounds. So there is a possiblity his design will change in the future.
For Cheated, it was pretty easy. Making Contrarian and Cheated echos each other's contrasts yet also parallels just makes sense. Cheated being spiky and small, Contrarian being round-shaped and big. Yet they have some similar characteristics, they have the same tail and round wing shapes.
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Also! I have a sweet headcanon that Contrarian being the only voice that is light is due to him representing the rough tear of TLQ and Shifty. Kinda like, he is the part of the Princess that is inside TLQ. ^^
I also have another visual storytelling design that the Contrarian is the only one who doesn't have a 'void monster' form or whatever you want to call it. I've shown it before with Smitten and Cold in my Burned Grey animation, and now here with Cheated. The monster forms are supposed to show when a voice feels an extreme emotion, (for Cold is like any kind of emotion at all XD ) OR to put it better, is close to their own way of untethering. Contrarian never really has that mental spiral, except in the Fury (kinda...)















