Games I Enjoyed in 2015
It’s been a long, rough year. It’s kind of unfortunate that one of the worst years yet for my free time coincided with one of the best years for games we’ve had in a long time. To start with, I want to mention a few things that I haven’t had the time to explore enough to talk about in depth, but that I don’t want to leave off the table completely. Undertale I spent a significant portion of my late childhood coming to terms with the mechanics of JRPGs. I always liked the idea of these grandiose experiences that take the time to develop rich characters and stories, in a way very unlike whatever shooters and platformers I was playing at the time. But it took me ages to acclimatize myself to the simplicity of the battle mechanics, to be okay with spending dozens of hours just picking options from menus. Even just from the hour I’ve played, I think that if I had been able to play Undertale back then - with its wit, its immediacy, and the freshness of its “combat” - I would not have had nearly the same struggle to see the good at the heart of the JRPG style.
Rise of the Tomb Raider My mom is pretty cool. She’s constantly finding new and interesting music, and she watches better TV than I do. (I only started watching Breaking Bad for real after walking by as she was watching the “Run” scene from season 3.) One particularly cool thing about my mom is that she loves adventure. When I was young we would love to just go on drives and explore, and even now that we don’t have the time (or the car) to do that anymore we still dream about travel and enjoy the international spectacle of Formula 1 races together. So, whenever a game like Tomb Raider or Far Cry comes out, we try to play it together. Now that I work evenings we haven’t had a lot of time together to play this new one but I love every moment when we do.
Soma All of the themes of this first person horror game from the Amnesia people, Frictional games, seem like 100% my jam. But I haven’t been able to get myself into a good setup to relax and manage my adrenaline levels while I play it so I haven’t given it the deep dive it deserves.
Life is Strange Despite the protestation of at least one good friend, I didn’t play any Life is Strange until all of the episodes were out, and by then there was so much else to play that I was swamped. That first episode was great, though! Even if every character but Max is terrible, they’re terrible in interesting and complex ways.
PC RPGs Welcome to 2015, where every game takes a million hours. I tried to get in time with as many as I could, but Pillars of Eternity, Divinity: Original Sin Enhanced Edition, even the new episodes of Shadowrun I couldn’t make the time for. I’m hoping that the coming year will let me catch up.
Everything on Wii U Between Mario Maker, Xenoblade Chronicles X, and Splatoon, 2015 finally feels like a year where I’m significantly missing out by not owning the Nintendo console. Good for you, Nintendo!
Alright, now for the real list, in convenient top 5 format:
5. Until Dawn I alluded to my ritualistic approach to playing horror games earlier, but one easy way to bypass that is to just have someone along for the ride to anchor onto. My friend came over one night not long ago and it came to my attention that he hadn’t played Until Dawn yet. I had watched a few playthroughs and bought it on the strength of those, but hadn’t actually played more than the intro myself. Before we knew it, it was 6:00 AM and the credits were rolling. (We rather literally played it until dawn.) Strong acting performances and interesting elements of choice and personality with each of the characters made Until Dawn stick out in my mind as one of the greats this year.
4. Her Story I like a good investigation, but I’m so tired of the typical adventure game trappings that even something as good as Life Is Strange struggles to hold my attention when I’m moving through a world clicking on objects to mutter short phrases about them to myself. Her Story takes a drastically different, and seemingly more realistic, approach to investigative gameplay. You’re just sitting at an outdated computer poring over evidence and trying to muddle through lies and misdirections to decide what you think actually happened. Her Story would have had my attention from the concept alone, but it’s executed with grace and care. Viva Seifert’s performance accomplishes the impossible task of selling this entire story on its own, but the graphical treatment around it really sinks in the feeling of diving into the past to solve a years-old mystery. Bonus points for how carefully the script is designed around the gameplay, where you get to the story’s catharsis only when you truly understand the themes at play underneath the outward story.
3. The Witcher 3: Wild Hunt I almost didn’t feel like I should put this on the list because I’m not far enough in. I’ve put about 40 hours into the game, maybe 50, but The Witcher 3 is so impossibly large that I feel like I’ve barely scratched the surface. There’s a lot to see in this grim but vibrant world, and it does so many things differently from your usual open world RPG that my interest isn’t exhausted quite so quickly. It feels deliberate and intelligent, simulating the research and preparation you could imagine it would actually require for a (mostly) human to take on such a grisly array of fantastical beasts and come out alive. Plus, hey, that card game is actually pretty good. I look forward to much more time with this in 2016, but even just what I’ve seen so far qualifies to make this list.
2. Metal Gear Solid V: The Phantom Pain Even more so than The Witcher 3, this was a slow burn for me. I love the Metal Gear series deeply, and after Ground Zeroes I was excited for the mechanical upgrades to the games I loved. It turns out that MGSV is not that game, and it took me getting over the fact that I’m not getting a real Metal Gear Solid 5 to appreciate what I did get for what it is. MGSV is a phenomenally open ended stealth action game with astonishing mechanical depth. I felt like I could “be myself” and customize my playstyle to a degree greater than I’ve ever seen in a Metal Gear Solid game, and I was constantly discovering new tricks and ways to deal with situations. The dramatic complexity and cinematic grandeur that brought me to the past entries in the series is lost, but as a game of its own, MGSV is stellar.
1. Bloodborne I have a lot of affection for the Souls series of games, which Bloodborne is basically a part of, but there was always something that felt like it was missing, emotionally, from the experience of those games. Fights were tense and combat was satisfying but the slow pace of those games always kept them from being legitimately exciting. Bloodborne fills in a lot of those gaps for me, just by being the Hyper Fighting version of what a Souls game is. The action is so much faster that combat has a flow and a rhythm unlike anything I’d felt in this series before - I feel like I’m actually reacting in a battle rather than just waiting out animation timers. Some of the Souls appeal has been lost in translation - gear is practically meaningless because the power curve is flat and weapons are so different from each other that you’re not going to “upgrade” to different gear, and the variety of possible builds isn’t nearly as diverse as in Souls. But even considering the restricted scope, what Bloodborne does have to offer is so much more interesting and comfortable to me, between the combat speed and the vivid gothic horror setting, that it’s my favorite Souls game and my favorite game this year.
Honorable mentions: Rocket League, Fallout 4, Mortal Kombat X, The Beginner’s Guide, Cibele, Downwell
















