it's still puzzlejune. hundreds of more puzzle doodles possible. ooobh i got plany off time
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@nedjemetsenen
it's still puzzlejune. hundreds of more puzzle doodles possible. ooobh i got plany off time

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Have a doodle.
Still trying to get the hang of making Atem’s eyes/hair look consistent in my preferred style. They look so different every time I draw him >.>
wdym the yugi holds the pharaoh's hand and it immediately restores his health??? and i'm somehow supposed to be normal about this??

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2. Bathed
“I might not know who you were in the past, but I know who you are now..”
happy birthday to my favourite king of games
HAPPY BIRTHDAY YUGIIIIIIIIII!!!!!!
WAAAHHHH IT'S HIS BIRTHDAY ALREADY?? HAPPY BIRTHDAY TO MY BELOVED LITTLE PUZZLE GUY ILYSM MY SWEET KING OF GAMES MY EVERYTHINGGGGG
Obviously I'm having a party today for him. I baking a cake and celebrating! Even got him special candles! (I cannot promise this cake looks good. I am TERRIBLE at making a cake look nice. But it always tastes really good and that's what matters.)
I will reblog this post with some extra photos when I've taken them hehe, I just had to post this right on the start of his birthday cause I'm so happy 𐔌՞ ܸ.ˬ.ܸ՞𐦯
Really hate that most people don’t understand the difference between “self-expression” and “artistic-expression.”
I say this as someone who sells pottery, and many people who see my art assume I am using art as an outlet to “express myself.”
I am not.
I use art to challenge myself. A lot of what I do is the equivalent of doing a hard sudoko or a half marathon, answering the question of “can I do this?”
I use art to question things and explore ideas. Finding physical synthesis between concepts and working out a design to its end state.
I use art to make money. I make some things just because I suspect they’ll sell well, and I keep making them when they do.
This idea that an artist is “putting themselves out there” every time they create is not only stupid, but harmful, and it kills critique and analysis.
Yes every creative work is influenced by its creator, but the most preliminary step of analysis is to define the purpose of a work of art (functional, narrative, entertainment, persuasive, decorative, ceremonial, etc.) and a vanishingly small percentage of that is self-expression. Even then, it’s generally tied to the self’s relationship with something else—perception, society, etc.
It’s very tiresome to have people assume they know you because they like (or dislike) your art, to make assumptions about who you are and how you approach the world. It’s nothing new— people called the Impressionists insane and the Fauvists degenerate. And now people are expected to hand out their identities and traumas to prove they have the right to explore certain subjects.
But to actually understand art, you have to contextualize it beyond assuming it’s just what the artist felt like making at the moment and it’s somehow coming from their deepest soul, or you’ll badly misinterpret most art you come across.
hbd (+pride) to them ⭐

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me? adding too much drama to my shitposts? more likely than you think
inspired by the tags on this post
bonus:
Yugioh/Venom AU concept 💜
"Do you insert yourself as the top/bottom of your favorite ship?" No, I'm the cameraman
Felt like I really needed to be hugged and held close to someone all day but because I don't exactly have anyone to hug me or anything (aside from my yugi plushies lul) I took that energy and scribbled down the puzzle babies hugging instead LMAO
I did not check with my usual editor for colours BTW. So idk if this is legible AT ALL LMAO
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)

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a funny thing about having a Problematic Blorbo is that you'll periodically come across a post along the lines of "um let's not forget that [Blorbo] is a bad person..." listing their various crimes, and if you have a modicum of intellectual honesty you find yourself nodding along and saying yeah it's true... but it's the greyness of their character that makes them so compelling... At the same time though you have a little Saul Goodman in your ear going "your honor in their defense: who cares like omfgggg who caresssssss like come onnnnnn"
Remembering you 🌸