we need legislation banning games >100GB
OPTIMIZE YOUR SHIT BETTER THERE IS NO EXCUSE FOR A 150GB GAME!!!
upon reviewing the notes I'm changing my position. games must be <50GB. no more mandatory 8k uncompressed textures!!! I don't believe in 8k I think it's fake
to be clear games really ought to be around 20 gigs or less. but I think in the spirit of generosity and mercy we won't criminally prosecute the developers until the file sizes breaks 50
Helldivers 2 heard you and went from 156 to 23
wait is that real
just looked it up. holy fuck. they did it by de-duplicating assets. I'm just. my jaw is on the floor. supposedly duplicating assets helps load times on HDDs but. holy fuck at what cost
it's worse than that: The Helldivers devs were told that duplicating assets would help HDD load times, but then they actually tested it and it had basically zero effect on load times!
So they had more than sextupled the size of their game by following industry standard practice that actually did basically nothing!
aren't you violating your parole with this pedo content?
I think i might've found the weirdest bot on this site
absolutely wild
back on the topic of game sizes and optimization, I was going to ask how this would apply to sandbox games with large sprawling worlds, would they just be prevented from having high graphical fidelity that more linear, smaller games can have, but then I realized that they already don't have to take that hit. as an example, Fallout 4, along with all the dlc, is 30 gb. Doom 2016, which is smaller, came out the year after, and doesn't look that much better than Fallout 4, is 68 gb. so big sandbox games probably wouldn't have to worry about it much more than other games
























