myers briggands part 10: Purple clan abilities
total population: 728,000,000
INTJ - Esprit Population: 147,000,000 Abilty: mind reading Introversion trait: The I trait deals with Range. At maximum, one can use their power at a range of 100 metres, while at minimum they can only affect those within a 1 metre radius. Intuitive trait: N deals with how far down they can go. at maximum, one can see back to their targets birth and delve through all the memories they've ever made. at minimum, they can go back by only 2.6 days. each percentage increases the distance back one can see is increased by 10%. Thinking trait:the T trait deals with strength. Each new plateu of percentages provides a new abiltity for Esprits. One can control physical movements (20%), can control the individuals emotions (40%), can control their senses and what they perceieve (60%), can reqrite memories (80%), and can control their powers (100%). Judging trait: the J trait deals with how long an one can maintain their control on a target. at maximum, this ability lasts about 200 minutes, while at minimum it can only be held for 2 minutes. Ones ability takes as long to recharge as one uses it for. The use of a espirit's T trait abilities causes the ability length usage time provided by their J trait to be quartered and their recharge time to be quadrupled. Proper mediatation and focusing techniques can be used to block out the effects of Esprit T trait abilities, but it will not stop an Espirit's mind reading.
INTP - Baumeister Population: 231,000,000 Ability: telekinesis Introversion trait: The I trait deals with the range. At maximum, one will have a range of 250 metres, while at minimum one will only have a range of 2.5 metres. Intuitive trait: The N trait deals with the weight of the objects one can move. At maximum, one can move objects up to 2 tonnes in weight, while at minimum one can only move things weighing 20 kilos. Thinking trait: The T trait deals with reaction speed. at maximum, their reaction and mental processing speed is six times what it would normally be, while at minimum ones reaction speed 105% of what one would normally have. Perceiving trait: The P trait deals with the top speed that objects can be moved. at maximum, one can move objects at 350m/s (70m/s/s of acceleration), while at minimum one can only move objects at 3.5m/s (0.7m/s/s of acceleration) When an object is effected by a Baumeister, an invisible hand will form around the object. this hand can be bigger than its creators hand, but it cannot be smaller. It will grow in order to fit the object which it is holding and envolp it completely. The hand can only affect one object, and multiple objects require multiple hands. The hands defend the object from wind resistance and friction. because of this, these hands cannot affect anything on a quantum or chemical level, like the ISTP's abilities. Baumeister's can affect multiple objects at once, but the sum of all objects weight must be lower than their total N trait lifting abilities. Even a fraction of a fraction of a gram over the limit will render the object unusable.
ENTP - Erfinder Population: 224,000,000 Ability: illusions Extroverted trait: The E trait deals with range. At maximum, one can have range of 1 kilometre, while at minimum, one can only affect beings 10 metres away. Intuitive trait: The N trait deals with the number of senses one can affect. At maximum, ones illusions can be felt on all six levels, while at minimum, one can only affect someone's sight. One will gain a new sense at every few intervals of percentages. Sight(1%), smell(20%), taste(40%), sound(60%), touch(80%), intuition(100%). Thinking trait: The T trait deal with the convincingness of the illusions. at maximum, only Erfinder's of equal strength can tell that the illusion is an illusion. At minimum, anyone trained enough to focus or mediatate can see through the illusion. Perceiving trait the P trait deals with the number of people one can affect. At maximum, one can affect 100 creatures. At minimum, one can only affect one person. There are two ways to be unnaffected by an Erfinder's illusions. By unaffected, this means that exposure will not alter ones world view to that of the illusions by force. The first way is to meditate and focus. This allows one to understand that they are illusions. this understanding stops them from affecting oneself. the second way is to be an Erfinder with a higher T trait than ones attacker.
ENTJ - Esfera Population: 126,000,000 Abilty: consciousness projection Extroverted trait: The E trait deals with range. At maximum, one will have a range of 10 kilometres, whilst at minimum one will have a range of 100 metres. Intuitive trait: N deals with sensory spectrum. each new set of percentages grants a new sensory skill. They are as follows. (1%) Gain sight, which is unfocused and has no colour (5%) Gain near sight, allowing clearness the closer an object is (10%) Gain mid sight, allowing clearness if the object is at a reasonable distance. (15%) Gain colour sight, which opens up the spectrum of colour as humans know it (20%) Gain sound, where one can hear any sounds between 0-15 decibels at a five metre radius (25%) Gain sound level 2, allowing one to hear between 16-30 decibels at a ten metre radius (30%) Gain sound level 3, allowing one to hear between 31-45 decibels at a 20 metre radius (35%) Gain sound level 4, allowing one to hear between 46-60 decibels at a 30 metre radius (40%) Gain sound level 5, allowing one to hear between 61-75 decibels at a 40 metre radius (45%) Gain sound level 6, allowing one to hear between 76-90 decibels at a 50 metre radius (50%) Gain sound level 7, allowing one to hear between 91-105 decibels at a 60 metre radius (55%) Gain sound level 8, allowing one to hear between 106-120 decibels at a 70 metre radius (60%) Gain sound level 9, allowing one to hear between 121-135 decibels at a 80 metre radius (65%) Gain sound level 10, allowing one to hear between 136-150 decibels at a 90 metre radius (70%) Gain sound level 11, allowing one to hear between 151-165 decibels at a 100 metre radius (75%) Gain touch, allowing the conciousness to sense whatever is within it's volume and interpret it into touch as humans know it. (80%) Gain taste, allowing the conciousness to sense whatever is within it's volume and interpret it into taste as humans know it. (85%) Gain smell, allowint the conciousness to sense whatecer us within it's volume and interpret it into smell as humans know it. (90%) Gain far sight, allowing clearness at extreme distances Gain powerful colour sight, opens up 16 colours of the spectrum (95%) Gain sound selection, allowing one to mute certain sounds and heighten others to ones own senses Thinking trait: The T trait deals with the speed of the conscious bubble. at maximum, it can be moved at 350m/s, while at minimum it can only move at 3.5m/s. the bubble reaches its top speed in one second, no matter the one's strength. Judging trait: The J trait deals with the number of bubbles that can be summoned. At maximum, 3 bubbles can be manifested, whilst at minimum only one bubble can be created. The bubbles of conciousness have no weight, no mass, are invisble to all forms of sensory devices, are spherical, and are a metre in diameter. when created, they come out of their creators head, and their creator cannot use their own bodies senses during the use of the bubble(s)














