When Does Copywriting Happen in the Design Process?
When does copywriting happen in your teamâs process? Some people say you should design with real content. Theyâre not wrong. But real copy in your wireframes will lead to unproductive conversations. So⌠when should you add your real copy to the process?
There are lots of advocates for designing with real content. âContent-firstâ design, they call it. Those people preach the idea of using real content in your wireframes and prototypes, rather than âlorem ipsumâ text.
Thatâs a smart suggestion (you thought I was going to disagree, didnât you?). Although sometimes it is easier said than done.
And âcontent-firstâ people know it is easier said than done. Thatâs why they preach it: itâs easier to ignore the content, but itâs dangerous. Sometimes the best way to do things isnât the easiest way.
However, if you just say âdesign with real contentâ we have over-simplified the whole process, we have made copywriting the most important step, and we are going to delay everything else in production so we can create all of our content first, without knowing what design the content will fit into.
That doesnât seem right either.
So⌠when is the best time to include copywriting?Â
Well, that depends on what type of copy weâre talking aboutâŚ
There are two types of copywriting: brand and UX.
Itâs an important difference.
As a UX designer, you want to be as direct, as simple, and as clear as possible. No poetry, no clever phrasing, or expressions that a non-native speaker might not understand. Unlike a poet or an author, every word is expensive for a UX designer.Â
Our goal is to get the user to click, or understand what they have to do, so they can get to the next page or complete their task, or whatever.
That doesnât mean that clever, funny, poetic, beautiful, emotional brand copy doesnât affect the userâs experience â thatâs not the point at all â but UX copy (text that a UX designer should write) is not that copy.
The difference between brand copy and UX copy matters to us because those types of copy need to happen at different times in the design process.
Design for real life, not ideal life.Â
Letâs get back to this idea of âcontent-firstâ design. Itâs a good idea, and a good habit for you to get into, but itâs not because copywriting is the most important part of your UX process.Â
âContent-firstâ design actually has nothing to do with copywriting!
Brand copy, for example, can actually happen really late in the process, from a UX designerâs perspective. You can make 100% of your wireframes without having any idea what the exact phrasing is going to be, or what the details of the creative concept will be, or which photos will be used.
Side note: this is where UI designers can really shine. A relatively simple wireframe can become a magical experience in the hands of a talented UI designer, without changing anything fundamental, UX-wise.
As UX designers, our job is to create spaces or containers or opportunities or structure for content. Not necessarily the content itself. If your design breaks when the content changes, itâs probably a bad design.
Ironically, that is EXACTLY why you should start your design process with content!
Yes! You should get a few realistic examples of content and use them in your wireframing and ideation process, because if you donât, things can get complicated. But it doesnât matter what that content actually says.
Make your process inconvenient to make your designs better.
Most designers (and I am especially looking at UI designers nowâŚ) like to choose short button labels, and short headlines, and short user names, and perfectly symmetrical paragraphs, and articles that fit perfectly into one screen, and profile photos of beautiful faces looking straight at the camera, and they like to position those perfect headlines on perfect photos that have exact layout and color to be perfectly readable.
I have bad news: that doesnât happen very often in real life.Â
I have worse news: if your users get to create the content, it almost never happens in real life.
Even when your employees get to write and choose the copy and content themselves, itâs only a matter of time before you see your design with a button label likeâŚ
âClick here now to win your dream vacation to Mallorca!â
âŚand a three-line, poorly punctuated headline likeâŚ
âYouâre not going to believe this list of 10 beautiful cafĂŠsâthat only people from Philadelphia will appreciateâ#4 blew our minds!â
âŚand a user name like Count Remington Von Oppenheimer-McGillicuddyâŚ
âŚand an article written like the one youâre reading now, with a lot of short lines, and a few longer paragraphs, and some random italics and user-created section dividers (wait, did I just insult myself?)âŚ
Then the profile photo will be a dogâs whole body, aligned in the top left corner, which ruins your circular profile photo design, and it will be overlaid on top of a low-res vacation photo that Count Oppenheimer-McGillicuddy took in the dark, and the one bright part of the photo will be directly under your white headlines, making them unreadable.
And your design will look like absolute shit, because you made your own design process too convenient.
Yes. Count Oppenheimer-McGillicuddyâs terrible sense of design is your fault!
To be a good UX designer, you need to constantly ask yourself:Â âWhat is the worst thing that someone could do with this?â
And that is why you should design with some realistic content. So it looks realistic! A shitty photo should not have a major impact on your design, aside from the fact that you donât like it. A long article should be business-as-usual. A dogâs ass in a profile photo should be just as nice as a human face. Ish.
If you donât have any realistic content to work with, you can even write some terrible, but real, content yourself. As long as you can give it to someone and say âis this easy to read?â youâre fine. It doesnât have to be the final copy, or the final creative photography, and you donât really have to know much about the final content⌠you just have to know the requirements of real life.
And remember: as the UX designer you can create some of those boundaries, by telling the developers how many characters are allowed in the headline, or what the maximum width of a text column should be in your responsive design, or whatever.
Make your life inconvenient so the usersâ lives will be convenient.
So⌠when does copy happen?
UX copywriting: should start early, but the purpose of starting early is to make sure that your wireframes and prototypes are designed for real life. Your main concern should be realistic copy and realistic content⌠not the final, exact wording.
Brand copy: final brand copy isnât needed until very late in the process. Basically the end. Design your interfaces so they will gracefully accept any text, and then give your copywriters the freedom to do what they do best. That being said, it is often helpful to get a rough idea about what the UI designers, copywriters, photographers, and art directors have in mind. If your project is more of a one-time site, like an ad campaign, or a start-up one-pager, or a beautiful-yet-epic, fully-animated, parallax-heavy memorial site for your recently deceased hamster, âSir Nicholas Cageâ âthe requirements might be more flexible (because the content wonât change).
And A/B test your copy! Nothing is easier to change, update, and test than text. Headlines can make a big difference in conversion, and you can start experimenting with that copy today. Especially if you have already launched your site!
One exception: you might not think that developers need to know about copywriting, but you might be wrong! Developers can be a wild card in the copy process. If there is any text that needs to be generated by the code (or the coders) like error messages or text that includes calculated numbers like âYou have {number} new followers!â â the developers need the exact copy as early as possible.
Copy that is used programmatically (i.e. - itâs in the code) is not as easy to change as most other copy, and itâs annoying for developers to go through their code to make tiny little tweaks⌠so do them a favor: write down all of the text you need, for all of the situations that might happen, and provide the right text the first time, in a format they can use easily. They will appreciate it. :)
Now get out there and communicate!