Circle Gradiant Loop
Stranger Things
"I'm Dorothy Gale from Kansas"
Claire Keane
TVSTRANGERTHINGS
AnasAbdin
taylor price
trying on a metaphor

Janaina Medeiros

shark vs the universe
hello vonnie
Sade Olutola
Game of Thrones Daily
Peter Solarz
One Nice Bug Per Day
$LAYYYTER

@theartofmadeline
h
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
Monterey Bay Aquarium
seen from Switzerland

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@motionpandey
Circle Gradiant Loop

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something old
Hi.. 3D pyramid loop rotation made in AE :-)
Morph Shape Isn’t Just a Transition — It’s a Thought Process
You might think morphing shapes is just a visual trick — circle turns to square, blob turns to icon, arrows, and we move on...
But here’s the thing:
When done well, morphing isn’t just about form. It’s about guiding attention without the viewer knowing it.
It says — “Hey, we’re still on the same idea, it just evolved.” No harsh cut. No reset. Just one shape becoming another — like the story kept moving forward without distraction.
That’s why I use morphs when I want to make change feel natural.
It’s not about smoothness. It’s about connection LOL :-).

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Colourful fusion loop AE:-) ... I have made this in After Effects. Any thoughts on this ♥
Colourful fusion loop AE:-) ... I have made this in After Effects. Any thoughts on this ♥
star gradiant loop smash AE:-)
Circle Gradiant Loop Mesh Collective AE :-)
Swirl.

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Why My First Animation Sucked
I hit render on my first 12-second animation, hyped on noodles and blind hope. In my head? Pixar. In reality? A drunk PowerPoint slide having a seizure.
Jim my poorly rigged character, moved like one leg was in a swamp, the other on a banana peel. I had watched all the tutorials, memorised the 12 principles, but mistook knowing for doing.
I even added dramatic music… to a bouncing blob. My roommate stared and asked, “Is this… inspirational?”
I didn’t open After Effects for a week. But I kept that animation. It's still saved as “humble beginnings.”
If you’re in that messy phase—keep going. Make the bad stuff. One day you’ll laugh, then thank it.
Read the full story on my Substack blog.
050325. Infantilism.
This is cool .. walking dead…🥲
After 6 years with After Effects, I revisited my first animation...and yeah, it had feelings 😅
Not just any ball. This one squashed like a pancake every time it hit the ground 😂
I must’ve watched one YouTube tutorial and thought, “Yeah, I’m basically Pixar now.”
The timing was way off, the shadows didn’t make sense, and I somehow used Easy Ease like it was a cheat code for good animation. But still… watching it now, I felt something.
It wasn’t perfect, not even close, but that little bouncing ball was the first thing I ever brought to life.
Do you still have your first AE animation? Was it a ball? A text reveal?
More importantly, what do you feel when you look back at it now?
Mastering Trim Paths in After Effects: A Guide to Dynamic Shape Animations
Learn to create dynamic animations with After Effects' Trim Paths feature, perfect for smooth shape reveals and versatile motion graphics.
Animating Trim Paths in After Effects is a powerful technique used to create dynamic and visually appealing animations, especially with vector-based shapes and paths. Trim Paths essentially allows you to animate the start and end points of a shape's path, giving you control over how it reveals or hides over time.
Here's why it's amazing to use:
Unlocking the Power of Animation: A Guide to the 12 Principles of Animation
The 12 Principles of Animation: Bringing Life to Art
Animation is a captivating and ever-evolving art form that has the power to transport audiences to fantastical worlds and stir deep emotions.
Behind the magic of animated films and videos lie the "12 Principles of Animation" a set of guidelines that have been the cornerstone of animation since their introduction by Disney animators Frank Thomas and Ollie Johnston in their 1981 book, "The Illusion of Life" These principles are the building blocks of animation, allowing artists to breathe life into characters and create fluid, engaging motion.
Here are the 12 principles, along with explanations for each:
1. Squash and Stretch (Flexibility and Elasticity)
This principle emphasizes the need to give volume and weight to objects and characters by distorting them when they move. It adds a sense of realism and exaggeration to the animation.
2. Anticipation (Preparing for Action)
Before a character makes a significant movement or action, there should be a brief moment where they prepare for it. This helps the audience understand what's about to happen and adds depth to the animation.
3. Staging (Presentation and Clarity)
Staging involves arranging elements in the scene to convey the story clearly. Proper framing, camera angles, and composition guide the viewer's focus to the most important elements.
4. Straight Ahead and Pose to Pose (Two Approaches to Animation)
These are two different methods of animating. Straight ahead involves creating each frame in sequence, while pose to pose focuses on defining key poses and then filling in the gaps. Both methods have their uses, depending on the desired effect.
5. Follow Through and Overlapping Action (Secondary Motion)
Objects and characters should continue moving slightly after their primary action has stopped (follow through) and some parts of the character may move at different rates or in different directions (overlapping action). This adds realism to motion.
6. slow in and out (Easing In and Out)
To make movements look more natural, objects should start and end their actions gradually, with acceleration and deceleration. This principle prevents abrupt and robotic motion.
7. Arcs (Natural Paths of Action)
Most natural movements follow an arcing path rather than straight lines. Animators should ensure that characters and objects move in arcs to mimic real-world physics.
8. Secondary Action (Supporting Actions)
Secondary actions complement the primary action and add depth to the character or scene. These actions can be facial expressions, gestures, or any other movement that enhances the animation.
9. Timing (Pacing and Rhythm)
Timing is crucial to establish the mood and rhythm of the animation. It determines how fast or slow actions occur and can evoke different emotions in the audience.
10. Exaggeration (Accentuating Reality)
Exaggeration is used to amplify the actions and emotions of characters, making them more expressive and engaging. However, it should be used judiciously to maintain believability.
11. Solid Drawing (Three-Dimensional Forms)
Animators must understand the principles of traditional drawing, including anatomy, perspective, and form, to create characters and objects that appear three-dimensional and solid in a 2D space.
12. Appeal (Attractiveness and Personality)
Appeal refers to the likability and charisma of characters. It involves designing characters with unique and interesting traits that draw the audience's attention and empathy.
Mastering Animation: 12 Essential Principles Explained These principles serve as a foundation for animators to craft compelling stories and characters.
While they were developed in the realm of traditional hand-drawn animation, they continue to be relevant in today's digital animation techniques.
Aspiring animators and seasoned professionals alike still rely on these principles to captivate audiences and breathe life into their creations, reminding us that the magic of animation lies in its ability to make the impossible seem real.
As i conclude this journey through the intricate world of animation, extend our heartfelt gratitude to each reader.
Thank You for Reading ♥
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Hi recently some of my friend share me that horror looking picture clicked in Germany and i saw that image after that my creative mind wants to make funn and make more interesting to look and i did that you can see in the video which I created with the raw
Hope you friends love ❤️ this