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Here's a bad diagram for how I think the dimensions in Minecraft could work. Note that this isn't detailed, I just wanted to get the idea down for once and quickly.
The Host World acts like the Sun in our solar system, with all the other dimensions circling it independently of one another. Each dimension is on its own plane, allowing them to pass through eachother. When two dimensions occupy the same space, things bleed through and blend together, allowing for some odd occurrences such as sculk showing up without an Ancient City in sight, or how the End warped the Nether by seemingly hybridization the crimson forest with their own fauna. Sometimes the dimensions become too far away to interact, causing the connection to be severed between these worlds. Between these world is a space of horrors never described—except the Endermites—and serves as the realm teleporting entities travel to so they can near instantly warp wherever they want.
Is it perfect? Nope! Does it do what it sets out to? Yeah, it explains a bunch of small nothing burgers, which makes me happy! Thus is an old theory of mine that popped back into my head recently, and I just think it looks neat in concept. In execution, it's a little funky, near definitely unintended, and doesn't really solve anything lol. Imagining the dimensions as these massive cosmic events in the making, where one day all of them will align and the gates will open and let lose all dimensions is just a really cool idea tbh, even if the likelihood is slim. Thankfully, my hand canons trump canon because I said so.
I’m still working on the ins and outs of this little headcanon that I have about the game, since I think there’s a lot of lore potential to consider, but I really like the idea that all of the hints of a higher being are talking about the GAME ITSELF.
Let me explain! Looking at the game in a vacuum (outside of the fact that, of course, it’s a video game CREATED by a person), it makes sense. Within its confines lies trillions of worlds, every block placed by the game. Every tree, river, mountain, flower is decided by it.
The game controls everything within itself, in its worlds that it creates. It decides who lives and dies. It decides what animals and people are brought into its massive worlds and where. I like the idea that it is sentient, a deity in a way, that its creatures are dependent on.
There are some implications about the Hosts from Minecraft Legends, assuming the two games are one in-universe. I think the Hosts are merely vessels for the game to cloak itself in, vessels that its inhabitants can comprehend so as to listen to it without fear.
But this also calls into question lots of things. What of the autonomy of mobs? Where did aggressive mobs come from? Were they the work of a benevolent or neutral world? If the game is alive and dictates all of this, wouldn’t it simply smite every ‘evil’ thing off the face of its worlds? And what connection could that have to the role of the player/Alex/Steve? I’d love to see what others have to say about that.
What I love most about this theory of mine is the End poem. What Minecraft really is all about is making your own path in life, living how you wish to. The End poem is not a conversation between two separate beings, it is a string of thoughts from the game itself projected to you. It’s the game’s very message given directly to you. The game is its own universe, and you are the universe, and the universe loves you.
whoever built the trial chambers also built the nether fortress. they built the blazes and the breezes in a similar method. ive seen some people online say that the trial chambers could habe been built by pilligers, and i like that.
this also means they likely went to the end, as blaze powder is necessary to get to the end and theres an end portal room in woodland mansions.
igloos were also built by modern day pillagers (bc who ELSE would build them? they had to be built recently bc of the basement)
mineshafts were built by (or at the very least utilized by) the ancient city folks. they had a dual purpose: first to make mining natural resources in other layers easier, but more interesting as mini highways to facilitate trade between them and the surface, sending things like diamonds and riches up, and getting seeds and food sent down.
they probably traded with pillagers? pilligers seem to have a LOT of wool things.
ancient cities may have been built to escape the zombie apocalypse. until it got skulked. either that or they came through the giant portal, trying to (and failing) to escaping the skulk.
the dungeons (or monster spawn rooms, as called by the wiki) are tombs. by looking at the loot there, we can tell that the society of whoever buried their people this way valued horses, music, food (thats mostly gone bad now), riches (both in metals/ore and magic), and possibly trophies of combat.
jungle and desert temples may have also been originally built to be tombs. the loot seems to be pretty similar to the loot in dungeons, so likely the same or similar culture or religion. at least for dealing with the dead. id guess the people buried in these places were a lot richer though.
pilligers and villigers used to be one united people, but at some point they split. when? idk. anything i say was made by pilligers or anythijg done by pilligers may have been a joint effort. besides igloos for obvious reasons. trial chambers were probably also after the split though.
the tombs, ocean ruins, ocean monuments, and ancient cities may or may not have been built by the (p/v)illiger nation people. im leaning not.
trail ruins im thinking maybe were builty by the (p/v)illigers, but if built after the split probably villigers.
have i talked about how strange ocean monuments are from a worldbuilding standpoint in minecraft?
like. ub. lets ignore the guardians, and the sponges, and the structure itself. and talk about prismarine for a little bit.
prismarine is found only in 2 places: ocean monuments and ocean ruins. these places must be connected, right?
it is primarily a decorative block, but using it to build a little structure around a conduit powers it.
conduits are made from a heart of the sea, which is ONLY found buried among other treasure
treasure is buried bc it is meant to be returned too and retrieved later. the heart of the sea wasnt meant to be forgotton. maps to it are found in ocean ruins and wrecked ships.
conduits damage guardians. (and other hostile mobs underwater but still)
prismarine shards and crystals is found by killing guardians.
ok. back to the structure itself:
gold??? SPONGES??????
filled with guardians, and elder guardians. that shoot lasers???????
its HUGE.
wait wait i have a crackpot theory:
guardians are biological. prismarine crystals and shards are like scales or something
they are intilligent, but extremely xenophobic. they build a large colony, and thats what the monument is
whoever built the ocean ruins did not like the guardians, which is fairly understandable as they attempt to kill anything that isnt a guardian on sight.
they develop tools and weapons just to fight them, including sponges and the heart of the sea
the guardians raid the towns. they steal the sponges, but some people escape via boats with the heart of the sea and treasure!
they bury the treasure. hoping to come back and avenge their fallen people
the guardians find them, and destroy their ships
also the guardians like gold bc it doesnt oxidize underwater.
in all honestoy i have no idea whats goong on with guardians and the ocean monument. why are they guarding sponges?? maybe the sponges are a diversion and theyre really guarding the prismarine? whats it a monument towards? whys it so big? are guardians related to puffer fish? can puffer fish learn how to shoot lasersare guardians from the overworld or is there another possible dimension? (actially thatd be sick they should add that). lots of people theorize theyre like iron golems and built, but built for what? to guard sponges? of so, whered they get the prismarine?
actually the more i think about it the less the theory of them being constructed to guard something makes sense. like they can age (as there are elder ones), and learn to project images of themselves into your mind and prevent you from damaging the monument. but maybe elder guardian is a misnomer and its like just built different? but the source of prismarine is still an issue.
if any of yall have any ideas as to what the deal is PLEASE let me know
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Since happy ghasts like eating snow, I suspect that they were originally from a much colder biome in the Nether. The soulsand valley were probably full of water once, and maybe even had ice. The massive fossils could be from large aquatic fauna, since aquatic life can get bigger more easily than terrestrial life. Something happened to the Nether and temperatures everywhere rose, causing the ice to melt and the water to vaporize. The mushrooms everywhere probably absorbed a lot of this moisture, allowing them to become so populus. It was a mass extinction event for most everything in that biome, and most of the ghasts died. Some managed to adapt by luck, and eventually evolved to handle the very different conditions. However, the younger ones had a different adaptation. For some reason, ghasts below a certain age were able to survive complete dessication in a sort of stasis. Though many likely still died out over time through various factors.
Happy ghast are ancient ghasts, who knew only of a world completely different from what it is now. The normal ghasts in the nether now are probably very different, due to how much the species had to change to survive. They don't even have gills anymore, since there's no longer any liquid water and the open gills were becoming more of a detriment. The ability to spit fire likely developed as a way to expel heat and cool off.
Ghasts, as they once were, became extinct. With the exception of the babies that went into a stasis and managed to avoid dying throughout the years. By rescuing them, you are reviving an extinct ancient species.
I wonder what stories they would tell if they could talk. They wouldn't remember much, they were so small when they went to sleep, but maybe they could say something about the world they once knew. About their parents they once had. They might not remember anything, only and faint sense that something is missing. Maybe it's better that way, to not know what they lost.
several months ago prior to the proper release of the Happy Ghast (soon after it's announcement) I made a short post theorizing about Ghasts.
So, I really like Ghasts from an outside perspective. They're really interesting mobs and they've got a lot of lore going on especially with this new update. That being said I still fucking DESPISE their existences with every fiber of my being going into the nether and being victimized by the quantum ghast (bedrock edition) is infuriating.
To start at a baseline here is what we know CONCRETELY about Ghasts (Only stuff DIRECTLY in the game, no speculation yet)
[ESTABLISHING EVERYTHING WE KNOW FOR CERTAIN]
1. Ghasts have regenerative properties. Ghast Tears are used for regen potions & Happy Ghasts are able to passive regenerative overtime without the need for food (Which is counter to how almost every other regular mob needs food to heal).
2. Ghasts have a full life cycle but we only see Adult Ghasts in the nether. (Because the Dried Ghast turns into the Ghastling then the Adult Ghast / Happy Ghast)
3. Ghasts are capable of flight because of their body structure, not because of the nether itself*. This is because the Happy Ghast was made for over world usage so can be used as direct confirmation of their flight being biological instead of the result of a nether properly (Such as riding air currents.)
*I would otherwise be inclined to stay neutral on such an idea. Because Ghasts are nether creates and taking them out of the nether does not actually tell us if them still being able to fly is lore intention or just a hold over of them being in the nether and not having special coding for the overworld. But the Happy Ghast proves it's a biological function.
4. Dried Ghasts seem to require soul sand to be created.
5. Dried Ghasts ARE NOT rare, as such Ghast Reproduction (However it is done) occurs commonly. Piglins are willing to give the player Dried Ghasts at a roughly 2% rate (So they're uncommon but not exceptionally valuable to the Piglins like magical items such as Potions and Enchants.)
They also have a fairly high spawn rate of 1/3 at nether fossils. Given how common these fossils are in the soul sand valley you're likely to find several Dried Ghasts in any given biome.
6. They drop a music disc, sometimes. Okay so, Dropping the purely scholarly tone for a moment. I do not understand music discs as drops for mobs. Why do Creepers drop them ONLY when killed by a skeleton lore wise? Idk! Why do Ghasts now drop a music disc when killed by a fireball? Idk! Ghasts seem to be biological (or biomagical) entities, not constructs. So them having discs inside them does not make sense. As such I really just have to scratch music discs off as an easter egg thing and not a directly important lore thing. If you disagree feel free to proper an alternative.
(I do love the track though Tears is a really good music disc)
7. Happy Ghasts and Ghasts have drop variances which means the regular Adult Ghasts' drops are a result of living in the nether. Ghasts drop Gunpowder, but Happy Ghasts do not. Ghasts drop Ghast Tears, Happy Ghasts do not.
[SPECULATION]
So what can be established from this information? Well first we can establish that the Ghast in the Nether drops tears because it's a survival mechanism. The Ghast has noticeably more pronounced facial stains than the Happy Ghast. Due to the name ghast 'Tear' and the facial markings beneath their eyes resembling Tear stains, I believe it's safe to assume their tears come from their eyes like other animals. Tears have regenerative properties. Notice how the Happy Ghast still has tear stains? This actually does make sense given it's regenerative properties. We can assume a Ghast is able to heal itself naturally using the fluid that turns into Ghast Tears while it's inside it's body, but it can speed up it's healing by crying; This is why Nether Ghasts have so much more pronounced tear stains than Happy Ghasts (who do not actively need to cry to heal themselves as often).
But I also think the tears serve a secondary purpose. They're also reproductive fluid. It's a VERY well established Minecraft lore tidbit that Gender as we have it in the real world just does not exist in Minecraft. Any two creatures of the same species are able to reproduce (given they reproduce in sexual pairs) but Ghasts aren't able to. You can not breed Happy Ghasts together to create a Ghastling. This means Ghasts do not reproduce Sexually AT ALL. As previously established you can craft a Ghastling.
Since Dried Ghasts are always found in soul sand valley biomes it's more than safe to assume Ghast reproduction is tied to this mechanic. I believe the ghast reproductive cycle goes as such;
1. Adult Ghast goes to a Soul Sand Valley. It cries and releases tears into the sand beneath.
2. The sand soaks up the tears and the tears use the energy of soul sand to grow. (Because soul power is a well established energy source in minecraft due to the skulk, enchanting, exp, soul sand, etc)*
3. After consuming enough energy from soul sand a Ghastling (or perhaps the stage of life prior to the dried ghast) comes out of the sand.
4. The Nether Ghastlings are then subject to an immense amount of competition both from other creatures in the nether and their fellow Ghastlings.
5. The Ghastlings that survive early life turn into full Adult Ghasts and the life cycle continues.
*This process is forcefully stimulated by the Player adding ALOT of tears to soul sand, which is how Ghasts can be craftable and still biological.
Note how Ghasts are not hostile towards each other in game. I believe this is because once a Ghast has reached adulthood it no longer needs to see other Ghasts are direct threats to it's survival.
Another thing to note is that Happy Ghasts do not drop Gunpowder. I believe this is due to their environment. Ghasts use their fireballs, for some reason? It's not very clear aside from attacking the player. Maybe they use it for self defense, or to fight other Ghasts? Hard to say. But I think they're able to create their fireballs due to their diet. Ghasts don't show many signs of being carnivorous. Happy Ghasts feed on snowballs and require water to become Ghastlings. I don't think the snowballs are because of a temperature requirement; I think it's because Snowballs are the most easily accessible form of water to feed to a Happy Ghast. The other options would be glass bottles (which aren't really made for non-humanoids to drink from.)
So I think Nether Ghasts' diets consist primarily of nether fungus, which is where they get their water from. Since fungus is the primary source of food in the nether it's also safe to assume it's the primary source of water. I could also see Ghasts eating loose rock deposits such as gravel or netherrack (If you subscribe to the theory that netherrack is actually a fungus infected stone block) as a basis for the explosive materials in their fireballs.
Now for the main question;
Did the ghasts come from the overworld or the nether?
Well to put simply, They're from the nether;
Just the nether from before it's modern collapse state. I'm not a subscriber of frozen nether theory (I think it's more likely it was something more temperate, perhaps something like a humid jungle with fungus taking the place of regular plants). I think Ghasts are original inhabitants of the nether which fed on the natural foliage of the pre-apocalypse nether (Soul Sand probably? still existed at this point in time). Due to their regenerative properties they were able to survive the nether's mass warming.
I imagine the pre-apoc nether would look reminiscent of the lush caves biome. The Lush Cave has similar structural conditions to the nether, being underground, capable of sustaining life, and having it's own semi-enclosed eco system. But the nether would obviously be a far more extreme form of this. There was probably Lava in the nether beforehand and with the modern nether we know fungus isn't a very flammable block, which is why I lean towards it being a fungus based jungle-ish area instead of a plant based one.
So for my interpretation just imagine a lush cave with more lava, the moss is fungus, and instead of regular stones and such there's stuff like black stone and basalt* instead.
*I'm not totally sure if Basalt would be there since it requires very cold temperatures to form in the minecraft universe, assumably this pre-apoc more tropical nether would be able to provide that in certain areas.
If I had to give them a category animal wise I'm inclined to lean towards some sort of fish. I've heard Jellyfish quite a lot and I think that's a very valid interpretation. But they seem far too cognizant to be Jellyfish due to how sedentary Jellyfish tend to be. I also don't think they're siphonophores (But it's technically possible due to their regenerative properties and their tears acting as reproductive fluid (being smaller ghast fragments in this theory??)). So I'm still undecided beyond them being some sort of classification of fish.
possible theories for why evokers drop totems of undying when dying instead of just using them to not die
(before going into it: afaik killing evokers is the ONLY way to get the totems of undying, highly implying that theyre the ones to make them. anyways theory time:)
evokers are already dead and only brought to life via the totem of undying thats been placed inside them. its already doing the not dying thing on them you just kill them again.
2. evokers are liches who gained immortality by placing their soul in the totem, but by destroying their body and taking their soul we can make it work for us or offer it instead of our own when dying.
3. totems require blood sacrifice to work. the evokers havent done it yet but killing them counts
4. they need both hands to cast spells and are dumb
5. the totem is an effigy or symbol of a villager diety. the pillagers dont have that deities favor so it doesnt work, but the player does.
6. the totem does different things for different species, evokers can use it to cast spells while we can use it to live again, but they cant use it for a second life while we cant use it to sommon vexes and the teeth thing
7. it would work but (unknown to them) their dark magic interferes with it and prevents it from working.
personally, i like the villager diety and will probably incorporate it into my singeplayer world lore. but even though it lines up with what we know about villager religion, the fact that ONLY evokers have them kind of means the theory itself is unlikely in base game.
id probably say #2 is the one i think is most plausible. ive seen theories that i like saying pillagers created the trial chambers, which have zombie and skeleton spawners, so them doing necromancy lines up with that.
(i dont think theyre the cause of all the other necromatic spawns though, besides maybe dungeon spawners. whoever is causing all the other skeletons and zombies and phantoms is still unknown)
Essay on: Soul Sand Composition, Nether Energy Cycles, and Dimensional Space-Time Warping in Minecraft.
hey guys. I'm being an autistic biologist about minecraft again....
Texture and structure
The three principle minecraft lore assumptions are as follows: First, the Nether was blatantly oceanic and/or cooler in the deep deep past, as evidenced by the prevalence of basalt which can only form when lava cools, enormous sand banks, and hydratable jellyfish-like ghasts. Second, that Minecraft souls are analogous to heat and will constantly be compared to energy cycling (consumption, magic, heat loss). Finally, I consider the Nether a closed-loop system with minimal energy inputs/outputs, and the perpetual heat output of lava is due to drawing from soul energy sequestered in soul sand banks.
Soul sand. SAND. It’s about percolation baby! Due to grain size and porosity, the souls can quickly percolate into the soul sand and become sequestered. I assume souls take a very long time to percolate if soils of different textures such as clay or silt have minimal sequestration. (This will be returned to). Furthermore, soul sand banks are where all that juicy organic matter from the oceans accumulated in massive banks of necro-mass/souls. Side note the giant skeletons were nether equivalent whale falls.
Now, the very evident high organic matter in soul sand would drastically affect the structure of the soil. But would you look at that. In sandy soils, organic matter aggregates increase water and nutrient retention. Only further increasing their soul/Organic matter sequestration!
Anyway at this point I started considering soul sand similar to histosols. Similar color, pluuuuuuuus:
Hmm. That is shareing quite a lot of the characteristics we theoriezed about, doesn't it?
Anyway, I'm putting a read more line here. Click if you want to read the following sections: Vegetation ||| Nether Decomposition ||| Nom Proceeds to Lose Their Mind About Coal Formation ||| The Dimensional Warp of Space, and thus Time, in Minecraft Dimensions (which explains the coal problem, and invents several new ones) ||| The Apocalypse
Vegetation
All that organic matter should be making this soil very fecund! Netherack has no topsoil, so no vegetation, it tracks. But why does the soul soil have so much abundant soil and no growth compared to like the crimsons, warped biomes that only have a thin layer of topsoil?
We see that experience (soul energy) from killed mobs attracts to players. I propose that higher concentrations of soul energy attract more energy. And soul sand banks, which have ungodly concentrations of sequestered soul energy, may be enough to attract still living souls. Such as, slowing down animals walking across it. Permanent organisms like plants and fungi can't effectively grow there. They need to absorb soul energy, nutrients, etc from the soil to survive, but the soil has higher priority soul attraction. But all this does mean that no new organic matter (or souls!) are being added to the soul sand banks, and so they have a net loss due to burning using up souls and organic matter.
Nether Decomposition
The fuel source line....beautiful beautiful. So histosols would be suited for an oceanic/potentially arctic (basalts) due to the anaerobic decomposition of waterlogged soils, allowing such high organic matter accumulation.
My first thought in the comparison was that histosols decay rapidly once in aerobic conditions. If the Nether was previously oceanic, most of the bacteria would've been adapted to anaerobic conditions. And now the current high temperatures obliterate aerobic decomposer microbes hitching a dimensional ride on people. Perhaps the Nether has a dearth of decomposers in this unique modern slice of evolutionary history; Hence immense accumulation of souls and organic matter. Hence all of the bones remaining for an incredibly long time.
But! A lot of bacteria types can go dormant for very long periods of time and reactivate when exposed to water once again. Hence, when you put soul sand underwater, it creates the bubbling jet streams upward because of all of the explosion of anaerobic bacteria activity (and therefore bubbling methane (or other gaseous waste products I cannot be bothered to get into alt electron acceptors rn)) in a very rich and organic matter dense soul sand.
Nom Proceeds to Lose Their Mind About Coal Formation
I had a minor break down when I remembered coal. Histosols create lots of nice rich coal and peat due to the high organic contents, low decomposition, and lots of heat and pressure. The Nether certainly fits the bill for heat and a dearth of aerobic decay! BUT THERES NO COAL. NONE. NOT IN THE GROUND THERES A LITTLE IN WITHER SKELETONS IGNORE THAT. NO COAL. NONE.
So my first theory was thus: What if some property of netherack limits the amount of pressure that organic matter can experience? Netherack could be forming a bone-like matrix that minimizes compression that, on a geologic scale, limits pressure enough that coal cannot form. My only real evidence is that Netherack breaks startlingly easy, as if it's full of air pockets.
Stone, meanwhile, holds real world properties of compression, leading to the formation of coal in the over world. Overworld has far more rebust soul cycling due to 1. lots of plants 2. soil texture less suited to soul percolation 3. Open energy system that allows souls to escape as heat waste at a faster rate than they can percolate 4. coal compression removing any soul sand-esque formations from consideration, limiting the positive feedback loop of soul attraction. Ergo over world has coal, Nether does not.
And then I developed a secondary theory for why there is no coal. Cause hey, what if coal hasn't had time to form in the Nether? But has in the Overworld?
The Dimensional Warp of Space, and thus Time, in Minecraft Dimensions
In my meager defense, I am not a physicist. So do not understand space-time, particularly not in Minecraft. However what I do suggest is thus:
Space and Time are related.
The Nether is a condensation of space compared to the overworld, along the 8 blocks we see
Therefore time in the Nether is also condensed relative to the overworld.
The End is an expansion of space compared to the overworld, in the same vein that outer space is expanding. The correlating chunks in the overworld are separated from one another when translated to the End, but due to gravity and time have condensed into sparse End islands.
Therefore time in the End is also expanded relative to the overworld.
Fig. 1 displays the proportion of three chunks between the three dimensions.
Fig. 2 displays the duration (shaded) of x length of time proportional between the dimensions. An afternoon in the over world is a faction of that duration in the Nether, as time moves slower. This aligns with how blackholes have high condensation of matter and have time crawling slow at the even horizon. An afternoon in the overworld is months or years in the End, as time moves far faster.
My proposed duration that (the space traveled to in) each dimension has relatively existed. The Nether: A few million years, thus coal has not formed, the Nether has not adapted aerobic decomposition.
The Overworld: A few billion years. Has coal. Perhaps hasn't existed as long as the Earth because their day-night cycle is approximately 20 minutes.
The End: A trillion, maybe. Something crazy. I suggest that the time warping affect is far more pronounced in the End than the Nether, due to the far greater scattering of matter in the End such that there isn't the clear 1-8 conversion thats seen between nether and overworld. The Nether potentially could only get so condensed. The End can expand infinitely, and has had more time to do so. The increased spatial discconection corresponds with decreased temporal connections.
The Apocalypse
In the fic I'm doing all this world building for, researcher Wickburn says:
Tracking the severe rift in thermal signatures between the Nether and Overworld dimensions is the primary method for determining where the overlap between is thick enough for a portal. Of course, most places are suitable for Nether portals, with minimal risk of destabilizing dimensional rifts if they’re clustered at no greater a density than 2 per chunk (Rei and Orzain 8 L. R. I). Comparatively, the End and Overworld have far less overlap, and even fewer that avoid the disastrous 120 chunk radius minimum (Rei et al. 43 L. R. I).
Not all of this is relavent, but it points to core evidence.
1.For people to discover that other dimensions existed, there needed to be some natural phenomena where the dimensions were already connected.
2. some dimensions connect more easily than others. Hence you cannot make Nether portals in the End.
3.That level of connection changes over time. Thus, ancient minecrafters could make end portals, but you can't now.
4.When it was a cooler dimension, The Nether previously had more connection to the End, making it a more open loop system. IMO this is the biggest leap in logic of this whole piece, in part because its major supporting evidence is related specifically to the Ame smp. But do bear with me. The Nether has a very direct 1-8 block conversion of space with the overworld. Therefore, the two dimensions are more closely related. During the time when the End was still 'close' enough for overworld portals to be built, it would've also been 'closer' to the nether. Now it isn't 'close' enough for new overworld portals to be built, and no nether portals to even work.
5. Previously the Nether's soul and heat loss escaped to the End, where in the void of space the heat input made very little difference, and also was in the far, far more distant past for End evolutionary history compared to the Nether. Heat could've also escaped to the Overworld, I do think it would've had far more impact there. Potentially the disconnect between End and Nether was the natural result of the End's constant expansion, perhaps there's some other cause. Really weird line in the sand to say at this point it's too purely speculation for me to theorize how that shook out, but that's where it is for me.
6. Without the connection to the End, the Nether became a nearly closed loop system. With greater difficulty escaping the Nether, souls/energy had more time to percolate into soul sand valleys, further sequestering it. This positive feedback loop caused catastrophic heating, boiling the oceans and turning the Nether hellish. And the overworld being an open loop system where waste heat can escape into sky/space/End didn't experience this heating apocalypse. The current Nether has extremely minimal heat export, and grows increasingly hot from the current soul/energy input due to the vast amount of soul sand sequestering energy.
Therefore: this entire essay WAS about soul sand the whole time SCREW YOU.
Finally, closing questions: WHAT THE HELL IS THE SOURCE OF ENERGY IN THE FIRST PLACE? WHERE DO SOULS COME FROM? SHAKING MOJANG AND DEMANDING ANSWERS
Adendum: I have found an alternative coal theory but it involves Ame smp specific lore. Which could mean ignoring the entire time-space warping but I really like the implications of origin lifespans so it stays. Unless anyone objects to my bio physics dimension lore in which case ignore this entire essay
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The Sniffer is really weird
[Sniffer Lore Speculation]
I was randomly thinking about the Sniffer for whatever reason and it dawned on me just how weird they are.
Design wise and their in game 'lore'. The thing that got the gears in my head turning are their legs. Unlike every other passive mob in the game, sniffers have 6 legs. Every other standard terrestrial mob has 2-4 legs (cows, pigs, llamas, etc) with the only real exceptions being insects (spiders and bees), and mobs that fly or swim (squids, phantoms, guardians etc.)
It also lays eggs, which if it's a mammal, makes it the only monotreme in Minecraft, which is neat, but still very weird. Now beyond the oddity of being a monotreme (which isn't too insane considering we know the Sniffer is meant to be an ancient mob, thus is probably from early into mammalian evolution), the real weird thing is that their eggs are still good? Like they're able to hatch? And like-
They're on a pottery sherd??? which means they co-existed with one of the ancient civilizations?? Which is WILD because that has several potential implications.
IMPLICATION 1. The sniffers genuinely did just live with the ancient civilization and were pretty standard farm animals for them.
IMPLICATION 2. They PREDATE the ancients and were brought back BY them in the same way the player brings them back, which is why they're on the sherd. Personally, I think this option is FAR more interesting because it aligns with what we see with the rest of the sherds. The number of mobs on the sherds is incredibly limited as they only contain mobs with a notable connection to the ancients, which means the sniffer's existence was NOTABLE to them.
The mobs shown by sherds are;
Breezes (Assumably created by the ancients, being a construct mob only found in the trial chambers.)
People (Duh.)
SNIFFERS ? ?
Skeletons (Not sure if we should count this as the mob itself because people still have skeletons, it could be standard death iconography.)
'The Mourner' (Warden seems most likely though it's not 1-1. The warden would be incredibly notable to preserve.)
Wolves (Nest friend, makes sense they get a mention)
Everything here is notable enough to be preserved. If they had discovered a literal ancient mob pre-dating them, that would be notable enough to mention. So I think the sniffer pre-dates the ancient civilization (or civilizations, hard to say if it was one giant civilization or a bunch of disconnected ones throughout time but I'm NOT getting into that here.).
Another thing that backs this theory up is the six legs. It's INCREDIBLY weird for a Mammal to have 6 legs, this is because all mammals evolved from the same original 4-legged ancestor. This means Sniffers are from an entirely separate evolutionary branch of land-dwelling animals that went extinct. Which is fucking CRAZY RIGHT??? The fact there was an entirely separate evolutionary tree in minecraft's past is completely fucking nuts like that is such a mind boggling implication to throw into the game. Them being from another evolutionary tree also explains their oddities such as their weird yellow-faces that resemble beaks (but clearly aren't due to how elastic they are) and their aforementioned 6 legs + egg laying.
So, next question, Whats up with the green?
The sniffer has nothing textured beneath it's green layer, and there is nothing else shown in game that could refer to what's beneath it. Additionally due to it's green facial markings, I believe it's safe to conclude the green is apart of the sniffer. So what is it?
My initial thought was; ''Maybe it's moss.' something along the lines of a sloth, essentially. It does align, sniffers are slow and docile, they'd be able to grow something like moss or algae. I think this is a very valid possibility. But the main thing that sways me from this line is thought is the egg.
The egg is also green. Eggs usually have their markings for;
1. Camouflage, a brown egg in a brown environment is harder to find and thus eat.
2. Distinction, the more complex an egg is, the harder it is to mimic and thus makes it harder for other species to replace with their own.
3. Structural integrity, sometimes markings just make the egg sturdier.
I believe the main reason the eggs look like this is camouflage, and the main reason for this is the sniffer's green back and, well, stick with me here; Podzol.
Sniffers are a rather weird red-color. With other mobs we know their colors are like that due to real world influence, (ex. pigs are as pink as they are because of human influence despite it not being good camouflage, but pigs don't have a predator in Minecraft so they don't need it regardless.) but with sniffers the red is weird. I think it's there to blend into their natural environment. It's clear the sniffer has undergone little to no evolutionary changes since it's original environment vanished, so I think originally, Sniffers were from an area with Podzol comprised of brush materials from the biome, which gave it a more reddish-tint than it's brown/green from spruce adjacent biomes.
See, Sniffers having green only on their tops reminds me of aquatic camouflage. In the ocean certain animals have darker tops and lighter bottoms because the sun makes water lighter while looking up and darker while looking down. I think the sniffer's green backs are a means to camouflage with the foliage of their original environment.
Their diet is comprised entirely of seeds, and due to their VERY large size and slow speed, we can assume this does not give them much energy. They spend a lot of their time just loafing around, they even have a dedicated sitting animation. I think they were originally a large herbivorous prey species, with their main predators being avian. Green backs would let them blend into the foliage and reduce the chances of them getting snatched up (Also these birds would have to be ridiculously huge to carry off a sniffer oh my god can you imagine, that's terrifying). Their eggs are colored this way for the same reason, they're much harder to spot if they blend into the ground and the foliage.
Alright time to wrap this together.
[HISTORY OF THE SNIFFER]
The sniffers are an ancient herbivorous prey species. They originally fed on loose foliage to get at their seeds and nuts. Their 'beaks'(?) were used similarly to a birds, being able to crack open a seed's shell to eat the innards. They primarily fed on torch flowers but were not limited to them (But are now, due to their stomachs being specialized for ancient plants, not modern ones).
They likely lived in foliage dense zones with a cooler ambient temperature due to their thick fur (something like a taiga biome with entirely different foliage). They had some natural predators, though they could deal with most terrestrial predators due to their large size. Their main predators were massive flying creatures which could swoop down and pick sniffers off one by one. They evolved their green backs to camouflage against these mobs.
But we know their fate in these ancients times. Sniffers and every other mob from this period went extinct. Some evolved into the mobs we have now, but the sniffer's entire evolutionary branch of the tree is gone, so far as we know.
An unknown amount of time passes and a sniffer egg is discovered by an ancient civilizations. They find a new home in this new age, one without a natural predator. But they could not get their footing as a species due to their stomachs being poorly adapted to newly evolved foliage. Eventually, they would go extinct again, but this time remembered, and more properly preserved.
Now in modern day they've been found again by the player and brought back, likely to repeat the same cycle yet again.
I have gotten many an ask, so I give a single answer in this form.
When they first woke up, Steve knew nothing but their own name and basic survival skills. With time, they met creatures, developed skills, created recipes and discovered strange structures scattered around the world.
Structures that they hope would fill in their apparent 'amnesia'. Temples, Strongholds, Fortresses, Trail Ruins, Bastions... and the creatures themselves too.
Zombies, that wear the same clothing and resemble their anatomy. Endermen, that they swear they could've heard speak but unsure if they've imagined it (Endermen tend to make their mind go fuzzy...). But no attempt at curing works and no attempt at communication is recognised.
Even the V/Illagers recognise this, in their clothing and in their deep purple eyes. Some have dubbed them the 'Living Zombie'.
Where did the structures come from? Where did everyone go? Why can't Steve recall anything? Major extinction event? War? Natural catastrophe? The Dragon? They seek the answer. In the world residents, in the engravings on pottery sherds, books of the Stronghold, the portal...
Everything leads to The End. Because everything ends. Surely.
And there they meet Jean, and they hear their own name said in another's voice for the first time ever, and for a moment it felt like everything they've ever wanted. For a moment.
I'm a huge fan of the interpretation that the minecraft we play in is post-apocalyptic - even before different ruins structures were added, the original ruins (sand temples and nether fortress), the shabby state of villages, yet the presence of somewhat advanced constructs (iron golems, spawners, end pillars) implies as much. Even more so when you consider the addition of non-infected piglins and their behavior toward zombie piglins (fear), and player characters who have not adorned themselves in gold which is a metal known to have mild antibiotic properties (aggression).
Endermen in particular are on my mind in this regard. I've always liked them a lot. They used to be one of the most terrifying and powerful mobs in the game, yet they're completely harmless, so long as you don't look them in the eye (autism mood, and I love the idea that they hate it because you're a player, and they get overwhelmed with external code information when you look at them). They like to collect, carry, and place blocks, and they can freely travel between all three dimensions. I was watching this video (not on board with all their theories but I like the questions they ask, and I agree that the nether is nothing so simple as a digital hell), and they raise the question of how piglins would've gotten their hands on obsidian to built portals, given how water cannot naturally exist in the nether, and assuming the first portals were made by people trying to leave it for one reason or another. I feel as though the answer is obvious:
Endermen.
I would like to propose the idea that endermen were the first truly advanced civilization, the first builders, the first ones to wield magic as a part of their own being rather than an external tool. We already know they like manipulating blocks, and nowadays its obvious they can and do build, since the end expansion update that adds the end cities and ships. I think they are the ones who created the portals, maybe as a favor to the other realms' people, or maybe to make it easier for them to trade with each other (after all, it would take weight off their backs if they didn't have to ferry everything between realms). Or maybe something catastrophic happened in the nether, as the above video posits, and the portals were supposed to be a refugee rescue type solution, a way out for those in danger.
I'm also thinking a lot about the usage of obsidian itself. It's heavily symbolic, and I deeply appreciate the take this video has on it as part of an overall theme of transitions within minecraft. It's a material that can only come about when you introduce two opposites to each other - so of course it makes a wonderful conduit between two realms that are opposite to each other as well. More to the point, however, is the tidbit the first video points out: obsidian is a material with magical properties within the world of minecraft, used for enchanting tables, the end pillars which host the healing beacons for the end dragon, and, of course, the material for nether portals (and, technically, the end portal, though more as a place of refuge given it generates wherever you spawn in for the end).
In real life, obsidian is often used for tools (scalpels, mirrors) and weapons (axe and arrowheads). I'm personally not a believer in crystal "healing," but I find the agreed-upon symbology of it interesting. It's associated with self-reflection, especially in facing faults and trying to improve, as well as protection and inner strength. I'm having trouble articulating my thoughts exactly, but I feel like this fits in well for the ways it's used within minecraft. It is a host material that stabilizes spells for enchantments, spells for healing, spells for transporting oneself between realms.
Of note within my mind as well is how purple is used within minecraft. Especially before the flower update. It is the magic color. The color of the end dragon and it's "fire", the color of the nether portals, the color of enderman teleportation particles. It's likely just one type of magic given that exp and exp based enchantments + the use of lapis are right there, but I feel like it's a rawer form, one primarily associated with movement. Maybe an older form of magic that was developed first, perhaps? One that draws from a well of energy, maybe the void itself. That would be fun.
I like the idea that something happened in the nether. In fact, I think it's supported by canon, given the state of the fortresses and bastions. I do like the first video's initial direction in interrogating what exactly the soul sand valleys are, and the implications of the wither's existence. And I think perhaps maybe it's connected to the ancient cities in the deep dark - the wardens remind me a lot of the withers, and, well, the "portals" in the middle of these massive ruins have soul sand fires beneath them, no? So, given the presence of materials from the nether, I think it's safe to assume all of these structures left behind are from around the same time, and possibly connected in whatever catastrophe left all three realms in shambles.
Also, unpopular opinion, but I do not think the end dragon is what all these clues converge on. Related, sure, but not the root cause. A problem, seeing as killing the end dragon nets you the "free the end" achievement, and the endermen join you in the fight, but not the problem. Minecraft is not a narrative game. It wouldn't make sense to pigeonhole the end dragon as the root of all woes, the big bad that is to blame for the ruins of the realms. if anything the end dragon comes across as a symbolic representation of the rhythms of the game itself, and, within the lore of the game, a natural part of the end and the endermen culture that likely got out of hand somehow, political corruption style. my thoughts on this are shakier but I think it's more complex than just "the end dragon is evil," and I think the end and its inhabitants deserve more nuance (the nether, too, for that matter).
I also think there's something to say about how if you focus on just yourself as a player, it's easy to see all of these elements and realms as obstacles to overcome, areas filled with things that are constantly trying to kill you specifically. But I have to push back on that idea, because it's not really true. The game itself feels purposeful in how not all enemies in every realm immediately attack you. Piglins will trade with you if you wear gold, endermen will leave you alone if you leave them alone, spiders are peaceful during the daytime. The structures there are not just there for you to plunder - the mobs there live there. Bastions and end cities are great examples! There are things we as players want in there, but truthfully, we're just barging into their homes and taking their things. I would attack on sight too, if I were them. Player-wise, these places absolutely are just there for us to benefit from, there's no denying the meta game mechanic of that, but I find it interesting how these places, ruins or not, these realms, are lived in. Generally, for the most part, different mobs are simply going about their lives peacefully. Not everything is out to get you. That's something that only becomes true if you think it's true.
I think, too, that the end credits poem is overlooked when analyzing minecraft lore. Minecraft itself seems to be a world of death and rebirth, of constant evolution and potential and unlimited creativity. It rewards players who experience bursts of inspiration and motivation. I think the nature of the realms is implicitly tied to this, the cycle of the end dragon especially. there's a lot of thoughts rattling around in my brain about this, and I thank this fic, Her Realm, specifically for kickstarting that. And I think the reason I like that rhythm, that cycle, is because it echoes a lot of real world human history as well. civilizations are constantly rising and falling, and only bits and pieces of stories, culture, architecture, you name it survive from one to the next. But that doesn't, and never has, stopped or deterred us. We are constantly inventing and building upon whatever prior knowledge we have, we are constantly creating art and telling stories. We move through our planet with intention and a sense of exploration. We are always looking to improve, and always looking for joy and hope, even in the oddest of places. Minecraft reminds me of this. The inhabitants of its realms would not be exempt, and we as players continue that tradition when we rebuild the end and nether portals or reinforce villages or build our own creations, one block at a time.
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i haven't seen anything about this on my dashboard, so i wanted to share. ICE gestapo killed another human being on tuesday. he leaves behind three sons and his wife, who he has spent the last 35 years building a life with
there is a gofundme supported by the league of united latin american citizens set up to help with funeral costs, legal fees, and supporting his family moving forward.