After talking with Anton I have been looking into diferent wayes to make film.
Developing Guy Debords idea on Drift in which I will wander around filming with no gaol in mind
Misplaced Lens Cap
Fai_Ryy
🪼
Claire Keane
art blog(derogatory)

Lint Roller? I Barely Know Her

titsay
2025 on Tumblr: Trends That Defined the Year
noise dept.
I'd rather be in outer space 🛸

PR's Tumblrdome
h
almost home
taylor price

❣ Chile in a Photography ❣
Cosmic Funnies
Monterey Bay Aquarium
TVSTRANGERTHINGS
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@mi7004thomsansom
After talking with Anton I have been looking into diferent wayes to make film.
Developing Guy Debords idea on Drift in which I will wander around filming with no gaol in mind

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
how to play an animation in unity
Guy Debord
https://www.cddc.vt.edu/sionline/si/theory.html
Info on Guy Debord’s DriftÂ
PervasiveGames Leif Opp ermann 1, Michaela Slussare2 1 Fraunhofer Institute for Applied Information Technology FIT, Schloss Birlinghoven, 53757 Sankt Augustin, Germany 2 Institute of Information Studies and Librarianship, Charles University, UK °ĂÂşe8,15800 Prague5, Czech Republic Abstract.Pervasivegamesarebridgingthephysicalanddigitalworldsthroughtheuseofmobiledevices,p ositioningtechnology,andmobilenetworks.TheyreceivedanuptakesincetheGlobalPositioningSystem(GPS)b ecameavailableforpublicuseinMay2000.Sincethen,p erva-sivegameshaveb eenstudiedinanumb erofresearchpro jectsandhavereachedthemassmarketbynow.Furthermore,theirconceptshaveb eenappliedtomobileaugmentedlearningexp erienceswhichmakesthemveryrelevantalsoforthedesignofseriousgames.Thischapterprovidesahistoricalintro ductionandhighlightsasp ectsofp ervasivegamesil-lustratedbyexamples.Itcontinueswithadiscussionofwhatp ervasivegamesaremadeof,howtheyarebuilt,andwhichrecurringissueshavetob econsideredwhenbuildinganddeployingthem.Thechapterconcludeswithconsiderationsab outhowp ervasivegameswentfromresearchtoap-plicationandhowthatrelatestobudgetandmarketingeorts.Finally,itprovidesrecommendationsforfurtherreadingandsomeresearchques-tionstowardsusingp ervasivegamesinmobileeducationalresearch. (PDF) Pervasive Games. Available from: https://www.researchgate.net/publication/305800486_Pervasive_Games [accessed Dec 15 2019].
https://www.researchgate.net/publication/305800486_Pervasive_Games
Seems the leg was a problem
Some screen shots of the animated character. The leg seems to work normal when played

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Having truble with the leg that is bent for some reason.
It dosent effect the animation when played so Im assuming its just Maya being tempermental.
A tutorial I am curently using to put animated characters into Unity
Rigging character for AR in Maya. Using the quick rig.
Unfortunatly it didnt give me the option to put more bones in to make a more bendy character.
Attend British Airways BA 2119 event.
This was the event
The first digital production facility of its kind in Europe. Created specifically for animators, film makers and games developers, offering 3D scanning, motion capture and sound recording in one unique place.
It was here were the vr stuff was done

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The Flight sim used smells and lights surrounding you as well as moving the floor to create a fully immersive VR experience
Got to take a look at some of the behind the scene studio work after hanging around to long. We got to play with there VR equipment