they are sending me "homura shorts". i can wear "homura shorts"
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@meltran
they are sending me "homura shorts". i can wear "homura shorts"

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i have not seen much about the new gundam anmouncement aside from involved staff (very good) or even much about the new game but like... to me gundam is and always will be the works created by tomino (reading his novels has even further radicalized me to this notion), so i have my own eccentric opinions about what in my head I consider "Extra Gundam"
To me there are two things to do when making a new gundam show/thing
Tell an interesting UC story that deals with or responds to themes and politics presented within (core) tomino gundam (examples : fukui[controversial take on my end i guess])
Do something interesting and metatextual about gundam and it's impact and space within the greater history of anime and otaku culture
Do something fucking weird (Gqux)
And if you are going to make another gundam AU show please make it as indistinguishable from a UC gundam story as possible.
things i don't need to see
What if there was another gundam in the OYW
What if gundam was grittier and more like ww2
What if zeon built another thing in the OYW
What if we made a show with no autistic faggy newtypes
What if we did another gundam show but it's just basically UC but not written by a radical anarchist
1678
really awesome how subtitle files for older but wildly popular tv shows simply dont exist anymore because everyone is a cop now and just says "umm buy the expensive dvds maybe??"
Motoko Kusanagi The Ghost in the Shell (2026) — 1x03

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i played drakengard recently and its a great example because the characters in it allude to its own gameplay quirks, and the way combat and the story are presented is keyed into the main character's perspective such that only things relevant to him are really perceived (no allied soldiers for example). so obviously the reading there is, yknow, the gameplay fits the story and themes, it's all holistic. but the perspective on it now is, "people used to say this game was intentionally bad, but it was actually unintentional, they wanted to make a good game and messed up". but that's clearly not an actual description of what's going on in the game and what people got out of it, and moreover it's not as though the director would have been unaware of the game's possible weakpoints when shaping the final product (indeed shaping a developing project to work around and repurpose its weakpoints would in fact be a director's job). but this is the limit of understanding. the assumption is, you set an intention at the beginning of development, and if you don't reach it, oopsie, the whole game is an accident and any reading is unintended and fake! in which case every single video game is equally indicted as fatally flawed and wrong.
like theres many circles where you cant really talk about the themes of dark souls 2 or 3 because people will say "thats no excuse to make the game bad". they didnt they made it good and i had a great time being suffused in the atmosphere of their themes. i legitimately enjoy more a game that gets across a theme through its overall feeling and mood than a game that tells you the theme through dialogue/plot stapled onto """"good game design"""". expressing anything adjacent to this in most internet places gets me snarky replies telling me im delusional or full on arguments
the thing about games is that 90% of interesting readings on game design get summarized by agreeers and detractors alike as "so youre saying the game is bad on purpose". no im saying its good on purpose. its good for the game to invoke feelings and reactions in the player. they did that because it was good.
for all that we live politically in a post-gamergate age that has engulfed the entire earth, i feel like the world might never reckon with the fact that the primary targets of gamergate were female and nonbinary indie developers. cis gamer-leftists like illusory wall on bluesky continue to insist that a blanket dislike for games journalism can only be evidence of carrying beliefs from cryptofascist propaganda, even though it is games journalism that blacklisted nathalie lawhead (a victim of gamergate) and branded them "gamergate 2" for speaking out against them. moreover the entire journalistic apparatus pivoted hard away from alt-games after that point anyway in ways that in effect denied minorities the ability for their game art to be covered journalistically in the first place. theres very little sense that games journalism has done a single thing for people like me in well over a decade now. but existing as a girl means regularly running into guys like illusory wall up there insisting that if i dislike an industry that sells out transfems in order to keep giant companies going then i'm basically helping the freaging fascists
kyoko eats hamburger

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not sure what the origin point was for OVAs having largely-unexplained incomprehensible space enemies, but theres some big similarities between the enemies of iczer one, macross II and ffV OVA. they just love showing you a bizarre idiosyncratic spaceship filled with biomechanics and confusing designs
Doctor Who - "The Chase"
it's maybe worth writing down my lagrange thoughts for later, since my first instinct was to simply stop thinking about it completely. but then i'll just forget what the whole deal is
spoilers and such, but written to be understood by anyone
ok nevermind rinne no lagrange becomes very disappointingly bad at the 3/4 mark completely inexplicably. i don't know what happened

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Yankees treat modern Japan with more hostility than actual Chinese and Koreans (people who have seen the very worst of Japan very directly) as if their government didn't outright colonise Japan itself and select its government and repress the left that might have made something better out of it and implant military bases into it to continue the Asian Co-Prosperity Sphere but under American command
Mostly I just think you shouldn't be allowed to talk about "Japan's soft power" when you watch Marvel movies
Doctor Who - "The Web Planet"