Yessss. The beta key is miiiinne!
I'd rather be in outer space 🛸
hello vonnie
almost home
Mike Driver
macklin celebrini has autism

JBB: An Artblog!
RMH
wallacepolsom

ellievsbear
todays bird
Cosmic Funnies

JVL
occasionally subtle
NASA
Game of Thrones Daily
Stranger Things
sheepfilms
let's talk about Bridgerton tea, my ask is open

Love Begins
PUT YOUR BEARD IN MY MOUTH
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@mechwalker-blog
Yessss. The beta key is miiiinne!

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Hey, look! It's a crappy AT-PT chassis I tried to make in Blender!
Final preparations by *KaranaK
MBAW 420 SpearHead by *KaranaK
Move move move!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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HOLY SHIT. DO YOU SEE THAT? NINE MOTHERFUCKING MECHS FROM ONE MISSION. I WILL MAKE SO MUCH FUCKING MONEY OFF OF THESE THINGS.
I know that feel, bro.
But holy shit am I bad at MechWarrior compared to you.
Janky-ass Design Document - Part 1
As promised, I'm going to start laying down my basic goals for the game.
It is a simulator. Emphasis will be on reasonably and consistently reproducing small scale engagements at a medium range that include walking war machines.
The overall guiding principle behind this game is to be plausible, but not realistic. I'm well aware of the fact that mechs don't really exist, so we're shooting to give them reasonable design and performance with minimal to no hand-waving science fiction technology.
Mechs are big, but not huge, as truly gigantic machines of this sort simply aren't feasible at the level of technology we plan to include. Our mechs will be about 15 feet tall on average, typically won't have arms or arm-like manipulators, and will mount weapons like autocannons, rocket pods, and small guided missiles. In terms of armament, they're a bit like attack helicopters with legs.
Controls will be designed around the cockpits and not necessarily keyboard and mouse. At present, optimal controls will include a joystick X-axis, Y-axis, and (analog) throttle at minimum. There are, however, plans to accommodate mice as aiming devices.
Physics will be implemented whenever and wherever possible. This means that all projectiles fall due to gravity, can be blown off course by wind, or ricochet off of certain surfaces. Ideally, physics will also factor into standing/walking balance on mechs, in addition to simulated armor penetration.
Eventually, the game will include combined warfare. You will have to go toe to toe with infantry, tanks, and armored fighting vehicles on the ground, and contend with aircraft from above. Similar to MechWarrior: Living Legends, other vehicles will be available at some point, but mechs are the stars of the show.
The game's setting is similar to late 20th century Earth, with a few major anachronisms in certain areas of technology, including, but not limited to, batteries, balancing systems, and overall processing power of computers. The conflicts in the game are largely implied to be minor skirmishes and clandestine operations, rather than total war.
More to come! Follow me if you'd like to hear more.
Last Mission
By p0p5
What the Hell Is This Crap or The Mech Walker Manifesto
Perhaps it's time I offered a little explanation for all the cryptic comments about develpoment, ideas, inspiration, pipedreams and me never achieving my goals. Simply put, this Tumblr is meant to be the DevLog for a game. Specifically, a military simulation that focuses on two-legged walking vehicles. I've been a fan of mecha since I was a kid, and I'm just now acquiring enough expertise to make some of my ideas a reality.
That said, resources on this project are still extremely limited - It currently consists of me and my roommate Pruneytoes, in addition to a few friends whom I bounce ideas off of, such as Captain James Tibrius Kirk, Khan, Anzua, jspace, and The_Technomancer. I fancy myself the "idea guy" and "artist," though my abilities in the latter are highly suspect as I have little to no formal training and am currently teaching myself Blender. Pruneytoes, on the other hand, is a highly capable programmer, though his expertise lies primarily in the areas of PHP, Python, and mind-bogglingly advanced mathematics.
So yeah. We're trying to make a giant robot game, and have next to no idea what the hell we're doing. It'll be fun, though. If you have any questions, suggestions, insults, death threats, etc. feel free to get in touch with me on Steam.
A followup post containing actual details about the game is coming soon.
Mechs #illustration #drawing #sketch #mecha (Taken with instagram)

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Colin Geller
Mech Design by Jparked
Shimmering Sword MkVI Mech by *Shimmering-Sword
...Dem legs!
Alligator Mech by *Shimmering-Sword

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
...This is really good! I especially like the armor skirt.
One of the reasons I would want to pilot a giant robot
Our cockpits will probably be a little more utilitarian, but I swear over a stack of BattleTech books that there will be an option to add sticky notes that say stuff like this.