I can't stop thinking about how well the backrooms would work as an Etrian Odyssey stratum
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I can't stop thinking about how well the backrooms would work as an Etrian Odyssey stratum

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"In this guild, everyone supports one another!"
Phone home + lock screens I made of my EO guilds: Guild Citadel (EOIII) and Guild Crucible (EOIV)!!
This is the first time I've drawn Crucible! (Versus, like, the umpteenth time I've drawn Citadel lmao.)
Crucible's introductions are under the cut. :]
"In this guild, everyone supports one another!"
Phone home + lock screens I made of my EO guilds: Guild Citadel (EOIII) and Guild Crucible (EOIV)!!
Male characters who would work better as butch women stretch as far as the eye can see
More Hoplite x Monk/Sovereign yuri be upon ye: Larisa and Connie as this cover.

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Citadel's Epilogue
Now having finished EOIII (and started EOIV!) I wanted to draw a tribute to what the members of the Citadel guild get up to immediately after their adventure in Armoroad. (Was initially gonna polish + color these, but those exams can hit π₯Ή But I love using fineliners nonetheless!)
Lore of each illu is below the cut :)
Indomitable
A comic about the first time I fought the Deep Princess blind. The party got utterly TPK'd, but in the final rounds my Monk/Soverign's -- Connie's -- Indomitable limit triggered twice successively, letting her get a few extra hits in. I wanted to portray how futile yet awesome that last stand felt.
Connie heals with her hands so her reaching for Larisa on pages 1+2 is her instinct to heal her kicking in⦠as she begins to realise the Deep Princess has done so much damage, or perhaps that Connie is just so tired, that there is nothing she can do to get Larisa - or any other of her guildmates - back up.
β¦ look I know that sounds devastating but I really just made this comic for the whiplash of pages 8 to 11 being hype and aura. Connie beating the Deep Princess to death with hammers (except not to death and not with hammers) is a canon event.
Indomitable
A comic about the first time I fought the Deep Princess blind. The party got utterly TPK'd, but in the final rounds my Monk/Soverign's -- Connie's -- Indomitable limit triggered twice successively, letting her get a few extra hits in. I wanted to portray how futile yet awesome that last stand felt.
comic's going well
the eeper
I'm working on a short comic about my first time fighting the Deep Princess in eo3 (from the POV of my guild) and after some 70 hours of thumbnailing + sketching + lineart I'm finally, finally at the coloring stage
and it's only just dawned on me the floor in every shot is a mirror
update: I have now finished the colors for every panel with the floor and/or the deep princess in it! We're nearly out of the woods y'all π π

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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comic's going well
I'm working on a short comic about my first time fighting the Deep Princess in eo3 (from the POV of my guild) and after some 70 hours of thumbnailing + sketching + lineart I'm finally, finally at the coloring stage
and it's only just dawned on me the floor in every shot is a mirror
Rotating my EOIII girls around in my head some more... can a Hoplite and a Monk/Sovereign really find love in an undersea labyrinth? π₯Ίπ
(last image is inspired by this post)
I've been having a ball with EOIII so: woe, guild be upon ye
I've been thinking about these girls every day for two months straight
(first drawing was as of B9F, second as of B21F)
A strategy card game about the perils of baking cookies.
My entry for Brackey's Game Jam is now published!! Enjoy a little, singleplayer resource management game about the epic highs and lows of making cookies.

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Chat help my cookies are in shambles
A first-person roguelike version of the classic text adventure game.
My first published game is now LIVE on itch io!!
Endless Hunt the Wumpus is a short, simple game about trying to escape a cave system (while a horrible monster lingers around with you). Play a standard game, or incorporate new elements into the cave system via a roguelike choice mechanic. (I'm curious what the highest number of caves a player can escape from in one game is...)
It's available to play in browser or download for Windows! And it's free!
I got given Hunt the Wumpus as a group project some three years ago and always wanted to remake it myself in a nicer language. The og one used Java Swing π
It was super fun tackling the implementation all over again in Gamemaker this time, especially the new roguelike mode. Crazy what a few years experience can do to totally transform how you approach a project. Imagine knowing how to maintain a codebase