So i think this is going okay. i used to 3d model somewhat frequently years ago, but this my first attempt at modelling for a game/low poly.
but like anything, it's only until I get familiar with the process that I can explore the medium and have it fully inform style. part of me thinks I should go WAY lower poly with this, but I could only have gotten to that conclusion had i spent about a week modelling.
I also searched on Pinterest for hand mesh ideas, but came across a load of low poly meshes. (i wish that site would better cit. artists). I could be going WAY lower in poly count. But there is also something so interesting and aesthetic about low poly design, that i'm able to appreciate a lot more having worked in it












