Maga Manipulation and Magic
Magic is, at its base level, a manipulation of the Magum, the most basic Magic Particle. Maga are often found bound to one of the six Magicochemical Species and decay to produce a Magic Field. It follows suit that subjecting a Magum to a particular Magic Field can change the products of its inevitable decay. The rate at which the Magum decays is dependent on the Strength and Type of Magic Fields it is subjected to.
Magicochemical Species and Magic Fields
The choice of Magic Field is largely dependent on which kind of Magic one is performing. There are six Magic Fields associated with the six Magicochemical Species, each with its own Greek-letter symbol, for simplicity’s sake.
Sulfur Species: Activas Field, Α
Vapor Species: Laxitas Field, Λ
Liquid Species: Medicus Field, Δ
Metal Species: Noxium Field, Ν
Solid Species: Obstare Field, Σ
Salt Species: Passivus Field, Π
The upper-case Greek letters are used to distinguish Magic Fields from the Magicochemical Species, which are represented in lower-case versions of the Magic Fields. Depending on the subject, the Greek letters may have been “romanized”, using the σ-values found on the Potioneering Table of Ingredients. Thus, Α becomes K, Λ becomes L, Δ becomes M, and so on. Magicochemical Species are represented by the appropriate σ-values with a subscripted µ.
Each Magic Field has an associated number of Maga that are needed to initiate and stabilize that particular type of Magic Field. This number of Maga are denoted by the µr-Value. Each Magic Field has an associated µr-Value ranging from 1-6, depending on the Field is being produced. Activas Fields require six Maga, Laxitas five, and so on down to a Passivus Field requiring a single Magum. The larger the number of Maga needed to produce a particular Field, the less stable the Magum found within that Field.
The six Types of Magic can also be associated with each of the Magic Fields are as follows:
Activas: Offensive Magics
Laxitas: Transfigurative Magics
Passivus: Protective Magics
The last two Kinds of Magic are not associated with one, but all Magic Fields: Counter-Magic and Potioneering. Counter-Magic is difficult largely due to the fact that the Field associated with a Particular Magic must be discerned and mirrored, used against the Caster in a Spell that absorbs a particular Kind of Magic. Potioneering uses all Magic Fields in combination to generate multiple Fields in situ to produce a particular effect based on the reactivity of the Magicochemical Species.
When a Magum is subjected to a particular Magic Field, the Magum decay pattern is changed. Depending on the Strength of the Magic Field and the time held within the Magic Field, the decay pattern can change drastically. Because holding a Magum within a Magic Field requires immense concentration and willpower, the Strength of the Magic Field is usually the determining factor in what Spell will be produced.
Words used in Magic Spells, contrary to popular belief, do not produce the Magic itself. In fact, it is the emotional association of the word with the desired outcome that aids in Magic. Aguamenti does not itself entail Magic, otherwise any time the words of a Spell were spoken, the Magic would occur. If that were true, we could not talk about Forbidden Magics and other Dark Magics. My lecture on Magic in the Body describes the process by which Maga are propagated through the body and more detail on the emotional connection of words in Magic and Magic Fields.
The Words of Magic are more of a focusing tool, putting the image of a desired outcome into the mind of the Caster. These words are often in a language not in the native tongue of the Caster. This is intentional, as using a language that is not native to the speaker forces the speaker to focus on the objective at hand.
Wands, Staffs, and Other Such Focusing Objects in Magic
“Every single wand is unique and will depend for its character on the particular tree and magical creature from which it derives its materials. Moreover, each wand, from the moment it finds its ideal owner, will begin to learn from and teach its human partner.”
Ollivander’s is one of the most well-respected wand emporiums in Europe and continues to fit Wizards with their wands. It is undoubted that the connection between a Wand and its owner is a strong one. It is speculated that the reason for such a strong connection is the arrangement of Magicochemical Species within the body that a Wand is attracted to, the so-called Magical Aura. Wands that match a Wizard’s Aura often create a synergistic effect with any performed Magic, strengthening the Magic Fields the Wizard creates. Conversely, a Wand with an opposite alignment to a Wizard’s Aura can cause catastrophic events, generating either the oppositely intended effect or even an unintended effect entirely.
Staffs, longer, thicker Magical Objects, are used in much the same way as Wands, usually by Wizards and Witches who have made their home and do not need a “portable” means of Magicking. Some Wizards have been known to disguise their Staffs as long wooden spoons, or other common house-hold Objects to prevent tampering or stealing. This is often a traditional view held by the Wizards of Old. A Witch’s Staff is often depicted as a long, thin, Wand-like object such as in the picture below:
This depiction is not true of all Witches, but was in fashion in the early 1700s. Again, these types of staffs were mostly used for Witches who need not move and could afford such a lavish Object.
Wands and Staffs, like Words used in Magic, are for focusing and concentrating. The Magical power of Wands and Staffs is not intrinsic. It is not a power of the wand itself, but a manifestation of the Wizard who uses them. Wands also allow for the directing and slight control of the Magum, which would be more difficult, but not impossible, without one. Because of the omnipresent Magic Fields found within a Wand or Staff, Wizards are able to use that to stabilize and strengthen any Magic Fields created. Without a Wand or Staff, a Wizard must learn to use the Natural Magics found around him to stabilize Magic Fields.
Take, for instance, one of the more prominent figures in Wizarding History, Hermione Granger. Her use of trees to place protective enchantments is well known, and often cited as ingenious. Knowing that the trees she used had the correct Salt Species in their bark, Granger used that to her advantage and used those Natural Fields to feed her protective enchantment, taking the strain off her Magic reserves—reserves which are often only replenished by food and rest.
Maga Decay in Magic Fields: Guiding the Decay of the Magum
Once Maga have been propagated through the body, into the Wand, or into any stable Magic Field, the Caster must guide the Magum as it decays to produce an effect.
Magic requires the Conjuration of a Magic Field present near or around Target, depending on the effect of the Spell. This Magic Field is to be devoid of all Maga so propagation of a Magum through the wand forces a Maga found in the Object’s Field into the Caster’s Field, in the case of Magic-at-a-Distance. Nearby Magics, that is Magics that are within a respectable distance of the Caster, do not require such long-distance Field generation. Multiple Localized generations will be sufficient to clear the area of Maga: a rule of three usually suffices. The creation of a Localized Field is much the same as a Distant field, but requiring continuous concentration to produce and maintain, as there is a direct connection between the Caster’s Magic Field, and the Target’s Magic Field. That is, the Field produced by the Wand and around the Target are one in the same.
Wand or Staff movements are of particular importance for those that choose to use them. For those taught with Wands, movement can be greatly exaggerated, and is much easier for the novice student. Staffs are often heavier and harder to move in the precise movements that Wands are able to. The movement of the Wand usually corresponds to the subjection of the Magum to the Target’s Magic Field for a controllable amount of time. Because the Strength of the Field is no longer important, Magic can be felt out before experimenting the the Magic Field Strength. This often applies to Localized Magic Field generation, as movement of Magic Fields at a distance is more difficult. The same Magic can be performed in less time with smaller movements—or no corresponding movements—as the practitioner becomes more adept at controlling Magic Fields. The particulars Wand movements in correspondence with Magic Discovery will be discussed in a later lecture.
All types of Magic, whether Distant or Localized, shape the vibrational patterns of the Magum, depending largely on the Strength of the Magic Fields, as aforementioned. The Strength of the Magic Field is associated with the ability of the Caster to stabilize the Field and feed it with Maga as they degrade.
For quick Spells, such as some Offensive Magics, bursts of Maga will suffice, but a much more difficult practice is a continuous stream of Maga in Magic such as the Levitation Charm. Those such Magics require a more timed release of Maga to feed the Fields. This often comes naturally to a Wizard, as Maga flow naturally through a concentration gradient.
Another consideration is the Level of Magic one is attempting to perform. While not as cut and dry as other aspects of Magic, the Levels divide the Magics in half and provide a scale as to the complexity of the Magics at hand. The Upper Magics include those using Α, Λ, or Δ, while the Lower Magics include Ν, Σ, and Π.
Upper Magics usually require some knowledge in reading Auras. While this may not need to be as perfected as the reading skills of an accomplished Mediwizard, Upper Magics usually rely on activating the Magicochemical reserves found within the body. For more on the storage of Magicochemical Species, click here. Offensive Magics often target specific Species, located either by Aura reading, or more commonly by the Spell itself. Magical damage is often caused by damaging the ability of specprotectin to function properly. Damaging specprotectin often leads to lasting Physical effects as well, requiring medical assistance. Transfiguration Magic targets specific Species within the Target to aid in stabilizing Magic Fields, while causing multiple Maga within the Target, if applicable, to decay at once, causing uniform change within the Target. This applies especially to live Targets, as they often have Auras which may be read.
Lower Magics, by contrast, are either more general in their execution, or do not require precise knowledge of one’s Aura to be performed well. Charms often affect the Physical characteristics of the Target, and therefore do not require such knowledge. The Dark Magics do not require extensive knowledge of the Auras because the effects they create are purely Physical. Some of the effects may seem Magical, but those results did not affect the intrinsic Aura of the Target. Protective Magics aimed at specific Targets merely require the presence of an Aura to function, and do not affect specific Species.
The trick to good Magic is practice. Learning how long to stabilize a Magum, and how many Maga are to be fed into the Field—though not often a conscience decision— takes time and patience. For some, Magic comes naturally, and for others, large amounts of work is required. Magic is about getting the feel for Magic itself, much in the same way one learns to walk. Trusting oneself is more important than anything else.