In Mario Kart 8/Deluxe, the motion of each character is governed by four independent systems: -animation (which action the character is currently performing, e.g. sitting in the seat, throwing an item, posing after a stunt, etc. In older Mario Kart games, this was the only factor) -head tracking (the character's head turns to look at other drivers and items as they pass by) -facial expressions (the character's face changes to show their current mood, e.g. happy after winning or in pain after being hit) -vehicle motion counterbalance (the character subtly shifts in the seat in accordance with the vehicle's movement by bending limbs or changing posture. Hair and other freely moving character parts also fall under this system)
To demonstrate that these systems are actually completely independent of each other, it is possible to turn one of them off and see that the other ones are still being applied to the character. In the footage, Daisy's animations are turned off, leaving her stuck in a T-pose. However, she still looks around, changes expressions, and even bends her arms and legs to balance the bike's movement.
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