Lucas‼️❗️‼️❗️

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@lolaiscool69
Lucas‼️❗️‼️❗️

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Calm lil Elora sketch
Tanner sketch!
How many of yall read the Tanner x reader fanfic “you’re mine” by xx_WriterChick_xx?
Luna rambling and ranting about one of her cases.

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Do you guys ever realize that most of the Reflect Studio games have very similar endings? ⚠️Spoilers for WTTG3 ending!⚠️
I went down kind of a rabbit hole of WTTG endings and I kind of realized a similar theme. The main antagonists just kind of hand you what you wanted in the first place? Let me elaborate:
In Scrutinized, Lunas main goal is to find evidence or clues to the Blue Blood Killers identity. In the end, Tanner gives her a file containing all the information on the Blue Blood Killers identity. In WTTG3, the main antagonist (I have yet to find out his name) gives Simon a check of some sorts that has around $500 dollars. Simon then goes to what I believe was a casino, implying he’s gonna end up in the same dilemma. In WTTG2, Adam gives Clint a choice to save himself and kill Amelia (sorry idk how to spell her name) or to sacrifice himself for her to survive. In WTTG1, in the main ending (there’s multiple secret ones I think) you find the red room and watch a guy get tortured. Most of these endings are just the protagonists getting exactly what they wanted. Which in my opinion, is very underwhelming, considering just how challenging Adam makes his games, just for the players to end up with very anticlimactic endings. Not to mention, some of the endings aren’t actual “real” endings. In scrutinized, if you play on causal, you get a “shit ending” where the screen flashes colors and has confetti. In WTTG2, Adam is slow clapping and the Noir couple, the breather, and Lydia are all dancing while music is playing. While these endings are humorous, they all just kind of seem like a big slap in the face to the players, who spend hours and hours just trying to a little more progress. I don’t know, what do you guys think?