All right... so far i've mostly been a lurker, but with the new announcements from Anet, my brains imagination is running wild these days and i feel the need to write them down and get them out of my head. o.o Today the remake of the Zhaitan fight occupies most of my brain capacity. So, what could they do to make the whole thing better? Maybe they want to keep it a personal story instance. In that case they could fancy it up graphically, shorten the time in the air, but then add a part where we actually fight him boots on the ground. I wouldn't mind it being a really long instance, as long as it's actually fun to play. Now, i don't know the first thing about game developement, but depending on how much time, money, ressources they have to put into that remake, it wouldn't make much sence to me to hide all of that behind a personal story step a lot of people only play once or twice, maybe a couple of times.
So another thought i had was, maybe they are going to fancy up the old instance a bit, but the fight on the ground takes us the new orrian map they were talking about. The ground fight could be the meta event of that map, afterwards we go exploring it, and discover new/extended lore to give us some background information for GW3. But i also like the idea of turning the whole Zhaitan fight into a convergence, air and ground fight. And at the end of the fight we land on the new Orr map. No matter if they go for something like the second or more like the third option, if the rewards are good enough so people want to play them regularly, it could help to increase the population of the other Orr maps as well if people want ro replay the personal story, or just want to learn more about Orr in general.










