Today was the first day of the change by design module. It seems like only a couple of weeks ago, we were being shown our semester one timetable and change by design seemed so far off, so when I awoke this morning I was overcome with a sense of panic, that I didn't know what I was going to be faced with or what the format of the week would be (I like to be organised)... turns out we were introduced to the idea of a 'sprint' at about ten minutes past 9 and that has basically set the tone for the rest of the week.
A 'sprint' is defined in the dictionary as 'an act or short spell of running at full speed'. In design terms, it basically means a fast-paced and energetic design thinking process. We have only 5 days to come up with an innovative idea/product/service that will promote mental wellbeing, so of course it was going to be intense.
Thankfully, I have a fair bit of experience in the field of mental health problems, so I was quite pleased when I found out that this was the route we were being asked to go down. The facts that we were given, such as '25% of people in Britain will suffer from poor mental health at some point in their life', sadly didn't come as a shock to me. However, I don't think I had ever truly thought about the amount of money that it costs the NHS, nevermind the amount lost in earnings each year due to people being unable to go to work.
We started off by splitting into three groups and brainstorming. Equipped with good old pads of 'post its', we covered a wall in words and phrases associated with the idea of wellbeing, positive and negative. Words such as: trust, abuse, harm, money, alone, family problems, support network, health, opportunity, self help etc, came up again and again, but we quickly learned that noticing what we have mentioned a lot or not mentioned at all is very important in the next step of the design thinking process.
We had to do a bit of editing in order to find 8 key points we thought were most prevalent. These were: impact of social media, grief, health and wellbeing, education, trust, emotions, building and evaluating happiness and environment. We then individually chose which one of those we would like to explore most and that's how the teams were formed. The team that I am part of is exploring happiness and how to promote it. We decided very quickly that we had to do some research, and split up into mini groups to do so. Some people went out and asked the public what makes them happy and what makes them sad, very simple but we felt it necessary to know what trends exist and who to aim for. Myself and another textile student, Laura, created Facebook and Twitter pages, to ask people to share what makes them happy online. Our thought process behind that was that people may answer differently when you are not asking them to open any emotional barriers face-to-face so to speak. They may be more honest if they feel less pressured or embarrassed, which a lot of people did.
With all the answers we collated, what we found was that most people said that they are happy when they are with their family and friends, when they are in love, or when they know that their loved ones are happy, therefore our next logical step was to research the idea of how to make people happy by involving the people they are close to, or that make them feel good.
We have bounced a lot of concept ideas around, such as an interactive memory scrapbook, interactive street art and soft toys, however I was save all that until tomorrow when it's time to prototype and smooth out our ideas, with a fresh mind set and after one of Mike Press' inspiring and excitable talks to get us thinking.