FMP - Road to 3D Illustration - Development pt.3
Pic1) Tried to “cheat” my way to create an outline via flipping normals+backface culling but when I rendered a turnaround of my model, it was... ugly. It just overtook the matcap and made the models a solid colour... yikes...
Pic2+3) Then I noticed that B2.7 actually doesn’t read my matcap drawing as it is..??? Best thing to do is mess with the size and get the right values until it works. This was my next method on cheating to make an outline, just draw an “outline” on the matcap and it does the job decently lolol
Pic4) Development for my 2nd render! I tried out Moebius’s art style for my matcaps! It’s pretty much a basic toon shader look, an outline on top of any shading - very simple. The hardest part thing to texture is the bunny’s white belly tbh... The matcap doesn’t work like I thought it would so I have to work around that :/
Pic5) Experimented with different styles and they ended in failure...
Pic6) It’s hard to come up with different designs for lens matcap because its just circles upon circles... I needed a change aaand ended up with that :D The top matcap was the original but I wanted the colours to pop, so I did some editing and got the matcap on the bottom
Pic7) Here are all the matcaps I made... Trial and error for daaaays lol