Fine Tooning's Drew Taylor describes the LILO & SCRATCH 2D/CG hybrid visuals as:
"I was absolutely amazed by how 2D the whole thing looked because they tried to recreate a shot from the original movie with these new techniques, and it was almost one-for-one, and then they hit a button and the Lilo and Stitch characters kinda did a 3D rotation and they were 3D characters. But they looked perfect. And then there was another test shot they showed where Stitch was interacting with Scratch, and Stitch was a 3D character, and Scratch was a 2D character, and there was NO difference."
I *really* need to see what this looks like in motion.
Like, please, HEXED trailer 2, whenever it comes out... They need to have this in it.
I keep thinking about this project and what it could lead to, and from this description specifically, it sounds like Disney Animation finally perfected a three-dimensional "hand-drawn" animation?
I know I asked quite a few posts back, in regards to the background of the footage being a painted still image: "Why not do the whole thing as 2D, then?"
But part of me thinks they could actually up this tech into features...
Now, I've been burned before. All the talk of how 2D or at least that hand-drawn, hand-painted look was going to make a comeback some day... A whole decade of it... Meander lead to little outside of the shorts PAPERMAN and FEAST. Plus there was every time an exec or filmmaker said "Well, the director/crews CHOOSE to do their movies in CGI, but we do have the option to do 2D", that's how you knew it was just them trying to shut certain animation fans up. It was especially obvious post-2013, the year Disney laid off a chunk of their major 2D animators. MOANA had been conceived as a 2D feature and was even announced as such in 2012, back when it was just known as some untitled Ron Clements and John Musker picture set in the South Pacific. But around 2013, after those layoffs, it became a CG film. (Yes yes, Maui's tattoos, I know. But that, in a predominantly CGI film with the usual quasi-realistic rendering and detail.) Ron and John tellingly left WDAS after completing MOANA, which was the first film they had "co-directors" on since their debut... THE GREAT MOUSE DETECTIVE, some 30 years earlier, when they were both quite young and might've needed the help of more experienced directors. (Those directors being Burny Mattinson and Dave Michener.) Well, at least Ron's back in some sort of senior consultant role.
Again, it was shorts where it mostly thrived. ONCE UPON A STUDIO, I think, being the prime example here. (Which I really liked.) WISH tried to do a 2D storybook-like look, and I like that it tried, but I feel that one looked much better in stills than in motion.
It's often debated why Disney Animation, and the other major studios, shuffled 2D animated features out the door. It was a lot of things, especially some Murphy's Law-caliber stuff. CG being a novelty in the early 2000s while much of the 2D films were stories people mostly avoided, that's always brought up and I do think it played a part. Disney began laying off animators as early as spring 2001, likely in response to how their post-LION KING films were doing. That was *before* the likes of ATLANTIS: THE LOST EMPIRE and TREASURE PLANET came out. They were getting ready to abandon ship even back then. It's all actually more nuanced than "the existence of [insert popular 2000s CG film here] did it!"
The BIG thing that I feel few talk about is this...
Editorial.
A computer animated picture is easier to micromanage, because the sets, the character models, the props, everything, that's all in the digital space. So, if the producers or directors or whoever want to re-do something within - say - 5 months to release date (oh, and boy DO THEY), the crew don't have to redraw a character ON MODEL multiple times, nor paint up a new background, draw new props, color them, etc. It's almost as if the rescue effort that was TOY STORY 2 kinda showed the studios 25+ years ago, yeah, you can just retool it any time! Not that one should, but you know how these things go. You've heard all the nightmare stories w/ films like WDAS' own FROZEN flicks, and Sony Animation's ACROSS THE SPIDER-VERSE.
That, and supervising character animators being the actors of their character as much as the living actor voicing the character is in a 2D film... Yeah, studio executives certainly liked having to deal with that, too.
I feel that's the biggest reason why we likely won't see the big studios do that kind of movie again. No film that looks like your typical late '90s/early aughts 2D film, whether it's THE PRINCE OF EGYPT or TARZAN or THE IRON GIANT or THE ROAD TO EL DORADO or TITAN A.E. or ATLANTIS: THE LOST EMPIRE, list goes on.
And honestly, looking back at the two attempts at reviving these kinds of features at the Mouse House... THE PRINCESS AND THE FROG and WINNIE THE POOH. Disney Animation used to have their own top-of-the-line resources that allowed them to make the 2D films look as beautiful and resplendent as they did. Post-1980s: C.A.P.S., which Pixar - pre-TOY STORY - helped them establish, what kinda toolbox THAT unlocked for the artists. CGI, too. BEAUTY AND THE BEAST's ballroom, ALADDIN's Cave of Wonders, LION KING's wildebeests, all the way up through Deep Canvas for TARZAN and TREASURE PLANET... Whereas, PRINCESS AND THE FROG and WINNIE THE POOH had none of that. WDAS under John Lasseter's leadership - and in the early years of it where Roy E. Disney was still alive and involved - did not bring back C.A.P.S., it did not bring back Deep Canvas, no special Disney process for making the films... They were animated on Toon Boom Harmony. Even back in 2007-2011, it felt like those films were playing second-fiddle to the studio's CG projects. BOLT, TANGLED, etc. all touted their technical achievements, whereas the 2D films just kinda existed.
They are still gorgeous, beautifully-crafted films, and the filmmakers on both did everything they could with what they were working with. And I've said this before, but they are also both deliberately "old school"-style movies. FROG aesthetically feels like it could've been made in the 1950s, and WINNIE THE POOH is literally designed to look and feel like the featurettes made in the '60s and '70s. Audiences didn't bite back then. And the shorts made during this period, unsurprisingly, are like that too. Most of them are Mickey & Friends endeavors, and THE BALLAD OF NESSIE - which was attached to WINNIE THE POOH - looks very immediate post-war Disney, like a package feature segment. All of it was very classic/retro, and maybe that wasn't gonna fly circa 2010. Especially when something like AVATAR is out, wowing people with its visuals and use of 3D... Flash-forward to 2019, former Disney animator Sergio Pablos pioneers a great immersive three-dimensional style of 2D with KLAUS, which went to Netflix... That's the film FROG should've been, honestly. A pity that Pablos' EMBER, utilizing similar techniques, hasn't gotten off the ground, though.
That was the end of that, and who knows if a TARZAN/TREASURE PLANET-sized 2D film with lots of CGI in it could've done any better in the late 2000s...
But could it be?
Did Disney Animation - in 2026 - finally crack it? That they found a CG technique that could beautifully replicate the look and feel of the hand-drawn films without having an animator - using their own hands - keep a character on model through MULTIPLE DRAWINGS? In a way WISH never could? In ways even PAPERMAN and FEAST never could? (I still love the look of those films, PAPERMAN especially. Back in 2012, I soooo hoped the tech and style would be used for a feature.)
And what better way to walk audiences into this new way of Disney Animation with... Good ol' Lilo and Stitch? The lead characters of the most, if not *only* successful 2D Disney feature of this millennium. FROG made 2.5x its budget, but Disney didn't seem happy with how it did theatrically. BROTHER BEAR turned a nice profit, but it wasn't enough to them. Everything else lost money, and HOW.
Plenty of animation fans note that Sony Animation, DreamWorks, et al. have all found ways to stylize CG, to make it look more painterly or 2D-like for features... And that Disney Animation is way behind the 8-ball here. That they have stuck to the TANGLED/FROZEN style that's only vaguely painterly now. TANGLED certainly looked softer than many a Pixar or PDI/DreamWorks film back in 2010, but the advancements made in stylized CGI since the mid-2010s (think BOOK OF LIFE and PEANUTS MOVIE) have seemingly rendered those feats a little obsolete. Combine that with where management wanted to go with things, and whatever influence the larger company had on the product, and... Well...
Should LILO & SCRATCH be the first of a bold new CG/2D hybrid style that truly makes WDAS' CG resemble a traditional animation film, something that truly looks more LION KING than FROZEN... That would be a hell of return... Waiting all those years to really show the other biggies what's what. Perceived to be playing it safe all these years, then they really burst through the gates with a style that more than holds its own against all the SPIDER-VERSEs and LAST WISHes. What a way to reassert their position as a legendary animation studio, huh? Much in the same way they did in the late '80s and early '90s, after a period of filmmakers like Don Bluth kinda filling the void the Walt-less studio had left.
BUT... This is all just speculation on my end. It could just be, as I've said earlier, a one-time thing. Just to celebrate LILO & STITCH in a year that lines up with Stitch's experiment number. Part of me also thinks, what with relatively new leadership (Jared Bush took over in November 2024, from Jennifer Lee), some 2D animators old and new working there, some things that Bush has said in interviews... Maybe? A slight sliver of hope? Or am I just going to be burned again?
Eyes peeled, as always.









