MEET COVEN IMMORTALI.
a group of occult sims making their mark on the world. the coven includes Shori, a vampire witch and her twin sister, Shani who is a spellcaster & a medium; Felix, a ghost turned whitelighter; Yicrea, an alien psyhic timelord; Uriah, a mermaid, sulani mana and a sea witch; Fallon, a plantsim and green witch; Eve, a fairy voodoo witch; Dorian, a sorcerer and mystic; Elfvin, a elf-wizard, and his brother Mermin, a mermaid-siren, Wolfe, a vampire-werewolf, and Kael, a kelpie-witch.
detailed bios are below.
The Battle Sisters
Shori Battle is the eldest of the Battle twins. Their father was one of the most feared and strongest vampires that Forgotten Hallow has ever known. Shori lived in Forgotten Hallow with their father until his disappearance when the twins were teens. Living in the home with two spellcasters, Shori felt like an outcast; consequently, she ran away for years until her mother’s final ascension (death), which reunited the twins for the first time in years.
Shani Battle is the youngest Battle twin – by three minutes. Unlike her sister, Shani inherited their mother’s equally powerful and ancient spellcaster lineage. When their parents began dating, their families often feuded because the disdain of each side had for each other’s occultness. Eventually, it tore their parents apart. When they divorced, they agreed to raise the twins separately so that they would have access to the proper training for their respective occult identities. Luckily, the feud seemed to have fizzled out some as the twins grew older and their families believed that their births even the score. When their parents divorced, Shani had to live with their mother in Glimmerbrook. As their clan grew, Shani gave each of the clan members (other than her sister and Felix for obvious reasons) immortality.
Felix Isded was electrocuted in the prime of his life by a radio. However, upon his death, he was given the opportunity to return back to the Earth realm but only if he agreed to be a white lighter and save humanity. Felix has little to no recollection of his life while he was living, but he was approximately in his 20s when he passed. He has aspirations of becoming one of the most revered politicians the Sim world has known. His first assignment as a white lighter was to find his 9 charges. He began haunting the Battle sisters father’s cabin in Forgotten Hallow and encouraged them to seek out the others which brought the clan together.
Yicrea Ezre was born to an African American mother and an alien father. Upon her laboring her, Yicrea’s mother discovered that her father was an alien and had been passing his entire life. Apparently, his parents erased his memory to prevent him from internalizing the stigma of being an alien. Yicrea’s father was able to trace his lineage back to the planet of Sixam where he then took a young Yicrea to be fully indoctrinated into her alien culture. Because of this, Yicrea absolutely refuses to wear her disguise and will tell anyone who will listen that she is an alien. Yicrea joined the army so that she could pay for astronaut school. She is currently on reserve in Strangerville (her mother’s hometown), helping to solve one of their most historical conspiracy mystery. Yicrea possess a special power though that’s been giving her the upper hand — she’s psychic.
Uriah Ocean is half mermaid (thanks to his father) and half sea witch (courtesy of his mother). The descendant of the two occult classes that have ruled Sulani for millennia, he is perhaps one of the most powerful beings that walks the sim world. No one other than his roomies knows that he’s a Sulani deity which is purposely done to keep his beloved homeland safe. The island spirits adore Uriah because of his commitment to maintain all that makes Sulani adored by those who live there and those who visit. Thus, they turned him into a Sulani Mana, (or elemental) - the deities that protect Sulani from harm. Lately though, tourists have been trashing the island and upsetting the locals and even worse, Uriah.
Fallon Gardener sprouted centuries ago in Evergreen Harbor. Over the course of her long life, she’s watched the government and their terrible plans destroy what she use to call home. Due to this, Fallon had to uproot the life she’s lived for ages because of the smog and other environmental pollution that has made the city a difficult place for any sim to live and especially for a plant sim to thrive. She’s made it her mission though to save the entire sim world from environment and climate devastation.
Eve Hamlin left her family in Sylvan Glade to embark on a life of mischief and crime. Her parents were not happy with her decision, but Eve is too headstrong to care. Eve has always hated that fairies are expected to be nice beings, but she denounces that ideology entirely. She feels it is limiting and goes against her inherent desire to do wrong. Eve only has a special place in her heart for her parents, her clan, children and pets. anyone or anything else is worthy of feeling her wrath and destruction.
Dorian Whitlock is the descent of a mysterious cult of ancient sorcerers known to live only deep in the jungles of Selvadorada. His family was captured by people posing to be anthropologists looking to study his culture. Dorian watched his parents, older siblings, and others being whisked away and vowed that he would use his special abilities to earn enough money to buy his ancestral land and artifacts back. His father, in particular, was targeted because he is in the line of succession to be the ruler of his clan. Sadly, many of his clan died during this raid which resulted in Dorian being one of the youngest surviving members of his clan.
The Weirden Brothers
Elfvin Weirden is the eldest child of the Weirden clan from Sylvan Glade. Elfvin’s mother was a Siren from Forgotten Grotto and their father was an Elf from Slyvan Glade. Although he is half siren, half elf, Elfvin only inherited his father’s powers. Elfvin’s father came from a long line of wandmaking elfves, and no one knows the true secret to why their wands are the best in simnation— magic! Elfvin hopes one day to live up to the legacy he inherited from his father and become the best wand maker in town. For now though, Elfvin has been busy studying the folklore, mythology and spiritual practices of both sides of lineage in hopes that he can find something to really help him build a legacy that is not only able to make his family proud, but also forges his own unique path.
Mermin Weriden is half elf, half siren like his brother. However, Mermin inherited their maternal lineage meaning that he only possesses siren powers. Being the youngest and a troublemaker, Mermin has always kept his brother busy watching out for him and protecting him with his magic. Mermin has not quite figured out what he wants to do in life. Whether it is a new job, new partner or new home, Mermin has trouble sticking to one thing for a long time. Unlike his brother, he did not inherit a legacy to follow. Hopefully, Mermin can find his calling and build a legacy that is equal to his brother’s.
Wolfe Amaris is a werewolf and a distant descendant of Shori and Shani on their father’s side. Born in the forest of Windenberg, Wolfe has always known how to fend himself and live off of the land. When construction began in Windenberg, it displaced Wolfe and the rest of his clan. As revenge, Wolfe, who possessed control of the element of fire since childhood, often burned down buildings. Once he became a suspect, he fled to Brindleton Bay where he was ultimately accepted. Now, that he has returned to Brindleton Bay, he wants to keep his promise to his father and save their homeland from destruction.
Kael Eponine is always the most beautiful woman in the room, but she has a secret that few people are aware of -- she’s a kelpie. Kelpies are fierce, strong aquatic beings which is something that she should be proud of. However, kelpies are not exactly aesthetically pleasing to most sims. Because of this, Kael hides her kelpie form and refuses to shift unless she is forced around other people. Given her snobbish nature, she has an image to maintain and it does not include her being known as a smelly water creature. Filled with shame and disgust, Kael left her family in Granite Falls and moved to Britechester where she could learn as much as she could from a local mythology professor in hopes that she could learn how to control her shapeshifting. Although her plans worked, a distant kelpie relative of hers from Henford-on-Bagley gifted her a farm, animals and a small fortune in hopes that she would began to embrace her heritage as a Kelpie. Hopefully, no one threatens to out her secret, but if they do, they’ll get the shock of their life.















