Currently stuck between
- picking apart every bit of Skyrim bsa archives to steal the loading screen smoke but the nif plugin for blender doesn't work so the animation doesn't work and I need to troubleshoot that
or
- hating blender for not rendering the smoke I have created but can only see in workbench render and neither eevee nor cycles want to show me the smoke i made even though i have a fluid simulation, a background and a light source
All because I want a png sequence
Did you give the smoke a proper material?
The fluid simulation uses a voronoi texture to generate the smoke and inside the physics tab I can adjust the density and the smoke color. i opted for a medium gray. The material afaik is just for the mesh the smoke flows out of and in my testing didn't affect the visibility of the smoke
Okay I have smoke, it shows on the render but IT DOESN'T SAVE THE RENDER















