Alright everyone Kano is back at it on the morning train, but it's 7 now so I'm a little more lucid I hope
Anyway bando alle ciance ciancio alle bande, Hybrids, and today it's a brief word on the draconic features, and the dragon power too if this doesn't end up being too long, and also xenorphin that's very important
I already explained what is meant as draconic features, it's wings, tail and eventual mutations of an hybrid, that can be mutated on or surgically installed on the subject
Let's start with wings, they're of course dragon wings used for flight, but also as shields, since the bigger kinds are pretty thick as well, there are four categories of wing size, each with their advantage, disadvantages and flying speed, the categories are small, medium, large and very large, very large winged hybrids can't normally takeoff by themselves, they need their wings to not touch the ground to be able to takeoff, else they risk to get their wings stuck in the ground
Alright next feature is the tail, unlike wings, tails are classified with two criteria: length and thickness; length, as the wingspan actually, is relative to the height, there are three categories of length, short long and very long, the short one barely touches the ground, making short tailed hybrids more fit for ground combat; thickness is also divided into three classes, thick, thin and very thin, very thin tails are very fit for agility-based hybrids, mainly ones with small wings, fit for tight spaces and fast reactions; the main reason of the tails though, is not combat, but flight stability, I'll talk more about it in a future post, but earlier tailless hybrids fly have an harder time keeping up balance when flying, and have an harder time with sharp turns
Last but not least we have mutations, they actually very rarely affect performance or other important things, they're leftovers from mutating wings and tail or from large quantities of xenorphin, which I'm gonna talk about in a bit, the most common kinds are scales and pigment spots (they look like birthmarks), but there also are rarer ones like pseudo claws, additional pairs of wings or bioluminescence, usually a large amount of mutations is either a sign of a job well done, as the dragon dna is rooted in enough to give other somewhat useful imperfections, or a sign that a job has went horribly, because the dna is so rooted in the subject that is probably affecting their brain capabilities or has problems elsewhere
NOW Xenorphin what is it, it's a medicine given to all hybrids 3rd gen downwards to avoid their body rejecting the draconic features and making them sick or die because of infections cause by their antibodies rejecting the new parts and eventually losing because dragon immune system is far better than human, plus it also works a bit as a painkiller, especially needed by 1st generation hybrids, also xenorphin, since it contains a somewhat consistent part of dragon genes, causes mutations to change or sprout, especially in first gen hybrids, since they're the biggest users of it
As a closure as always a little bit of trivia, xenorphin keeps getting produced for hybrids because it's cheaper to keep giving 3rd and under gens xenorphin than to have to make more 4th gen hybrids that don't need it
And that was it, until next time, byeee














