first of all I LOVELOVELOVE ur femsniper model. Just wanted to know if u have any tips on modeling in the tf2 style or any timelapses. I’ve been wanting to make a 3d model of my own tf2 oc for a while lolz. I’m already decent at blender modeling (been working on it for a while now). Also happy late birthday!!
Im so glad you enjoy my fem Sniper model. And thank you!!! But I don’t have any timelapse’s of any of my work sadly. And most of the stuff I make is more just amalgamations of models put together in some frankenstein way to make a new model.
But I did make one model from complete scratch! (That I never finished embarrassingly… once I got to texturing I just gave up) that I learned a lot from.
It was my second ever model I ever made in blender so she is a absolute mess. But I do have some tips and information I learned when making her that I can give.
Addons I found helpful for my most recent works and past works:
SourceIO is an Blender(4.0+) addon for importing source engine textures/models/maps - REDxEYE/SourceIO
It’s a addon that’s used to import source models and files into Blender. Though when imported, your models planes will not be connected so you’ll have to clean up those points. Here’s a video explaining how to use it.
All models facial flexes can be found in the Data shape keys in Blender once imported.
Blender modifiers that are a life saver:
Decimate: Un-subdivide
This tool is such a help. You can lower your face count so easily with minimal issues. This helps a lot for when you accidentally make your model too high poly.
Subdivision: Catmull-Clark
Just smooths out your model so it’s not super blocky and sharp. Just gives it more of a natural look but at the cost of more faces being put on your model. But the Decimate tool can help you with that when you’re done. Just try not to go over board with the subdivision tool or else you’ll end up with the next garten of banban model.
Long rant on modeling TF2 Model tips:
Before modeling I took a bit to just mess around and study fan TF2 Models and the official TF2 Mercs Models.
Most TF2 models (excluding that one femscout model) try to keep themselves at a very low poly count. And are usually triangulated. If you plan on turning your model into a mod you should probably triangulate your model. But if you’re just making it for animations or posters then you don’t gotta do that.
(This is an image of a un triangulated scouts, wireframe)
TF2 models and cosmetics rely heavily on textures. To give the illusion its a much higher quality then it actually is. Similar to the sims and other old games such as early resident evil games. So when it comes to folds in fabrics and such. I suggest just drawing it onto your models textures instead of modeling a bump on your model to create that effect. Unless if the fold in fabric is visible in the silhouette of your character.
Im not the best at explaining so just take a look at these two images of a textured and un textured scout so you can see what I mean by draw on your clothes folds.
Some more stuff on textures. But have you noticed how pixelated or grainy the TF2 textures look? That’s because most TF2 textures are either 1024 x 1024 or 512 x 512 which causes the images to look so grainy and bad. When making a game accurate TF2 Model I like to try and make all my textures fall somewhere in this sizing.
Other than that though I don’t think I have anything else to really say or gives tips on. Everything else is just stuff you can find on YouTube. Like how to make a low poly model or how to make hands and such.
Anyways that’s all I got! Sorry this was so long and probably really confusing. But I hope this could maybe help a bit in some way.
When you start making your model and post progress photos if you plan on it. Please tag me! I would love to see your work. And also feel free to message me if you ever need help with your model on have any questions on blender in general. Im free most days to help out with things.
I also have another post on my account talking about a fanart model I did. Of the OC: Jack of Trades by misspurpled on Tumblr. If you wanna check it out. It’s not too interesting but I talk a bit about hacking models together in Blender.
💬 1 🔁 1 ❤️ 7 · TF2 OC Model: Jack · BOOM! Big reveal! I made something. [OC not mine. Belongs to: @misspurpledd] You wanna know how I ma










