Drew my friends' DnD characters bc I ship them lol
This is Elena the high-elf sorceress and Tarhun the dragonborn paladin
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@juliaaa420
Drew my friends' DnD characters bc I ship them lol
This is Elena the high-elf sorceress and Tarhun the dragonborn paladin

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My bestie inspired me to do this while we were playing Borderlands 4 together. Our BL4 mains definitely have the same vibes as our BL3 mains lmao
Unfortunately I most certainly canNOT fix him
A way-too-long-awaited art trade for my bestie @sukaaee <3
Iâm only about 45h in KCD1 but this man already lives in my head rent freeđ

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Fact checkâ â
A real conversation between Rook and Lavellan
Based on this (and my trauma after whatever happened)

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Happy birthday, POTG queen!!đđ¤§
Couple of thoughts on Life is Strange: Double Exposure, though this post is mostly just my interpretation of the âSacrifice Arcadia Bayâ ending. Iâve finished the first episode of LiS: DE (going to play more soon), so any spoilers here are only about the first part of the game. I actually already have so much (bad things) to say, but this one is about Chloe and Max
Although I love Chloe (sheâs literally my highest kin of all time, lmao) and always chose the ending where she lives, I get the other one. Itâs logical, itâs rational, Chloe even wants it herself (after all, it was her idea that Max goes back in time and lets her die). The Bay ending seems just normal. But thatâs also what makes me love the Bae ending even more.
Chloe always seemed like an egocentric, irrational, and selfish character, while Max is the opposite. Max is altruistic and calm, the whole game is about how different people are and how Max tries to help them all. The only thing Chloe and Max have in common is their past. They are united by shared memories, thatâs why they get along. But the thing is, that in the Bae ending they switch sides. Now Chloe is thinking about other people and Max is thinking about herself. Chloe wants Max to save the city, Max wants to be with her best friend/love interest (whatever you choose).
I also believe Max choosing Chloe over the city has something to do with a feeling of guilt after ghosting Chloe through her worst period of life. I feel like this ending is paradoxically about redemption. âParadoxicallyâ because Max sacrifices the whole city just to save one girl, which is not really morally correct, but she does show that now she will never leave Chloe. The ending is about a promise. The promise to stay together and never part.
But thereâre also a couple of things that make this ending more bitter (not considering sacrificing the whole city, lol). Even though Chloe is alive, her feeling of not being worthy just triples.
We can already see that Chloe often thinks that she doesnât deserve things, itâs a constant feeling in âBefore the Stormâ, itâs an expected emotion after Williamâs death, hell, she has the same damn problem in alternative universe, where sheâs disabled and dying. Her parents pray for even a minute of her life and are ready to do anything for it, but she canât feel grateful, the only thing she feels is guilt and shame, like sheâs a dead weight and only brings more pain. It was Max telling her otherwise.
And with this kept in mind, just imagine how she would feel when Max decides that she is, in fact, more worthy. Imagine how painful and terrifying this would be for Chloe. Feeling that for someone youâre worth more than every single life in this city, while your own self-value is at the lowest.
Iâm sure that after the Bae ending Chloe thinks about this every day. The worst part is that it wasnât even her choice. Chloe was absolutely ready to die (again, the Bay ending is her idea) at that point, it was Max making the call. Itâs both painful and beautiful. In the Bae ending Max is showing Chloe that she can be loved, valued, and cared for.
So, what happens to this philosophy in the new game? They part ways. Great. Thank you, Deck Nine. You absolutely ruined the whole idea of the first game.
I thought they just made the Bay ending canon, but oh man, now I wish they did. I was unfortunate enough to read Max and Chloeâs text messages, this is just painful for me. Youâll wanna sit down: now Max is blaming Chloe for not thinking about the dead people enough.
Yeah. You read that right.
Max sacrificed the whole city, a lot of people died, and now sheâs blaming Chloe for wanting to move on and start a new life together. But what are you supposed to do in this situation? You canât fix it, you canât go back (well, you can, but the ending is literally about just not wanting to), you canât resurrect the dead. Chloe has already gone through a similar trauma: death of a loved one is the situation you are unable to influence. All you can do now is try to build a better future, try to appreciate whatâs left. And now Max and Chloe need each other most of all. Itâs a new shared memory, a depressing one, too. As I said, the Bae ending is about never parting again.
The most irritating part of it is how Chloe has absolutely nothing to do in this situation. New Max pulled so much weight on Chloeâs shoulders and now is rubbing salt on the wound. Chloe definitely still feels like she doesnât deserve all of this, and Max is literally telling her that. Itâs so not Max. Max wouldnât be like that at all. This is a contradiction to the first part of the series.
So, final thought â I will pretend like this game doesnât exist. Or itâs about some different Max and some different Chloe that have nothing to do with Life is Strange franchise
ÂŻ\_(ă)_/ÂŻ

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He is servingđ (in the military)
(Iâll also leave a translation of my favorite joke about army under the cut)
Idk if someone had done that already but I made a thing guys. Think about itâŚ