Squiggle, still kicking, still alive (barely). I took a break briefly as admob reward videos were getting to me and instead chose to focus on some more feedback and minor things.
Pretty new particles! Made some more visual colour changes and gem pickup, still tweaking these to not be overwhelming. Using unity particles is also something I havenāt played around with much so this was also a good test with them. WIth this I also added a tiny screen shake when you die, this will need a little tweaking but it looks good for now.
I also added tonnes of tiny animations such as a little bounce to your score total when you get a point, a grow and shrink ping pong for the ātap to playā on the main menu and probably like at least 3 more.
I replaced some of the hard to see colour palettes with more vibrant, distinct colours such as the following.
The biggest issue still looming over me is admob reward videos, I have banner ads working no worries but the reward videos just arenāt having any of it.Ā
I also have small bugs with flicking colours which IĀ āthinkā Iāve fixed but it works fine for a while before breaking again so I have no idea whatās happening.
Lastly I havenāt implemented audio yet as I do want to spend a lot of time on that and I worry that if I spend too long on that I might end up pushing the release date further back than I anticipated.
There was never a goal so to speak to release this game quickly, learning from other games I might as well spend more time here making it pretty before releasing it then worrying about prettying it up afterwards.
Hence my release date ideal goal is in a months time, this may be pushed back but no longer than 2 months. On this as well there is no way itāll be released before the month is up, if I think it is ready early Iāll bust out some more testing and iterations before releasing it.