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What Made The Beatles Great

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Revolutionary technology sparks first official video for Bob Dylanâs âLike A Rolling Stoneâ
Brilliant. Fucking brilliant.
Risehigh
3D animation by Adam Wells about modern life, told with a unique visual device where scenes change vertically within a skyscraper - video embedded below:
Risehigh follows the elevator ascent of one man to the top floor of a concrete block. The film is about loneliness and where dreams come from.
More links to extra content can be found here Adam Wellsâ Tumblr can be found here Adam Wells on PK before with âBrave New Oldâ here
14-year-old Zev from Natick, Massachusetts, has taken the photography world by storm with his surreal photo manipulations. Better known by the nickname of 'fiddle oak', Zev presents a highly imaginative portfolio of surreal self-portraits, which he created together with his sister Nellie (aged ...
An animation I made for my New Art Genres course. This is a rough copy I made to practice using objects and functions. The program can be run and tweaked using the source code here:
http://www.openprocessing.org/sketch/118751
A few key features:
The car moves slightly up and down based on a sine function, and its wheels rotate using rotate(), pushMatrix() and popMatrix().
The yellow lines of the road move from right to left. They then move from right to left, and are reset back to the right when they pass the left-hand side.
The trees are placed in a random spot within the region of dirt, with a random width between 10 and 25. The height is then a function of the width. They then move from right to left, and are reset back to the right when they pass the left-hand side.
The clouds are placed in a random spot in the upper-quarter of the screen. They are composed of three different circles whose size is based off the initial radius. The radius is a random number between 10 and 40. The color of the clouds are based off of a random number generator so that light clouds have a higher probability of appearing than dark clouds. The speed of the cloud across the sky is dependent on the size of the cloud and its color. Using the map function, clouds with a larger radius move slower than clouds of a smaller radius. Similarly, the darker the cloud, the slower it moves.
The number of trees and the number of clouds vary depending on a random number generated at the initialization of the program. Each number of objects has a probability of occurring, based on which random number is generated.
All of the colors were selected using images of roads and cars and closely inspecting the color of the pixels. Then the scenery's color was selected using EasyRGB's color scheme tool. (Link can be found in an earlier post).
I would like to clean up the code using arrays, which means I need to go learn more about arrays and start working on another iteration.
Iâd also like to add more flexibility with the randomness of the scenery. Maybe weather, or animals or changes in seasons or time of day. Maybe even a few new types of trees or a car passing.
(I also translated the coordinates to the center of the screen because inverse Cartesian coordinates makes a little more sense to me than the default system.)
I have bundled a huge number and variety of code examples in this single mega-post. Please learn from my mistakes and experiences! ;-)
I can't even describe how useful this resource is. Hope it can help someone else as well!

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Generative Design
I liked what Cedric said about diverging and converging when developing a generative program. The nature of programming allows you to simultaneously move a piece of art down several paths to see how they turn out, and then synthesize all your favorite parts back into one final product. This is why I particularly enjoy this style of art, as opposed to a physical paper and pen style: I like how easy it is to draft and edit an idea for a design.
This time I made a random text generator and added it to my multi-tool project.
More tinkering with my multi-shape drawing tool I made in Processing. This time with a frog image, and made into a GIF.
Once again, the code I used can be found here:Â Â http://www.openprocessing.org/sketch/116316 I've been having trouble with this GIF, and I'm not satisfied with the quality. I will probably try doing it again and upload a different one in the future.
Donât worry about people stealing your ideas. If your ideas are any good, youâll have to ram them down peopleâs throats.
Howard Aiken (via theonlymagicleftisart)
More tinkering around with Processing. Tweaked the drawing tool so that you can change the shape drawn by pressing Q for square, T for triangular and C for circular shapes. Again, the size of the shape depends on the speed of the mouse, and the color depends on the pixel from the original photo at the mouse's location.
Code can be found here:Â http://www.openprocessing.org/sketch/116316

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