Building a room - The office as of now.
I began with a large cube which I then selected the sides from, and by using the Split tool, I separated the sides into separate layers.
I used the Knife tool to cut the shape of a pannel out of the wall, before Extruding the shape, Splitting, and then copy/pasting it across the wall to give a pannelled effect.
Next was to create the door, which was made through a system of careful modelling and use of the Knife tool, along with a Boolean to cut a hole into the panneling. The door Handle is made using a Bend, along with some altered Cylinders.
I felt that in the final piece, I might want to remove the lower section of panels, so I separated them from the upper parts, and created a grouping for them separately, so I can show or remove them independently.
Another piece is this very appealing light switch which I made away from the rest of the room, before attaching it to the wall next to the door. I made use of a few Bevels to give the panel itâs curve, along with making cylindrical booleans to cut holes in places where the screws are meant to be. The screws were halfed circles, squished down, and with an Extrude hole cut into them.
I almost forgot that I made a skirting board to put at the bottom of the walls. I simply cut a few lines in the original wall using Knife, split, made a new wall without the lines cut into it, and places the skirting board in itâs correct place. Very simplistic, but it doesnât need to be much.
I copied and pasted the wall over to the other side, where the other wall is meant to be. I edited it a bit with the removal of the door and switch. It also has the removable lower panels as the other side does.
This additional wall was created the same way as the first wall with splitting it from the base shape. The Extrude cut into it is where the placeholder monitor is going to be incorporated into it.
The monitor itself was made in a different file some time before I made the office room. By comparison to some of my later pieces itâs not all that great. Although, it was one of the first places I began to experiment with materials and texturing. The screen part is made using a high-reflection map, whereas the plastic part used a lower-reflection map with the addition of a plastic-style bump map. There is a panel below the screen which I didnât pull off very well that is meant to be made out of metal but I could never figure out how to make it look good enough.
For the ceiling, I split the upper part of the base cube off and began by using the Knife tool to create a grid pattern. I think in the future I might experiment with deformers that could do this for me, as it was extremely time-consuming, and very tedious. Once I had a grid pattern set up, I extruded the larger squares out of it to again create a paneling effect. Iâm not going to split all of them from the ceiling, and instead Iâm going to split the ones I might find some other use for.
Closing in, I began to create this elaborate desk from 3 carefully modelled cubes which were then point cut and merged into one shape. On the desk you might notice a mug. There will be more on that on a later post.
I felt that there would be difficulty in editing the desk with such things as texturing and additional modeling if I kept the whole thing as a singular structure, so I split it in half using Loop Selection, and began focusing my efforts on one half of it until it was finished and I decided on using a Symmetry and having it appear on the other side.
To add some more detail to my desk, I needed some handles to give it the appearance of having some sort of cabinet system below. I started with a disc polygon which I loop cut, moved and extruded to give this sort of shape.
I needed more of a grabbing point, which is where I selected and split an area of the disc, moving it upwards to create that effect. The thinness of the grabbing point wonât seem all that evident in a rendered game due to perspective and shadows.
The handle wasnât exactly the cleanest looking, so after this point, I added a subdivision layer-
-and placed it on a nearly-finalised desk.
A post about the updated office will be posted in the future.