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Editing the source post since Iβm getting a lot of asks as to whatβs happening: Iβm just playing back an animation. This is a x15 timelapse so thatβs why it looks kinda weird. It normally doesnβt. This memory leak happens on literally anything you do. When I discovered it I thought it was just undos and redos, then I realized it also happened (at sonic speed) when playing back anims.
This is an issue specific to 3ds Max 2016. I donβt know if it happens in 2015, but I know for sure it doesnβt happen in 2014, which Iβm going to stick with.
The model has 50 bones, uses a CAT rig, has 3475 triangles and its material uses two 512x512 TGAs (color & normal map).
P.S. the music is from UNDERTALE, please stop sending me messages about it (and I wonβt tell you which tracks because you should play the game)