FINAL PIECE

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Show & Tell
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Love Begins

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@inversionlabb-blog
FINAL PIECE

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DOOR EXPERIMENT AND MIRRORING
Above one can see a development of the image making process, wherein the door has been rotated manually, filmed, and digitally rendered and glitched to revel an apex, mountain effect.Â
The elimination of the colour palette is an experiment to see if the form of the physical object can be further defined and abstracted from its original shape and geometry.
Colour & Shadow Experimentation
During an experimental session wherein we as a group tried to creatively apply substances, experiences, sounds and tactile sensations to our physical object, the factor that stood out to myself was the colour palette of the scene, captured above.Â
The reds, maroons, greys, greens, blues and blacks combine to create a moody, almost gothic palette that uses harsh contrast to create tension and drama in the scene, which we wish to amplify in our final piece.Â
In all theories about âcreationâ is generally accepted that the universe has been created by an external force. This could be the microwave frequency of the Big Bang or the mental vibrations of God. This means that the phenomenon of the Resonance plays a very important role in life and existence as "in physics, resonance is a phenomenon that occurs when a vibrating system or external force drives another system to oscillate with greater amplitude at a specific preferential frequency". The aim of this project is to create a small virtual world empowering the user/audience to interact and experience a universe modulated by the âresonanceâ of sound. - Google Experiments https://experiments.withgoogle.com/the-resonance-box
The Resonance Box informed the ways in which sound could be used to heighten ones experience of a video. Using javascript code, the box reacts to the music placing, creating an environment of pattern, intensity and experience, similar to the effect we want to evoke as a group with our final film piece.
This piece was also projected onto our physical object and acted as a bridging experience to the final stretch of our idea in that it allowed us to focus our energy on projection and interaction in the digital space with our physical object.
Ryoji Ikedaâs - Test Pattern
Ryoji Ikedaâs work informed the process of our project this week, in that it broadened our exploration of how pattern and glitch effects can be used to engage and annoy the viewer.Â
This pattern was projected onto our door, creating a framing effect and allowing the crevices and patterns on the physical door to merge with the digital ones.
The following post documents the projection of the work onto our physical object. Â

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The Doors of Perception
A literary reference used for the development of the project was âThe Doors of Perceptionâ by Aldous Huxley. While the literal meaning of the piece is an exploration of the effects of Mescalin, a hallucinogenic similar to LSD, one can find metaphorical meaning in the way the brain draws connection between image and sound, reality and fantasy, and inner and outer senses. Huxley writes that âthe mind does its perceiving in terms of intensity of existence, profundity of significance, relationships within a patternâ, and this is reflected in the development of our filmographic piece in the use of pattern, symbolism and intensity. The use of the door as the surface for which projections, mark making and sounds are housed allows for a deeper exploration of what it means to symbolise the âdoorwayâ between perception and experience. Huxley further writes âBut in certain cases communication between universes is incomplete or even nonexistent. The mind is its own place, and the Places inhabited by the insane and the exceptionally gifted are so different from the places where ordinary men and women live, that there is little or no common ground of memory to serve as a basis for understanding or fellow feeling. Words are uttered, but fail to enlighten. The things and events to which the symbols refer belong to mutually exclusive realms of experienceâ. The symbol of the door in this instance can have a litany of different meanings depending on the viewer, environment and context â these âthingsâ and âeventsâ described by Huxley stand by themselves as islands existing on either side of a lacuna â the door. To conclude the author includes a final quote by Huxley
âThe other world to which mescalin admitted me was not the world of visions; it existed out there, in what I could see with my eyes open. The great change was in the realm of objective fact. What had happened to my subjective universe was relatively unimportantâ.Â
Huxley, A. 1952, âThe Doors of Perceptionâ. Chatto & Windus, London
(Part of blog 3) From our derives, we placed our paths together and overlaid them in aftereffects.Â
DISTORTING SOUND
Daniel Blog 10
It became quite apparent that the sounds we were implanting into the video was just too obvious. Â It was so obvious it was a fan, and that shouldnât be the case. We were going for this sense of ambiguity and trying to find the perfect mixture of both abstract and the unknown. The best way to accomplish this, was to distort the sounds. When I say distort the sounds, we really had to distort those sounds. This blog post contains a small snippet of experiments that were conducted in terms of distorting sounds, and how they can be overlapped to great effect.Â
I found these experiments to thoroughly add to the eerie nature we are trying to portray through the visuals. For the first time in this project, the audio and the visuals match, and that is a great accomplishment that can truly add some depth to the project as a whole. As we know through almost every movie ever created, the sound has such an important impact on the audienceâs experience. It was important to be able to compliment the visual aesthetic with the audio.
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SOUND ON
Daniel Blog 9
After watching the many snippets of film that we had shot, it became apparent that there was something missing. That was sound. The overriding silence made it overly boring to watch and engage with over a lengthy period; as the silence became unbearable. Sound needed to be injected into the film in some way.Â
Whilst filming, many of the techniques we were using, including projection, angles and spinning the actual object did not create many effective sounds. As this was the case it became apparent we must use other methods to create these sounds and add them in post. Using what was available around us, we made the most of a fan, and created some really interesting sounds with its fast paced movement and interesting web like cage. The sounds created were quite distorted and eerie, and go along nicely with the visuals we had created earlier. As we have distorted some of the visuals, we are looking to distort some of the sound as well. With these sounds we will look to add some non-diegetic sounds to the piece to add another layer of ambiguity and add to the unknown elements.
RELATES TO BOTH MY POSTS: https://inversionlabb.tumblr.com/post/174386228248/sounds-warped & https://inversionlabb.tumblr.com/post/174386133833/audio-1-fan1mp3-2-fan2mp3-3-strung1mp3

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SOUND ON
Daniel Blog 9
After watching the many snippets of film that we had shot, it became apparent that there was something missing. That was sound. The overriding silence made it overly boring to watch and engage with over a lengthy period; as the silence became unbearable. Sound needed to be injected into the film in some way.Â
Whilst filming, many of the techniques we were using, including projection, angles and spinning the actual object did not create many effective sounds. As this was the case it became apparent we must use other methods to create these sounds and add them in post. Using what was available around us, we made the most of a fan, and created some really interesting sounds with its fast paced movement and interesting web like cage. The sounds created were quite distorted and eerie, and go along nicely with the visuals we had created earlier. As we have distorted some of the visuals, we are looking to distort some of the sound as well. With these sounds we will look to add some non-diegetic sounds to the piece to add another layer of ambiguity and add to the unknown elements.
Open/Close
Daniel Blog 6
As the old saying goes, when one door closes, another opens. That was very relevant to our design process. The derive/mapping experimentation wasnât working. It was a hard reality to face, as we found ourselves down a dead-end. It was at this stage where we decided to focus on something more specific from our derives, that being the starting and end point of the journey. In order to do this, we chose an object, the door, as our reference point. It became out goal, to evoke this sense of repetition, and record door after door after door, in order to create a piece of work consisting of back to back opening and closing doors. In terms of repetition, and activating our body in a way over a length of time, there is no better person to look for inspiration than Teching Hsieh. His work, âCage Pieceâ(Pictured below, Ardia, n.d.) is a great example of the lengths that can be achieved by incorporating time and repetition in ones works. He activated his body in such a way, by locking himself in a cage for one whole year. This work has taught us the need to activate our bodies in our work, and document it in a way that is interesting and perhaps even controversial. We donât have the time or resources to pull of something quite like Hsieh, but we can achieve a piece of work that incorporates time and repetition in a way that is relevant to our overall concept.Â
We made it our mission to record all the doors we interacted with in our lives over a 2-week period, in order to get the broadest sense possible in terms of variety and enjoyment for the audience. We were hoping for many overlaps of doors and sounds that are relevant in each of our lives. Through layering the doors in such a way, we aimed to create a small journey that evoked feelings of anxiety and confusion, which were key results from our original derives. The fast paced nature of the doors opening and shutting allow for these negative emotions to come to the fore. The sound was also important in this composition, as it wasnât necessarily normal for the sounds of doors opening and closing to be experienced at such a fast pace. In terms of trying to make it as abstract as possible, it was important to play with sound. The attached clip shows some experimentation with sound, as it was somewhat muted and repeated, and played in a way that isnât associated with a slamming door. Itâs imperative now to push this experimentation further, and donât get so literal with the door. We need to think about what the door really means in an abstract way, rather than its purpose.
References
Ardia, M. (n.d.). NYC-Based Artist Tehching Hsieh: When Life Becomes A Performance. [online] Culture Trip. Available at: https://theculturetrip.com/north-america/usa/new-york/articles/tehching-hsieh-when-life-becomes-a-performance/ [Accessed 2 May 2018].
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Part of Blog 4 (opening and closing of doors video)
Chelsea
The opening of a new door
Blog 4
We came to class hoping to play around with the physical shape of our maps. After our walk in Petersham, we all recorded the shape of our maps which Georgie placed into aftereffects to create a motion graphic of pathways. From this we had the plan of using pipecleaners, string and light to create a shadow from the physical object of our maps layered together. However, while presenting we realised another group had a similar idea of incorporating journeys/walks into their experiments so we decided to go down a different route.
Being shown the work of artist Tehching Hsieh, where he spent 1 year punching a time clock every hour, on the hour for 24 hours a day, we decided to reframe our idea and experiment down a different avenue (Marks 2014). Â The act of punching a time clock was so simple, yet the scale and intensity of the amount of dedication and persistence placed into the work gave it such significance.
Tehching Hsieh Time Clock
What could we record everyday that seemed like such an ordinary activity, yet we could gather a large amount of data with. We decided to collect footage of doors â opening or closing, locking, shutting softly, or slamming with force. From this collection we experimented by cutting all the footage together and playing with the audio âenhancing and distortingâ to create a jarring experience for the user. By taking such a simple known object as a door, we wanted to evoke an almost journey-like experience for the user as they were taken through each scene layered upon each other.
Marks, K. 2014. 'Tehching Hsieh: The man who didn't go to bed for a year,' The Guardian, 14th April, viewed May 10th <https://www.theguardian.com/artanddesign/australia-culture-blog/2014/apr/30/tehching-hsieh-the-man-who-didnt-go-to-bed-for-a-year>
Chelsea Blog 5
Branching from our recordings of opening and closing doors, we began to experiment with the physical object itself. Purchasing a door from Bunnings warehouse, we started exploring the unknown through the known object of a door. Â In the dark studio we experimented with light & shadows, sound and touch to evoke an unexplainable sense of uncomfort. Â Knocking on doors evokes a strong sense of visitation and knowledge of someone on the other side, so we wanted to invert that idea with the unknowingness of who that visitor may be. Â As can be seen in our experiments, we explored abstract camera angles in our compositions of the door, how the use of music can evoke an eerie sense in the viewer and how the use of light and shadow can also evoke feelings of suspense. From these experiments we used the projector to project our mediums onto the door itself, further exploring the concept of the unknown through the known object.Â
In search of a feeling â getting lost...
Chelsea Blog 3
What was the purpose of the derive? Is to feel something? There's beauty in everything until we get too accustomed to notice it.
For research we started looking into contemporary artists who push themselves out of their comfort zones, placing themselves and even their audience in uncomfortable and evocative positions. Â Performance artist Mike Parr pushes boundaries with his evocative work that challenges himself and the audience. In one of his most controversial works, Parr hacked off an arm with a meat cleaver in front of a horrified theatre of people. Later revealed to be a prosthesis filled with fake blood and liver, the intense of the work aimed to shock and evoke a strong reaction from viewers.
Mike Parr hacks off an arm to elicit a chocked response from the audience
For this week we challenged ourselves to explore the feeling of getting lost alone. Starting at the same point in Petersham, we met at the station and walked for half an hour, mapping our journey via google maps.
Why by ourselves? There's comfort in groups. To further push ourselves out of our comfort zone we wanted to experience that feeling of walking somewhere unknown, placing ourselves in situations where we weren't in control. You never know what you encounter? We wanted to feel lost.
For me, as I walked around the suburb I started noticing the amazing graffiti which covered the fences of the houses and shops I walked past. I started to document my derive through images of this graffiti.Â
A collection of graffiti I observed on my derive in Petersham
As I was doing this, a graffiti artist who lived in the area approached me and started talking to me about graffiti. The conversation was interesting as we started to discuss his process and art practice behind his work.Â

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The Act of Deriving & the Situationists
Chelsea Blog 2
After bringing all our ideas together as a group, we decided that we wanted to explore the idea of Lacuna in relation to things being off in society. Â The paranormal, feelings you can't describe, the gap in human experience and the search to feel what is missing. Â Our tutor pointed us in the direction of the situationists, so I decided to do a bit of research on what it was about.
A bit of background â WHO ARE THEY?
The Situationists were a group founded in 1957, but were most known for the Paris wildcat strikes and riots that operated in the late 50s to early 70s by avant guard artists, intellectuals and political theorists. They believed that capitalism bred dissatisfaction, and thus the human desire needed fulfilment from other alternatives. Â Society was experiencing a shift from living through individual, first-hand authentic experiences to a world where we are represented through the consumptions of commodities (Plant 1992). They also believed that technological advancements places a barrier between people and their experiences, emotions, creativity and desires.
Guy Debord, one of the leaders of the movement explains the society of the Spectacle. The world we see is not real, but the world we are conditioned to see. Capitalism has created a materialistic and objective world where the mass media has become the dominant model of life (Debord 1977). Situationists explain how the nightmare works so we can wake up.
Debord invented the Derive â the technique of rapid passage through varied ambiances and the activity of drifting. Â In derives, persons let themselves be drawn to their surroundings and encounters (Debord 1956). Â The purpose of the derives is to become more observant with our physical surroundings. Â Our lives are oversaturated with consumption and media that we forget to take a step back, disconnect and live in the moment. Debora recorded maps of his derives (which can be seen in Danielâs Blog 2 post).
So that's what we did.
We attempted own derive and let ourselves explore the feeling of being lost around the suburb of Redfern. On our derive we didn't have a set direction of where we were heading, we let ourselves walk about and be drawn in by the sights and sounds of our surroundings. Â As a group we mapped our experience individually in different ways and collated our data at the end.
I mapped my sound journey. Â This involved a line journey that resembled a sound wave dependent on our surroundings. Â Sounds that we encountered included:
⢠the sound of cutlery clinking as the cafÊ was washing up
⢠loud traffic on the road â cars, trucks, motorbike etc
⢠music from cafes
⢠pedestrian lights
⢠Kookaburra
⢠Wind in the trees
⢠Bubbling water from the fountain
⢠Horns
⢠Kids playing football
⢠Crunch of leaves that we stepped on
⢠Dog barking
<insert picture of sound map>
This was an interesting way to map my derive as it allowed me to consider my surroundings in a more abstract way. So often our main goal is to get from A to B, the fastest way. We don't take the time to immerse ourselves in our surroundings and really live.
References
Debord, Guy. Theory of the Derive (1956) in 1996, Theory of the DĂŠrive and other situationist writings on the city, Museu dâArt Contemporani de Barcelona: Distribution, ACTAR, Barcelona.
Debord, G. 1977. Society of the Spectacle. Black & Red, Detroit, Paragraph: 35-53
Plant, S. 1992, The most radical gesture: The situationist International in a postmodern age, Routeledge, New York
One of our most forward experimentations involved projecting the initial footage onto the door itself. This creates an inception, trance like state which excels the concept of the door in its physical and symbolic form to its height. This week was a very strong week of experimentations with projections and google experiments, seen in #georgies posts.