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@interactivestock

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(via Behind the Screen ÂŤ this is onformative a studio for generative design.)
(via EMF: Richard Box's Graphic Demonstrations : TreeHugger)
(via What is Interaction? Are There Different Types?)

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Digital Gets Physical: Thoughts from SXSW
Where I get âGlassholesâ, âdigital dualismâ and the New Aesthetic (still!) into my companyâs blog. Go read:
But what was SXSW really all about?
The convergence of digital and physical.
Interfaces are about how we connect our physical, sensory bodies to digital displays. Augmented reality seeks a seamless meshing of the two. The sharing economy is about using digital and social technology to help us better manage our property. And MakerBotâs 3D scanners and printers give us a technology that can digitise the physical, digitally manipulate it â and print this new hybrid object back out into physical reality.
These are ideas that tech theorists have been hashing around for a couple of years⌠[read more]
Of course, I wasnât the only person to spot this theme at South By. Three panels had it in their titles:
Embracing Analog: Why Physical Is Hot
Physical & Digital Collide: Retail Rewired [write up]
Re-Imagining Toys: Merging the Physical & Digital [write up]
Rachel Arthur (WGSN), writing for Business of Fashion, agrees.
Ad agency JTWâs Innovation unit were also really pushing this line. Their âDirector of Trendspottingâ Ann Mack spoke on the âEmbracing Analogâ panel - an interesting (Q & A) here. Where we differ: Iâm talking convergence, whereas theyâre still firmly in the world of digital dualism:
If you keep in mind that digital is for efficiency and convenience, and physical is for feelings of substance and emotional connectednessâfor feelings generallyâyou canât go too far wrong.
âEmbracing Analogâ at SXSW: What the growing fascination with the physical means for marketers (and everyone else)
It starts by looking straightforwardly enough about the things people do digitally, and the things they do analogue. Key figure: only 7% of Millennials were âhard core digitalâ - weâre not there yet. The survey then asked about the emotional associations people had with âstuffâ:
âIâd be interested in buying now-obsolete items like record players as a collectorâs itemâ
Millennial: 64%
Gen X: 51%
Boomer: 28%
Silent: 15%
Two-thirds of Millennials said they regard nicks and scratches on an object as a sign of personality, compared to half of Boomers.
Thence, Instagram and skeuomorphismâŚ
But, as my choice of image shows, not everyone is happy about digital-physical convergence. Grumpy Cat for one would have been happier left on Mashable.com, not the Mashable tentâŚ
Image credit: Buzzfeed, gofwd.tumblr.com
Vague Terrain was a web based digital arts publication that showcases the creative practice of a variety of artists, musicians and scholars. The project applied the focus and methodologies of academic and art journals and the tenacity and specificity of independent record labels to examine contemporary digital culture in an immediate and accessible manner. Content consisted of curated visual, audio and written works, and now a companion blog. For better and worse this project was neither peer reviewed nor funded.
(via About | Vague Terrain)
(via Collection of light, 2011 by humans since 1982)
(via A Million Times - BOOOOOOOM! - CREATE * INSPIRE * COMMUNITY * ART * DESIGN * MUSIC * FILM * PHOTO * PROJECTS)

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NYC Beacon (Reinvent Payphones) (by Frog)
I used Google Glass (by TheVerge)
(via Mathieu Lehanneur | Home)
(via Touch-Free Gestural Interfacing Becomes Real With This Fingermouse | Wired Design | Wired.com)
(via This Amazing 3-D Desktop Was Born at Microsoft | Wired Business | Wired.com)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
(via Philip Garner / Contemporary Survival | Truelala)
 The interactive video game eases repression by encouraging the viewer to vent hostility and rage. It features an easy-to-clean, high impact screen with built-in drip catcher and electric wiper. Available in both console model (shown) and briefcase-size unit for portable sets.â
It definitely has something to say about product design ;)