Design for Health? Coming to CHI2018?This course is for you.
From Resilience to Brilliance is a CHI Short Course to get you up to speed on what you need to know about how the body works on the inside to deliver better designs & research for health Course code: C07-A
TO ENSURE SPOT: SIGN UP BEFORE CLOSE OF EARLY BIRD REG MARCH 1
Know More about THE BODY,
Design better for THE BODY, for Brilliance
QUICK self test:
What is the relationship between stress, attention and learning? Is all stress bad for learning/attention?
What is the relationship between proprioception, endocrine system and stress?
How use the vistubular-occular reflexes to improve cognitive performance? How design interactive tools to support this?
How use the endocrine system deliberately to effortlessly improve memory building
How to leverage the microbiome - to improve tissue and cognitive processing
How use caffeine strategically? How use multiple bodyclocks deliberately?
What are training cycles and how use these to support cognitive effort deliberately?
How do you know when you are sufficiently hydrated? relationship to creativity?
The brain is part of the body - what does that mean?
HOW PLUG THESE IDEAS INTO DESIGNS?
Some Example Basics we’ll cover:
Essential amino acids
Essential fatty acids
Essential to what and for whatThe role of hormones for health and cognitive performance Including some really cool new ones like leptin and ghrelin regarding knowledge workers.
Approach and Outcomes
To come to grips with all the awesome complexity of the body from physiology to endocrinology with some microbiota in between takes years of study to gain expert knowledge. We have 160 mins.
Three Ideas:
Performance as a design strategy to complement Prevention ·
In- and Circum- bodied interaction as a complement to em-bodied interaction ·
Design for Impact at Scale
Each concept will form the basis for group design work to be carried out in the course, using a Design Jam methodology to co-create and co-test designs.
Concept 1: Performance complements Prevention
In health science, the discourse around the body is often about “preventative health.” In other words, the language focuses on delaying a negative health outcome. It’s almost as if the body only becomes visible if it gets in the way – through illness – of what ever we wish to do. In sports science, the approach to the body is rather than push it into the background, to bring it forward: that performance goals – whaterver these are – are mediated through the body. Thus the state of the body immediately affects the state of one’s performance. A simple insight here is that the brain is part of the body, thus whatever we do to enhance our physical wellbeing, translates to all other aspects of our performance, including emotional, social and cognitive.
Group Work: Design Jam
In this part of the course, we will dive deeper into the principles of Performance as a model to approach interactive health and wellbeing design. From this, our first exercise will be to build a set of Performance Design Heuristics. We will also consider the properties of a successful design and how to evaluate these. As a design exercise we will (1) review several current preventative health approaches/applications and (2) use our heuristics to determine which if any would benefit from being reframed as Performance approaches (3) and re-design them from this perspective.
Concept 2: Interaction In and Around the Body
We tend to think of the body as a relatively closed, if hugely complex, system. Indeed, 11 complex systems, interact within this frame. Recent work on the microbiome, however, suggests that the boundaries between inside and outside the body are potentially both illusory and may be “considered harmful.” In this section, we’ll consider three models to help access these complex systems: (1) threat and the nervous system (2) the in5 model for tuning rather than behavior change and (3) circumbodied interaction with the micro to macro biome.
Group work: Design Pairs
For each of these 3 models we will consider a short Design Challenge to be considered in pairs, and to form the basis to explore in the group as a whole, how these approaches can help inform novel approaches to health and wellbeing design.
For example: with the in5 model we learn that sleep is critical for a multitude of functions, cognitive, not the least. Therefore, rather than a “smart alarm” to interrupt sleep, what kind of system needs to be designed to help get the sleep one needs to link back to optimizing performance, from Concept 1?
Concept 3: Design For Scale
A significant challenge in HCI around performance or scale. Even with the number of downloads of Pokemon Go, there is no sustained demographic effect. Normal, in other words, has not changed. Yet. It may be that to make normal better, there is not an app for that; we need to think about new kinds of systems, measures and interactions. We may need to consider new ways to engage at an infrastructure rather than individual level.
In this section, we will review several published case studies around work place health interventions (these will be made available before the course).
We will look at what was seen to work as interventions, for whom, and critically for how long. Few of these cases have any technological / computational support.
Group Work: Principled Design Speculation
Groups will take up an aspect of a case study’s intervention where we can draw on some specific aspect about the in-body we’ve learned, and can apply that understanding in order to see how the case study intervention
(a) may be strengthened by adding interactive technology, or
(b) where the intervention could be replaced by interactive technology.
We will also consider briefly formal mechanisms of cost/benefit analysis for delivering interventions at scale.
The goal of this section will be to use the heuristics from Concept 1 and the models from Concept 2 to create a principled explanation for why such an approach may be worth attempting.
Take Aways/Benefits
Participants in this course will have three new mechanisms through which to deepen both their approach to health and wellbeing, and from which to drive new and innovative interactive technologies that may have benefit at scale.
Similarly, participants in this course will have a new network cadre with whom to build up a design community to #makeNormalBetter.
AND - bets! you’ll have ideas that you will be keen to take home and turn into research for your next CHI submission AND that will help others feel better too.
Course Organization
The The approach of the course will be a mix of instruction and practicum across each of the two 80 minute sessions.
Session One will cover InBodied Interaction and an introduction to the in5 model.
Session Two Will go into more detail of in5 in terms of connecting these processes to internal systems.
We will also cover the Binary Body evaluation model and practice this assessment.
After instruction in each component, we will have small group practice sessions to develop a new interaction approach demonstrating an application of the concepts just learned. By the end of the two sessions participants will have practical experience with these three approaches and perspectives.
Course Instructor
The course is developed and delivered by m.c. schraefel.
m.c. is this year’s CHI Health Chair - follow Get Fit for CHI 2018 (#gf4c18)
m.c. is also a professor of computer science and human performance at the University of Southampton where she runs the WellthLab (mission: #makeNormalBetter).
m.c. is also a certified, practicing (and insured!) strength and conditioning coach, nutritionist and functional neurology practitioner and coach. Her research and publications in HCI are related to information systems design and health interaction; on the physiological side her research is around active mechanisms to alleviate workplace pain. More information can be found on m.c.’s websites www.ecs.soton.ac.uk/~mc, begin2dig.com and youtube.com/begin2dig.
photos by m.c. -and PLEASE join m.c. on instagram
LISTING of this course on CHI 2018 CONFERENCE WEB SITE
A word from Our Sponsors!
Inbodied Interaction is part of a series of activities within the GetAMoveOn ESPRC Health+ Network - join us, eh?




















