Multifandom stuff/whatever I’m into at the moment Passionate about nature and queer/disability representation Genderfluid (she/they/he) | Bi | 25 | 18+
Species/Race: Mephistopheles Tiefling
Class: Druid (Circle of the Land)
Background: Outlander
Alignment: Neutral Good
~~Stats~~
~~Appearance~~
Height: 5'3" (minus horns)
Voice: Voice 6
Distinguishing Features: Multiple well-healed scars, particularly on their face and neck; lots of freckles; black, mist-like tattoo radiating from left eye; tail tip is crooked from an old injury
~~Personality~~
Traits: Introverted, secretive, curious, exploratory, passionate, understanding, kind, stubborn
Ideals: Wander believes in protecting life and nature, even if they have to stand on their own to do so.
Bonds: Wander is a faithful follower of Silvanus and is fiercely loyal to their family, Circle, and later their companions. While they don't usually like to spend much time there, they care about the city of Baldur's Gate, even if they wouldn't admit it.
Flaws: Slow to trust, somewhat bitter, reluctant to talk about their feelings
Likes: Nature, studying ecosystems, drawing, raspberries and other sweet things, traveling
Dislikes: Large crowds, confinement (of themself or others), pointless destruction, feeling out of place
~~Backstory~~
Born in the spring of 1465 DR on a small, wooded homestead about a day's ride from Baldur's Gate, the wilderness has been one of Wander's closest companions for longer than they can remember. Between their fairly isolated upbringing and the fact that they were born to a tiefling father and a half-drow mother, Wander didn't have many positive interactions with the outside world until a local druid Circle noticed their affinity with nature and decided to mentor them. Eventually, Wander earned their place as a fully-fledged member.
Once they were older and had completed their training, they decided to go by a virtue name, choosing it based on their love of adventure and desire to see the world, and they've gone by it ever since. They spent the next several years traveling (mostly to Faerûn's south and interior), alternating that with studying and protecting the area they grew up in and furthering their druidic training. While they worked hard and were clearly gifted, their skills were only able to grow so much in their current environment and their frequent struggles to work closely with others often held them back. In order to fix this, their Circle's archdruid sent them on their first big journey to the north to visit other Circles there. But along the way, Wander's plans were derailed when they found themself an unwilling passenger of a mindflayer nautiloid.
~~~~~~~~~~~~~
At long last, here they are! Wander is my Karlach-romancing druid and my first BG3 Tav. I’ve been meaning to post about them forever but hadn’t been able to get around to it yet even though I created them quite a while back. I’ve had a ton of fun playing them and building them up as a character. I’ve got a lot of big plans for them that I’ve been slowly working on that I’ll hopefully be able to share with you all relatively soon!
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Hell is empty and all the Devils are here Book One: Dawn
Chapter 6
I was simply staring at him and realizing, with a strange and sudden clarity, that he was a beautiful man.
It is an absurd thing to notice in such a moment, and yet it remains one of the sharpest details in my memory. His features were impossibly even, the sort of beauty elves carry as effortlessly as breath, as though symmetry and grace were their natural inheritance. There was a gentle glow in his deep blue eyes. His dark hair was loose, I think, or half-undone in his haste. There was blood on one sleeve. His brow was furrowed so deeply I scarcely recognized him.
And still, all I could think was how very beautiful he was.
Not in any romantic sense. It struck me as fascinating in the detached way one notices some new and startling fact about the world. The sky is blue. Fire burns. Hennan is beautiful.
When I did not answer, he continued, words tumbling over one another in his haste.
-jahen belongs to my friend fin @ranger-jahen! he's a half-wood elf ranger who plays a kalimba, loves fruit and desserts, and is a big sweetheart with a beautiful sunny smile (which is why the sunflower embroidery is in there. jahen is like a sunflower to me). 💛 i made this as basically an incredibly late birthday gift and tried to include things that reminded me of jahen or that i thought he might like. and i really hope you like it, fin!
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Summary: Wander stands up to the leader of the druids, much to Karlach’s admiration, but she struggles to find a way to reassure her new friend in the aftermath.
Author’s Note: I’m very excited to be writing more about the whole druid/tiefling questline since the results of it are really impactful on Wander’s character. I’ll probably make a shorter fic dedicated to that at some point.
Chapter 3 is here
First Chapter is here
Series is here
Taglist (feel free to comment if you’d like to be added): @optimisticgrey
~ ~ ~ ~
The air inside the druid’s sanctum is cool and slightly damp, smelling a bit like fresh moss. A beam of sunlight streams down through the hole in the cavern roof, although the rest of the room is lit only by scattered candles that cast flickering shadows over the murals on the walls. I feel a pair of eyes on me and glance around, spotting a massive wolf lying at the base of a statue of some sort of bird, watching us from the gloom. It growls softly. Behind me, Shadowheart bites back a gasp.
“Not a big fan of wolves, I take it?” I ask.
“You could say that.”
Unfortunately, I won’t be able to take in the rest of the sights. Two druids stand in the center of the room: a human man and an elf woman. So, that has to be this Kagha person that wants to talk to us, which means that the little tiefling girl she’s towering over must be Arabella. Gods, the poor baby looks terrified. Sounds like the druids are arguing about her.
Halfway down the stairs, Wander freezes in place so fast that I nearly bump into them, letting out a low hiss and a whispered curse in that melodic language I’ve heard the other druids talking in. I follow their gaze, noticing a snake coiled up on the stone floor in front of the girl. It’s not any kind I know of, but it’s got some mean looking spikes on its face and is poised to strike like a marilith in battle. Slowly, Wander raises a hand, signaling for myself and the others to stay back.
“Don’t make any sudden movements,” they say, never taking their eyes off the snake. “That’s a death viper. It can strike faster than any of us can and that girl will be dead in a few heartbeats.”
Thanks so much for the tag, @deianestormborn (I’d be happy to add you to my taglist, too, if you want)! This was a fun little thought experiment. I wanted to write out my thought process behind the ending some, but for the ending itself I’m borrowing your little narrator-style description of it. I thought that was a nice touch and I wanted to try my hand at it, too.
For context, Wander is my tiefling druid Tav and information/screenshots of them can be found here.
~ ~ ~ ~
So, Wander is someone who I would describe as being Neutral Good for the most part and very resolute in their morals, which makes thinking of what would drive them into an evil ending a bit tricky. However, I do think there’s a great thematic root for it in the game that’s already a big part of their story: the Shadow Druids. In Wander’s canon story, they help defend the Emerald Grove from the Shadow Druids, saving both the druids and tieflings and being named a Faithwarden in the process. It’s an incredibly impactful event for them and makes them even more determined to protect both nature and those they care about than they were before. While they understand why the Shadow Druids want to go scorched earth on civilization, and while they’ve had their fair share of problems with people and with how cities and large settlements impact the wilderness, they are a caring and compassionate person at heart and that’s more than enough of a reason for them to side against the Shadow Druids.
However, if the events of their and their companions’ stories in Baldur’s Gate 3 turned out very differently (and very poorly), I can see a universe where Wander might be swayed by the Shadow Druids’ philosophy. They would still side against them in Act 1, of course, but their reasoning would still linger in the back of Wander’s mind. But that wouldn’t be enough to turn them evil—they would have to fail at almost everything they considered important and lose almost everyone they hold dear, one way or another. Wander has been hurt deeply by other people, leaving them closed-off and reluctant to trust, and their relationships with their companions play a large part in them starting to heal, but what if some of their companions weren’t there to help them or hold them back? If Halsin died in the Shadowfell, leaving the Shadow Curse intact, if the Last Light fell and killed the tiefling refugees, if Shadowheart became a Dark Justiciar, if Gale threw everything away in the pursuit of godhood and ambition, and if Karlach was determined to let herself die (or especially if she did die at some point in Act 3 pre-Netherbrain fight)… that’s a world in which I can see Wander’s grief and lingering bitterness taking over. The so-called civilized world has taken everything from them. They will not let that stand. Everything will be returned to nature, the only place they have ever felt safe.
The Fury of the Forest
You stand atop the Netherbrain, breathing heavily, hands still slick with the Emperor’s blood, and every nerve in your body humming with psionic might. You’ve done it, bent the Absolute to your will, become it. Your mind feels vaster than it ever has, threads of connection branching out to your entire cult the way the roots of a tree does. All of this is yours, yours to do with what you wish, what you’ve known you will have to do since the Emperor revealed how the Netherstones would be used.
You stagger to the edge and peer down at the city below. It’s already burning, the streets ruptured and several of the buildings crushed under the corpses of the githyankis’ red dragons. Even from here, you can sense mind flayers wreaking havoc on the population, feasting on the people who despised you as much as they despised the land they lived on. You smile. Good. Let the wretched place fall; it was nothing but forest and mountains once, and by your hand, it will be again. Everything will be as it was meant to be. The use of such unnatural means to achieve it is… regrettable, but it’s no matter. The illithids’ corpses will make as fine a fertilizer as any other, once they’ve fulfilled their purpose and the concept of ‘civilization’ is nothing but a blighted memory.
Your enthralled companions—those of them who still draw breath—come stand at your side. Eyes blank, faces slack and drained of any personality they once showed. It’s kinder this way, you think. They won’t have to see the end of all that they mistakenly hold dear, and you will make sure their deaths will be swift when the time comes.
Gathering yourself, you focus yourself on your newfound powers and on the twisted remains of your magic. They echo back and forth, amplifying each other, and titanic vines burst from the ground at the same time as nautiloids tear through the fabric of the sky and into the Material Plane. Baldur’s Gate continues to crumble, but not nearly fast enough. With barely a thought, you order one of your summoned nautiloids to lay waste to the Lower and Outer Cities, the places as of yet most-untouched by the battle. Despite the destruction, you feel almost numb as you watch it work, detached and clinical. Cycles of destruction are common in nature, after all. That is, until a swipe of one of its tentacles reduces the graveyard next to the Elfsong Tavern into nothing but churned, barren earth and piles of rubble. Even the old willow tree is gone. No doubt the graves beside it are, too. You flinch, some part of you wondering what she would have thought. She had wanted to be buried there, she told you, and you would have done it if there was anything left but cinders and smoke. Unbidden, your hand comes up to rest over your heart, feeling its drumbeat under your fingertips the way she always loved to do. But you close your eyes, balling your hand into a fist. None of that matters because she isn’t here. Gone means gone.
You open your eyes, squaring your shoulders. You shouldn’t pay your memories any mind. You have a world to restore, after all.
~ ~ ~ ~
Oh boy, that hurt to write! No pressure tags for @quinthebard and @optimisticgrey.
✮ The smell arrives before anything visual does. Always before. Decades-old antiseptic that never fully evaporated, black mold, particulate plaster, and something underneath all of that you will not name. Your character detects it from the parking lot. Do not skip this. Writers skip this constantly. Smell is 70% of fear. If your character walks in and immediately describes what they SEE, you have already lost the reader's stomach. Fix it.
✮ Long hospital corridors are acoustic funnels. A door swinging on a corroded hinge forty feet away sounds, physiologically and neurologically, like it is directly behind your character. It is not. But they don't know that yet. And more importantly: they can't immediately tell the difference.
✮ Original floor tiles: white hexagons, many cracked, grout gone grey-black with decades of something. Footsteps echo differently on intact vs. cracked tile. Your character will begin unconsciously stepping around the cracked ones without deciding to. Write it as unconscious. Don't give them the decision.The body knows things the mind hasn't processed.
✮ Nurses' stations have the room call-board still mounted. Metal slots, room numbers, some still containing names on yellowed paper in faded handwriting. Perfectly legible. Your character should read one name specifically. A real first and last name. This is what grounds supernatural dread in human scale. The horror of a ghost is always the horror of the specific person who became one.
✮ Do not have your character open a patient file and find something horrifying written in it. That is lazy and everyone does it. The horror in the file is that it is completely routine: a 54-year-old man admitted for a hip replacement in 1987, three pages of unremarkable medical notes in a nurse's tidy handwriting, then nothing. No discharge date. No transfer. Just nothing. The nothing is the story. Let the reader ask the question. Don't answer it.
✮ Operating theaters are always on upper floors. The surgical table is still there. They never take the table. In real abandoned hospitals, across multiple countries, documented cases: they always leave the table. Your character should wonder why no one took the table. Do not have a character explain why no one took the table. Some questions should stay questions.
✮ The morgue is in the basement. This is always true. The drawer handles are still there. Your character's hand will move toward one of them. Write this as involuntary. The hand goes first. The decision to stop, or not stop, comes second. We don't choose our curiosity; we choose whether to follow it.
✮ The drawers are not all empty. Not because of anything supernatural. Because animals nest in sheltered spaces in abandoned buildings, and a heavy insulated metal drawer that latches shut is extremely sheltered. Your character knows this. They do not think of this until after they've opened one.
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Hello! Time for me to host my first own Tag Game. Little backstory: I've been pondering about my own OC's evil endings after watching videos on YouTube that showed each origin character's evil endings. Honestly, seeing Wyll, who is the greenest forest on earth, go on a murder spree, was a little gutwrenching. So here is the idea:
What if your TAV/OC was an Origin Character and they could have evil endings? What would those endings be?
I wrote Deia's endings down in BG3 Narrator style. You can do whichever style you prefer. I just thought it to be appropriate. Enjoy :)
War Upon the Heavens (Revenge Ending)
You have claimed the Crown. For a moment, the world waits beneath you: bruised, trembling, obedient. Baldur’s Gate kneels in smoke and silence. The gods, distant as ever, watch from their jeweled thrones and call it judgment. But you have known their judgment. You prayed in the dark. You begged beneath knives. You called to names that did not answer, and learned that divinity is often only another word for absence. No longer. You lift your hand, and the Crown answers. Dragons hear you across planes, across old blood, across the marrow-song of creation. Gold and silver. Brass and bronze. Onyx, emerald, sapphire, storm. Wings unfurl in the spaces between worlds. The heavens split. Let the gods look down now. Let them see what neglect has made. Let them feel the heat of every unanswered prayer as it claws upward through their gates. Once, they abandoned a child to monsters. Now the child comes for the sky.
The Draconic Conquest (Tyranny Ending)
You have claimed the Crown. The Material Plane lies open before you, soft and faithless, crowded with cities that call themselves eternal because they have never seen a dragon wake hungry. Baldur’s Gate burns first. Not all at once. You are not wasteful. You let the people see the shadows pass over them. You let the towers tremble beneath wingbeats. You let kings, dukes, priests, and patriarchs understand, in their last clear moment, that stone was never power. Gold was never power. Crowns were never power. Only fear tells the truth. At your command, dragons descend. They do not raid. They claim. Temples become roosts. Palaces become hoards. Streets run black beneath ash, and the old banners fall beneath talon and flame. The age of small folk ruling over borrowed earth ends screaming. They called you beast. Abomination. Failed experiment. Now they will learn the mercy of correct names. Stormborn. Sovereign. Dragon. And the world, at last, belongs to its oldest blood.
Queen of the Ashes (Ruler Ending)
You have claimed the Crown. And still, the ache remains. No throne fills it. No obedience softens it. No chorus of enthralled minds can drown out the memory of chains, of cold stone, of human hands cutting divine silence into your skin. You look upon the city you saved and see only mouths that would have condemned you if the story had been told differently. You see nobles fattened on suffering. Priests selling comfort beneath indifferent gods. Soldiers following orders. Cowards surviving by looking away. Humanity disappoints you one last time. So you make the disappointment simple. Fire takes the Lower City first, running along rooftops like a hymn learning anger. Then the Wide. Then the docks, the counting houses, the temples, the high estates where the powerful finally discover how small their screams are. When dawn comes, no bells ring. You sit upon a throne of cooling stone and blackened bone, your hands clean only because the fire has eaten everything else. The survivors do not speak your name. They have no need. All know who rules what remains. The Queen of the Ashes smiles. And the world lowers its eyes.
The Dragon-God Ascendant (Godhood Ending)
You have claimed the Crown. Power floods you, vast and bright enough to murder thought. Mortal flesh was never meant to contain such hunger. But then, your flesh was never merely mortal. It was written over in blood, broken open by ritual, bound to dragonkind, touched by gods who thought their touch would be enough. They were wrong. Bahamut calls it blasphemy. Tiamat calls it theft. You call it inheritance. The Crown reshapes the living into worship. Minds bend. Armies rise. Thousands kneel with empty eyes and speak your name in a single voice until the planes shudder with it. The old dragon gods stir. Let them. You remember the first lesson Gale taught you of the Crown: that divinity is not born from goodness, nor mercy, nor worth. It is born from power that refuses to remain mortal. Once, such knowledge frightened you. Once, you looked at Gale and begged him not to mistake a throne for healing. But that was before Ansur’s soul burned beneath your ribs. Before Io’s blessing sang in your blood. Before Bahamut’s favor crowned you with a legitimacy even the heavens could not easily deny. Before you understood that gods are not greater because they are good. They are greater because the world agrees to kneel. So you make it kneel. You have been child, weapon, exile, supplicant, survivor. You have worn every chain the cosmos could offer and broken each one with your teeth. Now you will wear divinity. Not granted. Not blessed. Not permitted. Taken. And when the first prayer rises to you from a throat that no longer has a will of its own, you understand the final cruelty of godhood: It does not matter whether they love you. Only that they answer.
The Last Fire (Given Up ending)
You have claimed the Crown. But victory arrives too late. The city cheers. The companions look to you. The world waits for command, for mercy, for the shape of tomorrow. You search yourself for hope and find only ash. Too many hands. Too many gods. Too many years beneath the earth, and too many mornings spent pretending survival is the same as being whole. The Crown hums against your thoughts, eager as an open wound. It offers dominion. It offers revenge. It offers silence. Silence, at last, is tempting. You turn toward Baldur’s Gate. Fire blooms. Not conquest. Not justice. Not even hatred, in the end. Only exhaustion given form. Streets vanish beneath white-gold flame. Towers fold inward. The river reflects a second sun and carries it trembling out to sea. Those who loved you call your name. Perhaps you hear them. Perhaps that is why you smile. When the blaze has eaten half the city, you lift your face to the smoke-veiled sky. No god descends. No answer comes. Of course it does not. So you give yourself the only answer left. The Crown cracks in your hands. The fire turns inward. And for one breath, brighter than dawn, the girl who survived the dark becomes the light that ends her.
P.S: I was rather bored and recorded myself actually acting out one of the endings in voice, as if I am the narrator. It was... fun. Do tell me if you want to hear it, I will send it privately. :]
Shadowheart and Lae'zel spend a long rest together 🖤💚
The full, uncropped HD animation is on patreon ✨
This is the very first animation I made for my recently launched patreon—pairings for each animation are decided via poll and some behind-the-scenes process work is included too. Feel free to check it out here!
reblogs are also very much appreciated 💖
(btw in the interest of gender equality I've chosen not to censor any nipples. Already added a content label for sexual themes and I'd appreciate if the work was not reported for only the nips, ty)!
I've known a number of non binary people in my life and I think single biggest conclusion I can draw from that is that non binary people are not the same. Like if Men fit in box A and women fit in box B, people really, really want nonbinary people to fit in a theoretical box C, and it just doesn't work like that. They are outside the boxes. They defy any simple categorization because they are not a third way of being, but every other possible way of being.
Being supportive of binary people is relatively simple, they have decided to sort themselves into one of the boxes that we have lots of experience interacting with. Being supportive of nonbinary people can be comparatively tricky, because you have to resist the urge to create box C and drop them all there. That's how we end up with various prejudices like "woman lite". Humans really, really like to categorize things. It helps us think. Unfortunately, sometimes it helps us think wrong.
If you have a non binary person in your life, I think it is important to take the extra effort to learn about them specifically.
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One of the most spiritually profound moments of my life was when I was sixish and at a natural history museum with my parents that had a whale skeleton hanging from the ceiling.
I remember my dad picking me up to sit on his shoulders (possibly one of the last times he did that because I was getting too big to hold there for long) so I could be close to it's flipper because he wanted to show me something. He had me hold up my arm parallel to the whale's, and explained that we had the same bones, pointing to it's scapula and humerus and radius and ulna and so on while poking the same bones in my skinny little arm, all they way down to the tips of my fingers and it's own.
And in that moment, I could suddenly see how the whale and I were the same animal, just stretched and shrunk into different proportions by nature. There was an entire exhibit with skeletons of different animals and we went through all of them, picking out the hands and faces of all of them on myself.
I had never felt such a profound connection to the world around me before as I realized on a visceral level that not only was I related to all these creatures, they were very literally my distant cousins, and that in a way, they were me from back then and I was them from now, and we all were others still from the future.
Every living thing on earth is your cousin. The most distantly related humans are your 50th cousins. Chimps are your several thousandth cousins. An octopus is your 25 millionth cousin. Trees are your billionth cousins. You and I are surrounded by family. And that makes me feel profoundly loved.
So thanks dad, for pulling your shoulder a bit to show me that I am part of the universe. I love you too.