Do I just not get Oblivion?
I've never played the Bethesda RPGs, but they seem like they're full of stuff that'll tickle my completist urges: a big open world with lots of different playstyles and tons of stuff to collect. But to my surprise, after starting Oblivion the experience has been totally sour and Iâm not sure if itâs my fault, the gameâs fault, or just the situation.
First, the situation: Iâm limited to playing this on my PS3, and Bethesdaâs console versions have never been super-heralded (much less this one, which came out at the dawn of that console generation and doesnât benefit from the same technical experience as the later iterations). The recommended way, according to everyone, is playing through on PC so you can add whatever mods that improve the graphics, smooth parts of the gameplay, and in general make the game a more enjoyable experience.
Plus, as a newcomer to the series (and D&D-ish stuff in general), I donât really have any experience in the accumulated tropes. So stuff like the guilds, classes, etc. are all totally foreign to me. I was even confused as hell by most of the icons in the menus when I jumped in, not knowing what the hell a feather meant over a column of numbers. That has certainly improved as Iâve put some hours in, but I still feel like Iâm in the perverse situation of having access to tons of information but all of it opaque and useless.
Granted, some of this Iâm confident enough to call blatantly bad or incomplete design. Itâs silly that when Iâm digging through a bunch of weapons that Iâve looted, the game wonât bother to offer a live comparison of how each is better/worse/different than my currently equipped weapon. The same goes for armor, which doesnât even bother to let you know which slots it goes in or even how those slots are broken up. The equipped armor is just randomly peppered in your master list of carried armor, with only a highlight to tell you that itâs different. (And the list only shows six items at a time.)
Those kinds of UI elements are just maddening and half-baked, ones I hope are merely this bad on console and not on the PC. But the gameplay itself can be even more inscrutable, to the point of actively hampering certain kinds of gameplay. When sneaking, the UI simply lets you know whether another character or enemy sees youânot which character, or which direction, but simply a âyou are being seenâ toggle. I canât count the number of times Iâve been sitting out in the open with a little seen indicator, and even after looking all around for a while, still being unable to figure out who or what is looking at me.
Part of the difficulty is the visuals, poorly designed enough that characters and enemies are very difficult to see. This doesnât seem intentional, especially since itâs in large part due to the shoddy and too-flat lighting. Granted, this is a 2006 game with 2006 expectations, but you'd expect them to try and at least design stuff so itâs more readable.
Maybe I went into this with the wrong expectations: I love playing Deus Ex and Dishonored as games of sneaking around and generally avoiding as much conflict as possible, so I figured a stealth, lock-picking, arrow-shooting, people-talking style would be the way to go. But each of those systems seems either broken or bad; and some of the other mini games like persuasion become boring after the second or third timeâand youâre supposed to do them a ton! Would a more combat or magic oriented approach be more fun?
Anyways, Iâm about to jump ship and try some Fallout 3 to see if some of the problem is my aversion to high-fantasy tropes and lore, or at least that they learned some lessons about how to make an RPG thatâs more playable on consoles or to novices.













