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Nepharia Graylock is a chaotic evil warlock/rogue companion who can be recruited at the Goblin Camp. She is a fiendish force of natureāmanipulative, cruel, darkly charming, and entirely self-serving. However, her priority isnāt world domination ( yet ); itās getting the godsdamned tadpole out of her skull before it turns her into a disgusting freak. For now, that means sticking close to the player and their party. She thrives in chaos, revels in violence, and flirts with death like an old lover. But despite her devil-may-care attitude, Neph isnāt just another murder-happy psychopath. Sheās smart. Tactical. She knows she needs the party, which means playing nice. For now.
Nepharia can be found at the Goblin Camp, where sheās taken up residence after the Nautiloid crash. She was pulled into the Absoluteās influence but snapped out of it once Tav arrived with the artifact. This has pissed her off immensely. Sheās in the torture chamber, getting ready to flay the groveās prisoner with her claws, frustrated at the way her mind had been stolen from her. When approached, sheās immediately suspicious of Tav and the party, trying to gauge how useful they might be.
Regardless of your choices, Nepharia wants to join because she needs to get to Baldurās Gateāwhere she was supposed to be before the Nautiloid abducted her. She has unfinished business.
Nepharia was sent to Baldurās Gate by her patron to seduce and kill Lord Enver Gortash, claiming his soul as tribute. But the Mindflayer abduction derailed everything, and now sheās stuck with a parasite in her brain.
Tracking down Gortashāwho is one of the most powerful figures in Baldurās Gate.
Dealing with her patronāwho is not happy about her delay and will be testing her loyalty.
Choosing her own fateāwill she fulfill her contract and surrender Gortashās soul, or will she finally rebel against her master and take her own destiny into her hands?
Tav can influence her path, pushing her toward independence and personal growth or deeper into the abyss.
Nepharia is romanceable, but at a cost. Sleeping with her grants her powerāshe absorbs a fragment of your life force, gaining a +1 to all attack rolls the next morning ( +5 if she takes an entire soul ). The player, however, wakes up with a -1 to all attack rolls, which can be removed with Lesser Restoration.
What She Wants in a Lover.
Passion, danger, and a challenge. Nepharia enjoys seducing and being seduced, but sheās drawn to those who can match her wit and push back against her arrogance.
People who understand power. Whether you wield magic, influence, or brute strength, she respects those who take what they want.
Moral corruption. If player is already dark-leaning, sheāll thrive on leading them further into sin. If player is good-hearted, sheāll test themātrying to see how far she can push them.
Emotional Depth & Character Growth.
She does not believe in love. Love, to her, is a weakness. A tool of control. If player shows genuine care for her, sheāll fight itāmock it, reject it, sabotage it. But deep down, a part of her wants to be proven wrong.
If a romanced player chooses to redeem her, she may soften over timeābecoming slightly less destructive.
If a romanced player joins her in darkness, they can become a legendary power couple, ruling through seduction and bloodshed.
Engaging in witty banter. Flirting with her? Even better.
Killing enemies instead of sparing them.
Complimenting her, even if she acts unimpressed.
Helping children and slaves. She hates slavers.
Stealing and embracing your own desires.
Keeping Scratch and the Owlbear cub in camp. Though sheāll deny caring.
Embracing power. Why fight the darkness? Take it.
Defying gods, masters, and anyone who thinks they own you.
Licking the spider. Do it, coward.
Helping people for no gain. Why waste time on this shit?
Being too self-righteous. Spare me your moral compass.
Defending the gods. They donāt give a shit about you. Get over it.
Showing weakness. Crying? Gross.
Her tent is a gothic messādark red and black tapestries, candlelight flickering against fabric walls covered in macabre decorations. She collects random trinkets like a crow, scattering bones, coins, and stolen objects around her space.
Her book collection is a mix of:
Infernal history ( half-burned books on archdevils ).
Erotic literature ( some well-read, some defaced with rude commentary ).
Bloodstained journals that she never explains.
The Good Ending: A Devilās Redemption.
Nepharia kills her patron, refuses to absorb the hoarded souls, and earns her freedom for the first time in her life. She fights alongside the player to save the city, but after the battle, she faces a new challengeāwhat does she do now? Sheās still a fiend, still hungry, but for the first time⦠she has a choice.
The Evil Ending: Ascension to Godhood
Nepharia kills her patron⦠and takes his place. She absorbs the souls he hoarded and becomes the most powerful devil in existence. The Hells bow before her. Baldurās Gate is hers to rule, and the entire material plane? Just another playground for her to corrupt.