WorldMaker
I found out about this FlowScape style program thanks to a poster on the FlowScape discord.
Like FlowScape it allows you to create digital art using a wide range of premade assets. Though while FlowScape uses the Unity engine, WorldMaker uses Unreal 5.
There are a couple of caveats. WorldMaker is Windows only. if you use Linux then you can run it using Proton, but OSX users are currently out of luck.
Secondly due to the assets used the only commercial uses allowed for the art you create are either monetised youtube videos or live streams.
Rather than selecting an asset and then painting it onto the scene, you have to drag the assets onto the scene one at a time which means creating a field full of foliage is more bother than it would be with FlowScape. The organisation of the various assets isn’t great, which makes finding a specific one difficult. Though this is less of a problem due to there being a search feature.
This is the starting scene. The only terrain available is this concrete slab, and there’s no way to sculpt it.Â
I’ve had it a few days and these are some of the images that I’ve made so far
It’s missing some of the features that FlowScape has (such as oceans and volumetric fog) but it also has some extra features (such as procedural volumetric clouds).
It’s $10 (or about £7) so I’d say that if you like FlowScape and want to try something new then it’s worth picking up.
You can get it from steam -Â https://store.steampowered.com/app/1944670/WorldMaker/











