"I'm Dorothy Gale from Kansas"
Show & Tell
art blog(derogatory)
Three Goblin Art
NASA

shark vs the universe
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸
Aqua Utopia|海の底で記憶を紡ぐ
Xuebing Du
Cosimo Galluzzi

★
Claire Keane
Peter Solarz
Alisa U Zemlji Chuda
occasionally subtle
Today's Document

祝日 / Permanent Vacation
taylor price

blake kathryn
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@gollageek

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I often see people draw jenny as miku.. well, melody sure is mayu!
is this how hatching of dojo went?..
ACT II: UNREST IN PIECES
Prologue (here) -> Next (soon)
|| Start ACT I here or explore Pinned Masterpost ||
Now Available on Ao3 || ComicFury
Maybe you could draw aged-up Danny? Like college age?
Someone else asked for everlasting trio, so I combined the prompts. :-D

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I have so much more Danny phantom art omg, here’s my second favourite one I did, this time it’s “remembering how much I love working with pastels after years of not doing so” edition!!
Oh, and my love for basically scrap booking my drawings to make a new effect lol
Eldritch
Concept: Danny explores space and runs into a giant ghost eel
[Keyframes under cut:]
Pls pls pls give me recs for badger cereal fics pls
Hihi! Yesss omg it's hard to keep track of all the ones I've read, but I'll list a wide range including some I've read just in the last day! Heads up that most of these are one-shots or are ongoing.
vengeance isn't worth so much : Ongoing but I love the concept and I love fics that are introspective to Vlad Between life and grief : Super recent short oneshot! Danny and Vlad literally go on a hike and it makes my heart soft wasted privilege, some sacred hypocrite : Technically not finished but it ends at such a strong spot that I don't really care. Another great introspective fic with Vlad. Checkmate : Such a classic It'd be a crime not to at least mention it. Though its so long that I'd need to go back and reread to remember everything Where the Past Waits : I reread this a LOT. Still ongoing, but the set-up for everything is so chefs kiss for angst potential Graveyards : More an obligatory mention bc I've yapped about this series nonstop. Has all of my favorite tropes, dynamics, AND my favorite characterization of both Vlad and Danny of all time. This fic will be buried with me lmao Fourteen. : I treat this as a oneshot! I think it has some of my favorite tropes/dynamics all packaged nicely OKAY thats it for now, I have tons more but these feel pretty tame and were the some of the more recent ones to come to mind. I've listed mostly short ones but the longer ones I have saved for another time (maybe another rec list)
Do you like my drawing. One of my best ones yet
One thing I didn't notice is how this part could be interpreted when I made it. And they were ✨ roommates ✨, I even gave Danny a tiny little blush after I realized. I'm fine with this ship but I definitely prefer Danny x Val or Danny x Wes. Happy pride 🌈
ohhh hello little dnnay why are you sleeping even awwweeer what are you dreaming about aawwee so cuteeee so snug so sleeppyyy

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They're calling it the most timely pride art ever
Some self-indulgent pride art that I made instead of prepping for DnD
Side Project
Some coloring studies I did of kohiandie's style on Twitter! The way they draw Jack Frost just stuns me every time! I was very inspired lol and had to draw some Danny's!😳😳
Me: here’s my Danny phantom splitting images fan art but the characters are all dragons because whatever
tumblr: wow sawyer that’s so cool
Me: thank you
drops this at your feet and scurries away, is shot offscreen

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Should I do more gameoverse content?
My Favourite Part of The Gameoverse Pilot:
As a game dev I had to rewind this moment multiple times, because they've used actual Unreal Engine style graph-coding for the shield's wiring layout, and made sure it actually MAKES SENSE! The shields aren't working because someone made an actually believable wiring mistake, and the way we see Kaboodle rewire everything is accurate, too! Someone over on Reddit was kind enough to label the specific nodes being used:
But what REALLY delighted me was how Kaboodle's technobabble here isn't babble! He's accurately describing a REAL rendering problem that goes on to have ACTUAL impacts! Allow me to break down the terminology, then explain what exactly he's saying:
"Texels" are a texturing technique used to render surface details on textures, and are generally used when you need to overlay an effect on top of a texture, like making something look wet/dirty, or in this case making the shield's texture display impact/damage effects when it gets hit. It's important texel density matches the underlying texture's "scale topography," because otherwise the visuals won't line up or scale properly. "Pre-baking" meanwhile refers to the technique of having the game engine run all the necessary calculations for an effect BEFORE the game runs, so you don't slow down the game by trying to calculate that stuff during gameplay. The trade-off of this technique is that every time the developer modifies an effect (like fixing the shield's faulty wiring) they have to take the time to re-bake it. "LOD" means "Level of Detail," and it's a technique where you create multiple versions of a texture/model with different levels of quality and swap between them depending on how close the camera is. This ensures you don't waste resources rendering fancy details the player is too far away to even see, but the trade-off is that they increase baking time, since instead of calculating one model/texture for each asset, the engine needs to calculate several models/textures of varying quality.
SO! What Kaboodle's saying here is that after he's done rewiring the shield's code, they'll either need to re-bake all its visual effects, OR figure out how to make all those effects cheap enough to run in real time without heavily impacting how they look. Both options take time which they currently don't have, and Kaboodle's concerns are immediately proven right when the ship gets shot down before the shields can finish rendering.
What's craziest to me is that they didn't HAVE to do any of this. For 98% of viewers, it's just technobabble and an indecipherable mess of wires. Ross and his team took the time to do this specifically for the few people like myself who'd recognize it, and that sort of attention to detail runs all throughout the pilot. Like if you pay attention during Flapper's gameplay segments and boss fights, you can see actual thought went into his game's design and mechanics. We always see a mechanic get introduced in a level before it becomes the necessary way to defeat a boss, and the final battle with Snappers uses ALL the game's previously-established mechanics! They don't just say it's a video game, they actually make it WORK like a video game!