Major Study // Evaluation
During this project, I feel as though my work has improved immensely since the first project, mainly due to my way of working.Â
This has improved in regards to my speed at creating designs, as since I started incorporating the use of 3D and photobashing while creating concepts, it has made it quicker and easier for me to create characters this way, however I am still able to hand draw thumbnails and variations of the characters, which is the most enjoyable stage for me in designing.Â
I feel as though my progress in actual designing has focused less on just costumes and clothing and developed to be thinking about the entire character and the subject as a whole, as well as how they would fit in their environment, which is making my characters a lot more cohesive and interesting, as well as giving the character more personality.
For my first character, The Clockmaker, I went with designing how I normally would, by drawing out basic ideas and developing them from there, concentrating on his prosthetics because they were the most important part for me to get right. The final design was created by hand drawing the base image and creating the line art, and then introducing photobashing after colouring the image with flat colour.
This allowed me to really learn how to efficiently use photos to create more details within my design, as well as how to make the image more dynamic with colours and real life influences, in this case, using cogs and mechanical objects to create the prosthetics.
The Crone character design was, in my own opinion, the best design I have created to date. This is because of the absence of the limitations I normally put upon myself and working on planning the design but not overthinking it. The design itself was based on some black and grey silhouettes I had made, a simple colour palette, and a group of photos I used for photobashing, and the only hand drawn pieces on the design were most of the hair and the pose. This made it so much quicker to work, averaging out the full render time to about 20 hours, give or take, rather than the week and a half it took to create The Clockmaker.Â
Although I haven’t been able to fully experiment with environment design, I am glad that I have at least been able to create a few small thumbnails trying out compositions and cityscapes, some weren’t featured in my final project however, with some practice, I feel as though this could be developed a lot further in the future, because my goal is to be more all-rounded rather than just a character designer to expand my career options.












