Working on a new website. Might upload a game here. Who knows :)
wallacepolsom
Today's Document

⁂
Peter Solarz
Stranger Things

pixel skylines

titsay

JVL
he wasn't even looking at me and he found me
DEAR READER

Andulka
Cosmic Funnies
taylor price

★

Product Placement

blake kathryn
we're not kids anymore.

Love Begins
🪼
seen from Israel
seen from Tunisia

seen from United Arab Emirates
seen from Saudi Arabia
seen from United States
seen from Spain
seen from United States
seen from Netherlands

seen from Germany
seen from Morocco
seen from Morocco

seen from Germany

seen from Germany
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
@genacvid
Working on a new website. Might upload a game here. Who knows :)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Neonic Complex - New movement and art designs
Here I'm demonstrating the new Burst movement, which injects velocity over a few frames instead of instantly applying it. This makes boosters much more configurable - e.g; heavier boosters that slowly build up speed, or aerial-focused boosters that can take to the air more efficiently. I intend for top speed to be affected by the overall weight of your build, and acceleration depends on your frame's "aerodynamics". The more aerodynamic your frame is, the faster you accelerate.
The mech designs here are done by https://bsky.app/profile/waterbucket66.bsky.social
Godot 4 surface material sampling using FuncGodot
Useful for footstep sounds, particles, and more
Here's code for a helper utility (raycast only, kinematic collisions do not return a face index)
SWORDWORLD is now available
What lies in this war torn world?
Created for mehu jam 5 (48h)
Spirit Ocean - animation update
Still experimenting with the 3D HUD. May render it in 2D and then unproject it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
State machine design pattern with decoupled observer entity
GeoStrike new update WIP
Neonic Complex - Recoil control system
Weapon recoil is independent of each arm. Your arms part influence how much recoil is suppressed, and how quickly it dissipates.
Stronger weapons have higher recoil. If they're very powerful, you'll need good overall stability to keep your boosters from getting stunned.
Neonic Complex - Part selling
Parts can be bought and sold on the market
Some parts are unlocked as rewards
Carrot Caliber - Parts Resource System
This is a very early look at Bio Mech loadout in Carrot Caliber.
To achieve this level of character customization, I used Godot's resource system to build a data structure that my parts can use.
Every part inherits from the same resource. The characters have a PartsManager node that reads in this data, and applies their appropriate stats and models.
Being able to iterate not only on new weapons in the editor, but bullets, and even movement models (such as weight curves, booster acceleration, etc) enables me to make new parts in a matter of minutes.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
TASK FORCE RABBIT is no more...
From its ashes, rises a new form of cybernetically enhanced combat
MORE TO COME SOON!
Neonic Acolyte model, work in progress
A bipedal caster type enemy. Part of a cult that found both refuge and power in an ancient aqueduct.
Early Centria Sewer level walkthrough
Neonic Watchdog for Spirit Ocean, concept sketch to final
Baked Lightmaps Test
Ever since I started making levels for games like TF2 and Garry's Mod, I've always had an appreciation for pre-baked lighting calculations. During the early stages of Spirit Ocean's development, I looked into baked lighting as it'd be the most efficient (and authentic) way to light my scenes. There was just one problem, though.
The light baking in Godot 3.5 was... slow. Not because of the engine itself, but because of how I had my levels set up.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Gamer Mode
(This is a test for postybirb!)
Posted using PostyBirb
Prototype of a new level