FTO world building: death magic
(TW! Death, the quick end to those severely ill, alluded murder/killing of an animal(not pets never pets) and religious veiws of select thing in this case magic)
death magic, or disruption of the cycle magic as itâs occasionally called, can be separated into two diffrent branches of it: Absorption and Advancement.
Both lead to simaler outcomes but in different ways and to best showcase this we have two death mages as examples, The Foolish(the replacement for jazz) and Shadow the dragonslayer(my Oc)
letâs start with The Foolish, whoâs magic branch is Advancement which can be clearly summarized as the rapid Advancement of a living things life. They do not absorb they do not gain from the use of their magic and if used improperly it can easily rebound on them and violently yank them down their lifespan. They often smell of death if they use it enough as they cause anything they touch to rapidly decay turning into mush.
Now Shadow, their magic is Absorption which while affected by the fact itâs the dragonslayer alternate of the branch dosent make much of difference in the example. Death mages wielding the Absorption branch drain targets of their mana life force and in rarer and extream cases soul energy, and as a result is often considered the more powerful and dangerous of the two addition to it being a bit more difficult to wield compared to Advancment. When used correctly the weilder can even extded their own lifespan but thereâs only been a handful of cases and often the mages body becomes to frail or their internal lacrama shatters.
to put it simply we can use two timelines of the same length, one for Advancement and the other Absorption.
Advancement goes from the beginning of the timeline to the desired point in a nearly burst of speed and once there it cannot go back.
Absorption takes the timeline and breaks it into a smaller one with the end that was broken off never coming back. Insead when their magic is pushed back into a host itâs after the subjects exasperation hence the alternative title for branch of Absorption is also called necromancy.
those whoâs time line meets its end at the hand of either branch have diffrent outcomes clearly identified by the state of the body.
branch of Advancment leave behind either skeletons or the still decomposing remains of whatever they attacked. Someone who was twenty now looking like they were 100 years old.
branch of Absorption on the other hand leave behind withered bodyâs, someone who was in peak condition well fed hydrated person could be reduced to a malnourished husk overnight the peak description of a mummy.
the two branches of magic are also regarded differently by religion specifically the followers of Anhkseram god of the cycle of life and death and the followers of his monster the lord of many hands.
Branch of Advancement is often more favored in circles of Anhkserams followers as they occasionally believe that with it used at the right time they can meet their god sooner when their soul is at its brightest. They do not often taken kindly to branch of Absorption given its affiliation to the Lord of many hands.
Absorption is favored by the followers of the Lord of many hands given while its users cannot take in the physical body of whatever their casting it on unlike their Lord they do take in their energy which at its core is exactly what their Lord does when their lord devours something. Unlike the followers of Anhkseram the followers of the lord of many hands donât mind the presence of mages who use branch of Advancement just as long as a matter of fact their often tasked with things like ceasing the suffering of the horribly ill or stoping plagues due to their resistance to such things.
The branch also effects non living things as well, with advancement pushing along the weathering damage of stone while absorption can remove just enough water from it to make it crumble.